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Introduction

These are the changelogs for all the mods going back as far as they have been kept, sorted by game and mod version. Click a button to load the changes made in that version; the presence of any mod and its changes in the displayed data can be toggled with the options below.

Note that I have not always kept changelogs, nor equally good ones; as you go back, changelogs may be missing data such as their release date or game version, or even be absent entirely. This also means the "Game Version" ranges below may not be fully accurate for the earliest releases, which may predate any changelog efforts, and where manual reconstruction was attempted. Furthermore, where I have record of changes but incomplete record of releases, the changes will be attributed to the soonest release after the change I can confirm, which may not be the actual release date of that change.

Finally, the display data you see here is autogenerated by parsing existing written changelogs in other forms, and as such I cannot guarantee that it not have the occasional error such as a missing change or incorrect date ranges in the table below.


Mods

Mod Name Game Version Range Changelog Data Range Latest Available Version Show Changes
[ALL]
DragonAPI 1.4.7 - 1.7.10 v11a [1.6.4] - v32c [1.7.10] v32c [1.7.10]
ArchiSections 1.7.10 v24a [1.7.10] - v30d [1.7.10] v32c [1.7.10]
CaveControl 1.6.4 - 1.7.10 v4 [1.7.10] - v32a [1.7.10] v32c [1.7.10]
ChromatiCraft 1.7.10 v1b [1.7.10] - v32c [1.7.10] v32c [1.7.10]
CondensedOres 1.7.10 v10 [1.7.10] - v32a [1.7.10] v32c [1.7.10]
CritterPet 1.6.4 - 1.7.10 v12d [1.6.4] - v31b [1.7.10] v32c [1.7.10]
DyeTrees 1.5.2 - 1.6.4 v11a [1.6.4] - v25g [1.6.4] v25g [1.6.4]
ElectriCraft 1.6.4 - 1.7.10 v19 [1.6.4] - v32b [1.7.10] v32c [1.7.10]
EnderForest 1.6.4 v12 [1.6.4] - v21 [1.6.4] v21 [1.6.4]
Expanded Redstone 1.5.2 - 1.7.10 v11a [1.6.4] - v31a [1.7.10] v32c [1.7.10]
GeoStrata 1.5.2 - 1.7.10 v11a [1.6.4] - v32b [1.7.10] v32c [1.7.10]
LegacyCraft 1.6.4 - 1.7.10 v11b [1.6.4] - v32a [1.7.10] v32c [1.7.10]
LootTweaks 1.7.10 v23a [1.7.10] - v32a [1.7.10] v32c [1.7.10]
MeteorCraft 1.6.4 - 1.7.10 v11a [1.6.4] - v32b [1.7.10] v32c [1.7.10]
ReactorCraft 1.5.2 - 1.7.10 v11b [1.6.4] - v32b [1.7.10] v32c [1.7.10]
RotaryCraft 1.4.7 - 1.7.10 v11a [1.6.4] - v32c [1.7.10] v32c [1.7.10]
Satisforestry 1.7.10 v27a [1.7.10] - v32b [1.7.10] v32c [1.7.10]
TerritoryZone 1.7.10 v6 [1.7.10] - v32b [1.7.10] v32c [1.7.10]
TreeClimbing 1.7.10 v26a [1.7.10] - v32a [1.7.10] v32c [1.7.10]
UsefulTNT ? - 1.7.10 None v32c [1.7.10]
Void Monster 1.6.4 - 1.7.10 v17 [1.6.4] - v32a [1.7.10] v32c [1.7.10]


v32c
v32b
v32a
v31b
v31a
v30d
v30c
v30b
v30a
v29g
v29f
v29e
v29d
v29c
v29b
v29a
v28a
v27d
v27c
v27b
v27a
v26b
v26a
v25c
v25b
v25a
v24b
v24a
v23b
v23a
v22d
v22c
v22b
v22a
v21b
v21a
v20c
v20b
v20a
v19c
v19b
v19a
v18b
v18a
v17c
v17b
v17a
v16d
v16c
v16b
v16
v15
v14d
v14c
v14b
v14
v13b
v13
v12e
v12d
v12c
v12b
v12
v11b
v11
v10d
v10c
v10b
v10
v9b
v9a
v8g
v8f
v8e
v8d
v8c
v8b
v8
v7f
v7e
v7d
v7c
v7b
v7
v6f
v6e
v6d
v6c
v6b
v6
v5c
v5b
v5
v4c
v4b
v4
v3d
v3c
v3b
v3
v2
v1f
v1e
v1d
v1c
v1b
v1
  • Fixed some crashes when mods register invalid smelting recipes
  • Fixed floating point errors in Coordinate rotation
  • Updated MatterOverdrive handling
  • Added rune placement hints for casting recipes, accessible via lexicon
  • Fixed incorrectly offset rune grids in casting recipe view
  • Fixed Applied Hotbars moving any collected item to ME systems, not just hotbar ones
  • Fixed crash with Locks and Keys locks in biome-specific structure
  • Fixed crash when dye vines become a falling block
  • Added tooltip info to several blocks, both as harvested items and to WAILA
  • Fixed crash with Network Item Transporter GUI on dedicated server
  • Added ability to add custom blocks to Mineral Extractor detection via config
  • Fixed more crashes with Casting Table and invalid blocks during repeater check
  • Removed "recursive aura pouch" feature to fix deletion of items when picking up the opened pouch
  • Item Mover GUI now also locks the item in place while the GUI is open
  • Hid "x2" indicator from recipe viewers except in the lexicon
  • Placement hint particles now always spawn regardless of particle limits
  • Custom recipes now log the entire rune grid in the event of a conflict
  • Fixed Construction Star not properly setting the properties of some placed blocks
