Configuration Settings
This mod contains several config options to modify values and behaviors - such as for balance or server safety concerns, or simply personal taste - to your preferences. Note that several settings may have bounds imposed on their values, either logically or explicitly; these can usually be seen in the actual settings files or ingame. These are listed in order found in the source code, which is generally the order in which they were added; They may be present in a different order ingame or in the configuration files.
The settings for the mod, when installed, can be found in the 'config/Reika' subfolder of the MC instance.
New Mob AI
Type: boolean
Current Default Value:
false
1.2 - Whether to enable the smarter mob AI added in that version. If disabled restores the classic "they walk straight at you and will fall into a pit" behavior.
Disable Baby Zombies
Type: boolean
Current Default Value:
true
1.6 - Set to true to revert to behavior prior to that version.
Old Zombie Sight Range
Type: boolean
Current Default Value:
true
1.6 - Whether to revert the increased sight range zombies were given in that version.
Old Zombie HP/Damage
Type: boolean
Current Default Value:
true
1.6 - Set to true to revert to behavior prior to that version.
Old Bonemeal Mechanics
Type: boolean
Current Default Value:
true
1.5 - Whether to restore "always works" bonemeal.
Zombies Target Villagers
Type: boolean
Current Default Value:
false
1.2 - Set to false to revert to behavior prior to that version.
Disable Zombie Reinforcements
Type: boolean
Current Default Value:
true
1.6 - Set to true to revert to behavior prior to that version.
Zombies Break Doors
Type: boolean
Current Default Value:
false
1.2 - Set to false to revert to behavior prior to that version.
Zombies Can Spawn With Tools
Type: boolean
Current Default Value:
false
1.4 - Set to false to revert to behavior prior to that version.
Mobs Can Spawn With Armor
Type: boolean
Current Default Value:
false
1.4 - Set to false to revert to behavior prior to that version.
Zombies Attack with Fire
Type: boolean
Current Default Value:
false
1.4 - Whether an on-fire zombie will set you on fire if they attack, as was added in that version.
Allow Skeleton Flaming Arrows
Type: boolean
Current Default Value:
false
1.4 - Set to false to revert to behavior prior to that version.
Old Skeleton Fire Rate
Type: boolean
Current Default Value:
true
1.4 - Set to true to revert to behavior prior to that version.
Creepers Explode on Fall
Type: boolean
Current Default Value:
false
1.5 - Set to false to revert to behavior prior to that version.
Spawn Bats
Type: boolean
Current Default Value:
false
1.4 - Set to false to revert to behavior prior to that version.
Spawn Witches
Type: boolean
Current Default Value:
false
1.4 - Set to false to revert to behavior prior to that version.
Damaged Mob Weapon Drops
Type: boolean
Current Default Value:
false
1.4 - Set to false to revert to behavior prior to that version.
Mobs Pick Up Drops
Type: boolean
Current Default Value:
false
1.4 - Set to false to revert to behavior prior to that version.
Old Regen and Heal Potions
Type: boolean
Current Default Value:
true
1.6 - Set to true to revert to behavior prior to that version.
Golden Apple Level 0 Uses Nuggets
Type: boolean
Current Default Value:
true
1.6 - Set to true to revert to behavior prior to that version.
Disable Nether Hidden Lava Pockets
Type: boolean
Current Default Value:
true
1.5 - Set to true to revert to behavior prior to that version.
Spider Potion Effects on Spawn
Type: boolean
Current Default Value:
false
1.6 - Whether to disable spiders from spawning with potions as was added in that version.
New Angry Enderman Sounds
Type: boolean
Current Default Value:
true
1.4 - Set to false to revert to behavior prior to that version.
Allow Enderman Pickup of Cobble, Planks And Stone
Type: boolean
Current Default Value:
false
beta 1.9 - Set to true to revert to behavior prior to that version.
Disable Random Enderman Teleporting in Daylight
Type: boolean
Current Default Value:
true
1.2? - Set to true to revert to behavior prior to that version.
Old Book Recipe
Type: boolean
Current Default Value:
true
1.4 - Whether to remove the leather from the book recipe that was added in that version.
Old Glistering Melon Recipe
Type: boolean
Current Default Value:
true
1.6 - Whether to only need one gold nugget per glistering melon, as was the case before that version.
Disable silverfish stone in Extreme Hills
Type: boolean
Current Default Value:
true
1.4 - Set to true to revert to behavior prior to that version.
Original Fire Spread
Type: boolean
Current Default Value:
false
b1.6 - Set to true to revert to behavior prior to that version.
Be warned this fire was infamous for a reason.
Disable Entities Travelling Through Portals
Type: boolean
Current Default Value:
false
1.3 - Set to true to revert to behavior prior to that version.
Disable Portal Pigmen Spawns
Type: boolean
Current Default Value:
true
1.4 - Whether to disable the spawning of zombie pigmen around nether portals in the overworld, added in that version.
Disable Villager Noises
Type: boolean
Current Default Value:
false
1.6 - Set to true to revert to behavior prior to that version.
Disable Biome Colors on Sugarcane
Type: boolean
Current Default Value:
true
1.7 - Set to true to revert to behavior prior to that version.
Turn poppies into roses
Type: boolean
Current Default Value:
true
1.7 - Set to true to revert to behavior prior to that version.
Disable yellowed block light
Type: boolean
Current Default Value:
false
b1.8 - Set to true to restore the grayscaled underground lighting. This has a
profound effect on the aesthetic of the game, and more than any other option (aside from the grass color) can restore the "early MC feel".
Alpha Grass and Leaf Color
Type: boolean
Current Default Value:
false
a1.2 - Set to true to restore bright green alpha-era grass and leaf colors. This has a
profound effect on the game aesthetic, and can make the game feel like alpha again when paired with the lighting colors.
Old Sheep Wool Harvesting
Type: boolean
Current Default Value:
false
b1.7 - Set to true to revert to behavior prior to that version.
Pre Adventure Update Animal Spawning
Type: boolean
Current Default Value:
false
b1.8 - Set to true to revert to "animals spawn on lit grass", rather than generating with the chunk.
Allow Mobs to Hold Enchanted Weapons
Type: boolean
Current Default Value:
true
1.4 - Set to false to revert to behavior prior to that version.
Enable Ice to Water in Nether
Type: boolean
Current Default Value:
true
1.5 - Set to true to allow ice to melt into water in the nether, bypassing the bucket limitation.
Lava Movement Hiss
Type: boolean
Current Default Value:
true
1.5 - Set to false to revert to behavior prior to that version.
Mobs Target Creative Players
Type: boolean
Current Default Value:
true
1.0 - Set to true to revert to behavior prior to that version.
Disable Horses
Type: boolean
Current Default Value:
false
1.7 - Set to true to revert to behavior prior to that version.
Old Nether Portal Sounds
Type: boolean
Current Default Value:
true
Broken in 1.3, probably a bug - Whether nether portals should make ambient noises again.
Old Flint And Steel Sound
Type: boolean
Current Default Value:
true
1.4.2 - Restores the deep "thunk" noise flint and steel used to make.