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Contact Info

To request permission for a pack, it is recommended to ask on my forum page or by messaging me on Discord or the Minecraft Forums. Other methods of reaching me exist, but are less often checked or not appropriate for that kind of inquiry. See Contact for more information.

Modpack Permissions

Note: Even if your pack is "intended" for a single server or community, if it is accessible by the general public, and not solely through you, it is effectively public and will be treated as such under these rules.

If I find an unauthorized public pack, I will respond. If I deem its existence the result of simple ignorance of the rules, I will give the creator the chance of getting permissions or taking down the pack or removing my content from it. Otherwise, or if they fail to take that chance, I contact the managers of the distribution platform. Most launchers react to such violations harshly.

With regards to packs made via the Twitch/CurseForge platform, and which auto-link to my files on the site:
Due to license and practicality concerns for content hosted on that platform, explicitly requesting permission is not required for packs created via the CurseForge/Twitch launcher. However, the other parts of the license and the usage rules for the mods still apply. In other words, while you can create the packs without first getting explicit permission from me, if I find packs or other content flagrantly violating the rules, I reserve the right to contact CurseForge and request they take action against that content.

That said, I would still appreciate if you did come to me at some point during the pack creation process, as it allows for the pack to be properly categorized in my public pack list, and for me to be aware of what kind of environments my mods are used in.

Modpack Rules

These rules are in place because public and semiprivate packs need to follow six basic rules to include my mods. They are simple:
  1. Users of the pack may not have permission to reupload and redistribute the pack.
  2. Under no circumstances may you or the users of the pack extract my mods from the pack and rehost them.
  3. The pack must comply with the rules regarding third-party modification discussed below.
  4. The pack may not generate income, either directly from purchases or donations, or indirectly with ad revenue or merchandise, except that which is necessary for maintenance (eg server fees). This includes disabling/banning machines so that users must donate to have access to them or offering packages which include my items. These actions are also explicitly forbidden by the Mojang EULA.
  5. You may not try to claim credit for any of my mods under any circumstance. This includes but is not limited to stating ownership, claiming to have contributed content (beyond merely suggesting an idea), and claiming that you are on part of a modding team with me.
  6. You must use the official release versions of the mods from my official download locations, like Curse or this site. You may not use versions from "copycat" sites like 9minecraft.net, or extract versions from other packs. You may also not use "patched" versions of the mods, either of your own creation or from third-party sources. Deliberate use of unauthorized releases is grounds for permanent denial of pack permission.

Regarding third-party modifications:

Due to techtree dependency and "learning curve" concerns, RotaryCraft, ReactorCraft, ElectriCraft and ChromatiCraft have some special rules regarding changing them. This includes the use of MineTweaker and other similar tools! Config options native to the mod are of course free to be modified. For an explanation of these rules, see below. My other mods have a bit more flexibility.

For everything except the mods named above, semi-private packs must obey the following:


Public packs must obey the following:

The pack must not use external mods to significantly change the way my mods work, such that a guide for the default setup would be misleading or useless for the pack (or vice versa), or that the mods' techtrees, if applicable, are radically altered, or that features are missing. This includes the use of MineTweaker and other similar tools to remove recipes or items!
Config options native to the mod are of course free to be modified.

Special rules for RotaryCraft, its addons, and ChromatiCraft:

Because these mods are both very sensitive to modification and modifications can easily cause severe damage, certain restrictions are placed on modifying the way the mods work. Any changes that fall outside the scope of the mod, such as limiting access to raw materials or changing vanilla behaviors, is not covered by the rules and is as such unrestricted.
Sample "sounds like a good idea but actually a bad idea" modifications that need explicit permission:
Pack devs can, at their own discretion, request being put on a special whitelist so that even those limited permissions are not required. The criteria are as follows:
I reserve the right to revoke permission to any mod pack that violates these rules. Any such pack must remove my mods immediately.

These permissions are not transferrable; if your pack changes ownership, the new owners must acquire fresh permissions.

You must agree to each of these rules individually as a proof you have both read and understood them. Just saying "I agree" is not sufficient, as that can be - and often is - said without even looking at the rules.