  • Cleaned up bee condition code, fixing several errors
  • Piezo Crystals now have element mappings and thus can be fabricated
  • Particle spawners now use a resetting timer, allowing for synchronization
  • Added missing trigger for FARLANDS progression
  • Fixed custom extractor entries smelting to the ore and not the ingot when mapped to vanilla entries
  • Fixed crash with invalid pipe blocks
  • Fixed some handbook entries' display or info
  • Added info to enchantment handbook page
  • Made blank item filter GUI no longer allow scrolling
  • Added code to prevent nether ore explosion with bedrock pickaxe
  • Fixed unpowered friction heater still doing damage in hot environments
  • Removed console printout from fuel enhancer
  • Fixed grinder enchants not being persistent
  • Added Asveste adjacency core support to item vacuum
  • Fixed excessive checks of save directory path when computing worldID
  • Fixed crash with invalid smelting recipes registered by other mods
  • Iron golems are now recognized as hostile when aggressive
  • Major file IO cleanup
  • Possibly fixed mipmapping not working when CC installed
  • Added new music prefabs to relevant puzzles
  • Music-based puzzle playback adjusted for better sound, without affecting solutions
  • Fixed UA shader "sticking" on
  • Fixed two misplaced shielding stone blocks in Void Monster Ritual spiral structure
  • Removed nonfunctional deprecated "pylons in overworld" config
  • Added supernovae to proxima skybox
  • Added some missing info to handbook page for motors
  • Ore vein blocks now have default configs
  • Custom ore config now uses LuaBlock, and is more flexible
  • Fixed serverside crashes from meteor sounds
  • Fixed crash with overfilled uranium processor
  • Updated fluid extractor handbook info
  • Added handbook info for upgrades
  • Expanded magnetizer handbook info
  • Expanded pulsejet handbook info
  • Fixed item filter GUI needing a close and reopen to update when first putting in an item
  • Re-allowed Minetweaker for several RC items
  • Added missing smeltery handling for nether versions of vanill ores
  • Fracking nodes will now not attempt to generate if no fluid resource configs are present
  • Fixed pressurizer GUI not identifying present extractors
  • Fixed zero hardness for harvester multiblock component blocks
  • Fixed loading crash on dedicated server
  • Fixed issue with component recipe initialization when ingotSteel exists but RC is not installed
  • Added missing recipe for extractor multiblock visualizer
  • Adjusted extractor texture
  • Rewrote territory config system to use LuaBlock to be clearer and more powerful
  • Territories now support more granular monitoring/protection settings
  • Discarded old file logging implementation in favor of new DAPI code
  • Major performance optimizations to high-traffic code paths
  • Rewrote many ASM patches to improve compatibility with other mods (including Bukkit derivatives!) and with newer Java versions
  • Tweaked render and shader code to be more compatible with some platforms and JVMs
  • Removed unwanted alpha-clip changes to most Tessellator passes
  • Fixed additively blended particles rendering as white squares in the fog distance
  • Update checker is now threaded
  • Rewrote dedicated handling for special inventory types like drawers and DSUs
  • Added /warpforward, same logic as in SN
  • Optimized and simplified retrogen system
  • Greatly expanded village handling
  • Improved file handling reliability and performance
  • Improved sanity checks on invalid recipes
  • Improved ISBRH lighting
  • Fixed block break particles flying off too rapidly
  • /selectivekill now supports a negative "percentage" to mean "kill all except this many"
  • Moved most remote operations to a new site
  • MusicScore now gracefully handles normalization of empty tracks
  • Fixed handling of non-3x3 recipes
  • Cleaned up LuaBlock-to-NBT parsing
  • Rewrote BC pipe handler
  • Added TD duct handler
  • Removed generalized FurnaceUpdateEvent
  • Updated reika-check to my new PC
  • Shader reload key now only reloads once per keystroke instead of every frame
  • Improved WorldID system and client syncing thereof
  • Updated user-specific config system (your old settings will still be present but will need to be copied into the new keys)
  • Added command /dumptexture to dump stitched texture buffers (terrain, items, etc)
