Configuration Settings
This mod contains several config options to modify values and behaviors - such as for balance or server safety concerns, or simply personal taste - to your preferences. Note that several settings may have bounds imposed on their values, either logically or explicitly; these can usually be seen in the actual settings files or ingame. These are listed in order found in the source code, which is generally the order in which they were added; They may be present in a different order ingame or in the configuration files.
The settings for the mod, when installed, can be found in the 'config/Reika' subfolder of the MC instance.
Lamp Noises
Type: boolean
Current Default Value:
true
Disable Pendant Particles
Type: boolean
Current Default Value:
true
Whether to disable potion spirals from pendant-given effects.
Crystal Plants May Drop Shards
Type: boolean
Current Default Value:
true
Max Accelerator Lag in NanoSeconds
Type: int
Current Default Value:
1000000
How many ns can be spent before an accelerator will stop ticking a TileEntity that tick (set negative to disable throttling).
Guardian Stone Range
Type: int
Current Default Value:
16
Guardian Stone is Full Chunk Height
Type: boolean
Current Default Value:
false
Dye Block Particles
Type: boolean
Current Default Value:
true
Generate Anti-Taint plants in Rainbow Forest
Type: boolean
Current Default Value:
true
Rainbow Forest Animal Density
Type: int
Current Default Value:
6
Note that when reducing this, animals in rainbow forests drop more, to keep total yields the same.
Rainbow Trees Spread Rainbow Forests
Type: boolean
Current Default Value:
true
Ender Forest Coloring
Type: boolean
Current Default Value:
false
Whether to use the purplish coloring of foliage for Ender Forests.
Ender Pool Density from 1 to 3
Type: int
Current Default Value:
2
Higher is more pools.
Liquid Ender Effect
Type: boolean
Current Default Value:
true
Whether CC liquid ender should propel entities around (meaningless if TE is installed as Resonant Ender is used instead).
Rainbow Leaf Gold Apple Drop Percentage
Type: float
Current Default Value:
0.25F
Generate Some Pylons as Broken
Type: boolean
Current Default Value:
false
Reload Handbook Data on Open
Type: boolean
Current Default Value:
false
Run Worldgen in Superflat Worlds
Type: boolean
Current Default Value:
false
Generate Pylons in Non-Overworld
Type: boolean
Current Default Value:
false
Spawn with CC Lexicon
Type: boolean
Current Default Value:
true
Chest Generation Tier
Type: int
Current Default Value:
4
How advanced/expensive items generating in worldgen chests can be. Higher is more.
Enable Ender TNT
Type: boolean
Current Default Value:
true
Use vanilla keybind system for ability selection GUI
Type: boolean
Current Default Value:
false
Instead of forced middle mouse button.
Allow duplication wand to copy TileEntities
Type: boolean
Current Default Value:
false
More difficult ThaumCraft integration
Type: boolean
Current Default Value:
true
Whether CC/TC integration requires more progress in both mods.
Energy Buffer Overlay Location
Type: int
Current Default Value:
0
Where to place the lumen buffer HUD element on screen, 0-3 for the corners, 0 being top-left, 1 bottom-left, 2 top-right, 3 bottom-right.
Rainbow Forest Biome Weight
Type: int
Current Default Value:
10
Ender Forest Biome Weight
Type: int
Current Default Value:
10
Luminous Cliffs Biome Weight
Type: int
Current Default Value:
4
Allow Danger in Rainbow Forests
Type: boolean
Current Default Value:
false
Whether ball lightnings can do damage, becoming the only potentially-dangerous (if not aggressive) mobs in the biome.
Lumen Relay Range
Type: int
Current Default Value:
16
Always Respawn EnderDragon
Type: boolean
Current Default Value:
false
Respawn the EnderDragon when it is killed and the end is reloaded.
Delete End on Unload
Type: boolean
Current Default Value:
false
Auxiliary Fragment Acquisition
Type: boolean
Current Default Value:
false
Whether certain progress flags will also give an associated fragment, instead of you needing to unlock it like the others.
Duplication Wand Max Volume
Type: int
Current Default Value:
1000
World Shift Can Move TileEntities
Type: boolean
Current Default Value:
false
Dimension Structure Difficulty
Type: int
Current Default Value:
3
1-3, with 1 being easy and 3 hard.
Enable Ball Lightning
Type: boolean
Current Default Value:
true
Pylons Chunkload Selves Once Used
Type: boolean
Current Default Value:
true
World Rifts Chunkload
Type: boolean
Current Default Value:
false
Make Pylon pathfinding attempt shortest path - can be intensive
Type: boolean
Current Default Value:
true
Notify players of progress gains
Type: boolean
Current Default Value:
true
Notify players via chat of their own progress gains
Type: boolean
Current Default Value:
false
Cave Lighter Range
Type: int
Current Default Value:
128
Cave Lighter Zone Size
Type: int
Current Default Value:
8
The subterranean illuminator works by dividing the world into NxNxN blocks and attempting to place a light in each one. Smaller zones take longer to process the volume but have more thorough lighting.
Adjacency Upgrades Require Energy
Type: boolean
Current Default Value:
true
Progression Notification Duration
Type: int
Current Default Value:
800
Play Dimension Join Sound For Others
Type: boolean
Current Default Value:
true
Blend CC Biome Edges
Type: boolean
Current Default Value:
true
Whether to attempt to blend the edges of the Luminous Cliffs to the surroundings. Expensive and imperfect.
Orchestra MIDI Size Limit (KB)
Type: int
Current Default Value:
80
How large a MIDI can be loaded into the crystal orchestra, as superlarge MIDIs will overflow packet limits.
Superbuild Ability Activation
Type: String
Current Default Value:
Key.LCTRL.name()
What key to hold to build in superbuild.
Village Structure Frequency
Type: float
Current Default Value:
1F
Crystal-Network-Integrated ThaumCraft Node Improvement Speed
Type: float
Current Default Value:
1F
Meteor Tower Projectiles Start Fires On Impact
Type: boolean
Current Default Value:
true
Panel-Form Lumen Lamps Have No Hitbox
Type: boolean
Current Default Value:
false
Epilepsy Mode
Type: boolean
Current Default Value:
false
Whether to reduce the dynamism of some visuals, such as by making them only show when holding a manipulator.
Wireless RF Transmission Efficiency (%)
Type: float
Current Default Value:
100F
Launch Pad Power
Type: float
Current Default Value:
1F
Crystal Fence segment count limit
Type: int
Current Default Value:
64
Structure Generation Attempts Per Flagged Chunk - affects worldgen CPU use and structure rarity
Type: int
Current Default Value:
20
How forcefully should CC attempt to generate structures in the planned locations. More attempts means more computation time, but fewer means a lower success rate and thus lower total structure frequency.
Use Alternate Progress Shader
Type: boolean
Current Default Value:
false
Whether to replace the pixelation progress shader with a colorful overlay.
Enhanced Pendants Require Charging
Type: boolean
Current Default Value:
false
Whether enhanced pendants are "charged tools" like the aura tracker is.
Ability Selection GUI only shows abilities you have
Type: boolean
Current Default Value:
false
Luminous Cliffs Terrain Shape Seed Shift
Type: int
Current Default Value:
0
A modifier for the seed used to generate luminous cliffs terrain. Allows you to try a new terrain layout for a biome while keeping the overall world seed.