  • Updated Framez handling
  • Forestry butterflies no longer count as solid
  • Updated ambient temperature calculations, including some random variation
  • Cleaned up Forestry genetics handling
  • Improved Mystcraft handling, including unrecognized library loot handler
  • Added MagicBees handler
  • Added EiO facade handler
  • Facaded EiO conduits now count as solid for air/temperature checks
  • Fixed crashes due to missing IAreaProvider in BC
  • Improved Sync Packet structure
  • Added API hooks
  • Completely overhauled fragment choice system, allowing more directed progression unlocks
  • Redesigned end, which is no longer so uniformly infinite, being much more segmented and featuring several different "pseudobiomes"
  • Massively reduced RAM usage due to dimension biome map allocation
  • Massive expansion to lexicon info for how-to-use or minor features/limitations/requirements on many constructs and tools (eg runes on lumen turrets) [more to come in future versions]
  • Added new lexicon "subpages" for many constructs showing things like required power type or operational AoE
  • Added several new fragments explaining important mechanics and progression stages for them
  • Massively expanded Lumen Alveary fragment to explain every effect
  • Added "placement hint particles" to several blocks, including power crystals and casting delegate, plus for crystal orchestra, like focus crystals have
  • Ability GUI now shows a basic bit of info for what the "power level" does for that ability
  • "Search a list of things" GUIs (eg enchanter, spawner programmer, aspect former) now have text search functionality (https://youtu.be/MLoVa9RUkEk)
  • Fluid link anchor GUI now supports search like above via right-click, without always needing a bucket of the fluid in question
  • Added more rainbow forest VFX
  • "UA zone" is now done with a shader instead of easy-to-miss and not-unique particles
  • UAs can now spawn in both oceans and sandy biomes
  • Casting Table GUI now shows specific missing progress in addition to the "no" sign
  • Added "chroma mud" worldgen and progression to help smooth entry and insights into chroma-related progression and environmental puzzles
  • Chroma mud can be made with chroma on grass/dirt and can support crystal blooms grown on it
  • Repeaters now have "collaboration" bonuses, ie will aid each other's conductivity when grouped nearby; associated renderer element to indicate
  • Casting table repeaters now gain bonuses from being "grouped" into the four color groups, one on each side
  • Particles setting now cuts down on lumen broadcaster particle showers
  • Rearranged a couple fragments to fit better into progression
  • "Shift" overlays for items (eg power type) now also show for a stack when moused over
  • Fixed incorrect overlay icons for examination crystals
  • Improved lore puzzle UI, especially audiovisual feedback
  • Lore puzzle calculation no longer needs a full client restart to redo in the event of an error
  • "Crystal Interference" puzzle now allows "pinging" a crystal to see exclusion rays
  • Replication star now works on multiblocks, like it should
  • Improved replication star placement visualizer
  • Reworked player buffer expansion tiers to encourage actually using the player infusion stand
  • T2 Pendants can no longer charge directly from the player buffer, but can charge alongside the player like other tools, if:
  • Charged tool "tandem charging" is now activated with an upgrade recipe
  • Fixed casting injector focus not rendering "lit" in lexicon
  • Fixed casting injector focus lighting when placed incorrectly in some cases
  • Fixed crashes with aura locus
  • Fixed SOE crash/freeze when breaking an inventory adjacent to an item collector
  • Fixed enrichment vine being unreliable (reverted an optimization that triggered this)
  • Fixed progression-giving loot chests giving the wrong progression when they are from previous mod versions with different progression sets
  • Fixed exploit with exploding wooden repeaters giving too much chroma
  • Fixed item dupe when mining an item-containing infusion stand
  • Fixed freeze from DungeonGenerator (fragment structures) in empty chunks
  • Fixed some sizing and layout issues in a few GUIs, including item burner
  • Fixed dye tree generation in myst ages
  • Fixed pendants in Aura Pouch
  • Fixed TC node finding progression being triggered by other things in the same block ID
  • Fixed TC ability focus not costing vis
  • Fixed area breaker renderer and some quirks in its behavior
  • Fixed Fabrication Duplication being free
  • Fixed some items having a dupe exploit in crystal furnace
  • Fixed newest fragment structure not properly reacting to player entry
  • New fragment structure no longer requires examination crystals (only applies to newly generated structures)
  • New fragment structure now has subtly different progression requirements
  • New fragment structure now autounlocks for players who completed the progression
  • Added "luminous cliff seed shift" config option, allowing to reseed the RNG for the biome's terrain while keeping the main world seed (analogous to my "seed mixins" for several Factorio mods)
  • Luminous cliffs now interfaces better with SF pink forest
  • Moved some worldgen out of SF pink forests
  • Increased flux pod max range
  • RF and fluid radiators now require semi-direct LoS
  • Fixed fluid radiators particles going funny when fluid supply was low
  • Transmutation flame now checks progression of the player before being able to make high-tier things
  • Added warning for BoP world type because of its progression-deadlock implications
  • Doubled max range on particle spawner
  • Pylons now melt snow inside them
  • Mineral enricher can no longer generate charged certus
  • Crystal glow recipes now "group" to allow easier skipping in some lists
  • Added new pause/stop controls to the Crystal Orchestra, including a toggleable "bass" voice
  • Crystal altar proximity warning now has substance
  • Crystals will now invert to adapt to blocks above them
  • Nether mini structures can no longer spawn fragments
  • Casting table rune layout now varies from world to world
  • Teleportation pump scanning now gives more audiovisual feedback
  • Mod-dependent tool storage "modes" are now skipped when that mod is not installed, preventing several successive "?"
  • Tool and Genetic Storage now give acoustic feedback
  • Removed deprecated fragments for aishutdown and villagerepair
  • LuaBlock custom casting recipes now support required central-item NBT
  • LuaBlock system can now add custom coalescence orchid "recipes"
  • Streamlined retrogen system, removed obsolete config
  • Ritual table GUI now filters out abilities the player already has
  • Ritual table GUI now accepts PgUp/PgDn for scrolling "several at a time"
  • Pylons and fragment structures no longer generate in witchery dimension
  • Village trades now only appear on some villager types but are more common to compensate
  • Fluid-containing items (including fluid blocks themselves) now work instead of only buckets on constructs and for NEI lookup
  • Made nether stars more expensive in lumen fabrication
  • Bees no longer render the enchantment glint in the lexicon
  • Dimension ping now finds the [REDACTED] when having already completed it once
  • Modified Fabrication Duplication to not apply to certain casting recipes
  • Improved Forestry tree integration
  • Improved Forestry integration performance
  • Improved rendering during Matter Phase
  • Improved item inserter GUI
  • Fixed item inserter giving buckets with a damage value of 1
  • Improved item inserter functionality more generally
  • Added [REDACTED] structure for the crystal orchestra
  • Fixed lumen stream shader
  • Excavation star now spreads across metadata values for some blocks
  • Lumen flood now passes through TC Portable Holes
  • Adjusted repeat-casting XP penalties, especially for decorative blocks
  • Lumen ItemBurner is now faster with more progression
  • Adjusted which blocks count as transparent for ley line and relay LoS, plus some blocks which refer to their rules
  • Chromacrafter can now accept relay input vertically...as long as the chroma level allows for it
  • Adjusted myst page instability values and rarities, and added new ones
  • Manipulator focus can now double as a Botania wand if given the Enlarge focus upgrade
  • Reworked aura locus interaction with lumen-linked TC nodes
  • Adjusted particle counts for AoE blocks like guardian stone and explosion shield, especially when not holding a manipulator
  • Mineral extractor now recognizes all hives and HexCraft monoliths as valuable
  • Fixed torches popping off shielding stone
  • Adjusted "Glow Cave" generation in dimension
  • Added missing "password block" to Cellular Automata puzzle
  • Snow no longer renders with Void Gaze III
  • Adjusted charged aura cleaner to now store ownership and activity timing
  • Protection beacon now applies to pets
  • Streamlined retrogen system, removed obsolete config
  • Streamlined retrogen system, removed obsolete config
  • Added creepvine and optional containing minibiome
  • Added arctic spires and optional containing minibiome
  • Added "ore vein" blocks which (generally nonrenewably) yield configurable amounts of configurable items
  • Added low-temperature diamonds, and E:D price hook
  • Village trades for LTDs and Void Opals now work even without CC installed
  • Streamlined retrogen system, removed obsolete config
  • Reworked void opal worldgen to adapt to new ChromatiCraft end generation
  • Glowing vines no longer give drops when sheared in creative
  • Lava rock now works properly with the CC excavation star
  • Fixed crash with ASM handler and other mods preventing classes from loading
  • Fixed NEI handler showing incorrect background texture with GTNH NEI
  • Added forced fission chamber to rapidly decompose long-lived waste
  • Tweaked radiation spawn from corium to keep numbers reasonable
  • Fixed molten sodium display temperatures
  • Fixed heat exchangers assuming the wrong reactor type
  • Slowed "feed" on stacked reactor components like fuel cores
  • Updated heat exchanger model to be more interesting
  • Updated NEI title for Uranium Centrifuge page
  • Streamlined retrogen system, removed obsolete config
  • Adjusted fuel enhancer production recipes
  • Greatly improved performance of fluid flow monitoring system, reducing lag on all fluid transfer systems
  • Alfheim now reacts unkindly to being used as a nuclear waste dumping ground
  • Adjusted reactor power levels for HTGR and solar
  • Solar plants now have a considerably lower power ceiling
  • Adjusted ambient temperature variability
  • Adjusted recipes to new ("new", ie 2020) RC components
  • Removed outdated "power input" info from electrolyzer
  • Breeder reactor void coefficient increased
  • Processing machines now send BC "hasWork" gate signals
  • Fixed injector multiblock check
  • Heat exchanger now gets less efficient as it heats up to the fluid input temperature
  • Added takeoff belt
  • Improved bevel gear GUI to show adjacent blocks, EiO-style
  • Added documentation for [] controls on GPR
  • Reworked EnvironmentalHeatSource
  • Fluid-containing items (including fluid blocks themselves) now work instead of only buckets on machines and for NEI lookup
  • Ceiling sprinklers can now wet blocks like the ground one can
  • Adjusted fuel enhancer recipes
  • Fixed Fuel enhancer speed bonuses
  • Added fuel enhancer turbofuel recipe if SF is installed
  • Fuel enhancer now accepts all input fluids via bucket
  • Gearboxes now allow external heating
  • Liquid o2 can now be pumped into engines if they need air and are not in gas
  • Updated chinese locale
  • Fixed NEI recipe lookups on shafts
  • Geostrata creepvine is now an alternate lubricant source
  • Rebalanced fuel-powered engine for compat with SF turbofuel
  • Fixed grinder recipe crash when dustEnder does not properly exist
  • Rearranged CVT gui to avoid confusion with 32nd belt slot
  • Updated some recipes
  • Updated some old handbook info
  • Rewrote scythes to improve compatibility and behavioral sanity
  • CC excavation star now more aggressively clears mining pipe
  • Tweaked Slippery Bee
  • Fixed ECU on "analog" mode not reacting to redstone as it would on "digital" mode
  • Item filter now has comparator output
  • Adjusted centrifuge/forestry compat recipes
  • Added detailed item tooltip info to several machines
  • Centrifuge can now be enchanted
  • Pulsejet "hot operation" range increased to 875C from 800C
  • Borer should now jam less
  • Vacuum will now pull items out of lizard doggos' mouths
  • TC/RC screwdriver focus now accepts "enlarge" focus upgrade to inherit the RC "multitool" behavior
  • Fertilizer and sprinklers now work on sugarcane-like modded blocks
  • Made woodcutter more reliable with non-1x1 trees
  • ECU now accepts ProjectRed bundled cable connections, and will respond to their chosen color channel
  • Drop processor now accepts efficiency
  • Woodcutter and borer effective fortune level can now be increased with zambarau adjacency cores from CC
  • Added configurable alternate recipe system
  • Added crash site worldgen to unlock alternate recipes
  • Added fluid fracking nodes and resource well pressurizer machine
  • Finished resource node extractor ("miner") render, removing "Incomplete" box
  • Greatly improved poison shader performance on large monitors
  • Added alt poison shader which is even cheaper
  • Added blueprint visualizer items and GUI for all multiblocks
  • Fixed crash with spitter fireballs on dedicated server
  • Added forestry compat for pink birch trees
  • Added several unique bee species
  • Added three forestry butterfly species, including a paleberry fertilizer and harvester
  • Redesigned miner sounds and spinup/spindown
  • Adjusted multiblock power costs
  • Adjusted multiblock recipes
  • Miner output now actively pushes to all pipes, not just IE belts
  • Added unique TC nodes to pink forest
  • Fixed NEI handlers showing incorrect background texture with GTNH NEI
  • Elite stinger poison clouds now can exist independently of the source mob
  • Elite stingers now spawn poison on death
  • Adjusted TC aspects
  • Fixed breakable cave stone where it should not be
  • Adjusted chunk render culling
  • Adjusted power slug difficulty ratings
  • Lizard doggo item deposit AI now also accepts ME interfaces
  • Lizard doggo item deposit AI now remembers sit state
  • Lizard doggo now can find vanilla ores (hardcoded config entries)
  • Lizard doggo should now stay put when told to do so
  • Tamed and sitting lizard doggos will no longer wander
  • Miner now reacts to redstone and will shut down
  • Fixed crash with void worlds/empty chunks and WorldGenCaveFlora
  • Snow on leaves is now nonsolid from below when climbing trees
  • Rebalanced bee
  • Rebalanced myst page
  • Custom TC wand foci can now inherit left clicks
  • Fixed ClimateControl config to not have API classloading issues
  • Fixed crashes with null BlockMatchFailCallback in SlicedBlockBlueprint
  • Added Luma Capsule
  • Added new ethereal luma lexicon text
  • Transition star can now replace TiC smeltery brick
  • Added liquid particle mode to particle spawner
  • Some charged tools (currently only T2 pendants) can now charge from the player buffer
  • Enchanter can now add some additional enchants to TiC tools
  • Added API hook for custom crystal furnace multipliers
  • The new structure will no longer spawn in Rainbow River
  • Fixed dependency on Satisforestry
  • Fixed crash in multiblock checks
  • Spillway will now dump into crystal tanks directly below it
  • Screwdriver wand focus now inherits screwdriver carpenter block interactions
  • Fixed double chat message when switching autocrafter mode
  • Fixed some tile sync issues, with properties going from present to not present
  • Fixed "Failed to load X due to a missing class" error truncating the causal error
  • Fixed MovingAverage
  • Added catch for "gl error 1282" spam with some shaders
  • AE handler can now emulate wrenching
  • Fixed BoP block handler
  • Improved TPS performance from TileUpdate event
  • Fixed liquid rendering in submergable blocks with non-fluid blocks on some sides
  • Extended Xmas period one day in both directions
  • Added patch to prevent "Tried to access invalid slot of TileEntity, which has no inventory" error
  • Xmas period now makes ambient temps 10C colder
  • Massively expanded IC2 handler
  • Fixed parsing of nonstandard java versions
  • Adjusted packet dispatch range for custom-range sounds to prevent fading in too early or late
  • ExtraTileDataHandler is now more robust
  • Fixed serverside crashes with custom TC book entries
  • Massively expanded Thaumcraft handling
  • Expanded mod handlers for Forestry, HexCraft, AE, TiC, and more
  • Animated spritesheets' speed is now stack-sensitive
  • Ambient temperature effects will no longer freeze Streams water
  • Overhauled enchantment-item compatibility to be more dynamic
  • Slightly corrected SF tree handling
  • Added more debugging for when ASM fails
  • ItemHelper.matchStacks now recognizes BlockKey objects
  • PlayerAPI.addOrDropItem now fires onItemPickup
  • Fixed handling of nether fortress loot
  • Fixed seeding of WeightedRandom
  • Fixed LuaBlock inheritance
  • Inherited ClimateControl patch from CC to apply to SF
  • Fixed space-sensitivity in biome names in configuration
  • Fixed chunk/block coord mixup in mineshaft and stronghold generators
  • Added more debug information
  • Added lazyloading functionality
  • "Filter type" GUIs (Item Collector, Inv Warp, etc) now can have NBT-sensitivity toggled with right-click (yellow is insensitive)
  • Transvector interfaces now carry adjacency upgrade effects
  • Adjacency upgrade effects now handle multiblocks natively
  • Rebalanced healing core on IC2 steam gen calcification
  • Rebalanced heat relay movement of IC2 HU
  • Cold lamps can now be placed on RC gearboxes and other coolable machinery
  • Cold lamps can now be placed on IC2 reactors to act like reactor heat vents (up to 1.2 vent equivalent per lamp)
  • Added "Recipe Tablet" to temporarily store multi-stand recipes
  • Examination crystals now work on SF miner multiblock and ReC multiblocks (new third mode)
  • Fixed more bugs with the new biome structure puzzle
  • Added handler for JABBA dolly on loot chests
  • Added ability-trigger wand focus
  • Completely redesigned ThaumCraft integration and research, with many new phases
  • Chromastone wand caps now cost half as much
  • Aura pouches can now be nested recursively, if the config is on
  • Fixed manipulator focus not inheriting all behaviors and renders of the real manipulator
  • Enchanter can now process any tool- or weapon-type item (including function stars, RC spring-powered, TiC, TC wands, and more) for some enchants (eg soul-bound)
  • Fixed dimension cheating prevention applying outside the dimension
  • Rebalanced tool charging to scale more with power level and energy source "tier"
  • Fixed some issues with fake air blocks in the new burrows causing the structure to fail to complete
  • RF pods now can be pushed into, and will try and distribute to the network, allowing them to be mounted directly on engines
  • Dimension "deep" sound does not play in structures
  • Fixed crash when spamming random keys in Casting Delegate GUI
  • Added a third level of Aggro Mask, to override the "lying" mechanic in Peace Broker
  • Some unique CC enchants now have progression triggers for some levels
  • Rebalanced "in-inventory" tool charging
  • Creature Sounding Star can now find lizard doggo spawn points
  • Lumen pods now grow 25x slower
  • Fixed crash on dedicated servers trying to use superbuild ability
  • Moved lumen flood ability to the first ability cluster
  • Reposession now applies to TTKami shards
  • Reduced water harvest efficiency for Teleportation Pump by 90%
  • Added a second TC ancient rock recipe
  • Ender flower and Luma Lotus drops renamed and retextured
  • A few more recipes require casting tuning
  • Efficiency Crystals now apply to held tools too
  • Corrected some lexicon entries
  • All "machine" type constructs now implement BuildCraft IHasWork for "has work" gate condition
  • Rebalanced pylon aura shader with surge protection ability - no longer completely disabled
  • Greatly reduced lumen flood and similar lighting functions in the Pink Birch Forest
  • Increased pylon audible range to 27 blocks
  • Improved linked pylon syncing
  • Fixed heat lamps and furnaces dropping in new burrow structure
  • Fixed crash with Iridescent bees
  • Fixed crash with Lumen Clarifier
  • Pylons now have a second discharge AoE, in a narrow column above them
  • Elemental discharges from non-pylon sources now apply potion effects
  • Added new heat lamp recipes using thermitic crystals
  • TE sawmill can now process lighted logs
  • Thermitic crystal is now valid furnace fuel
  • Added missing lexicon text
  • Fixed some exploits with the crystal furnace and some kinds of stone re-smelting
  • Biome Painter GUI now shows proper relative positions
  • Biome Painter GUI can can now show a terrain overlay with LCTRL
  • Smeltery Distributor now ignores tables under faucets
  • Redesigned ender forest grass colors again
  • Ender Forest foliage density is now more variable with location
  • Tweaked structure spawn rates
  • Aura Tracker now has longer "sight range" for some stucture types
  • Fixed some issues with structure caching
  • Dye vines are now harvested along with their parent leaf by machinery
  • Chromaflower no longer is a ticking TE
  • Fixed air collision check applying outside of dimension
  • Fixed crash with lore puzzle
  • Moved ClimateControl patch to DAPI for SF
  • Updated config example
  • Fixed property inheritance
  • Added tame spitters
  • Added API
  • Increased EU battery capacity from 600M to 9B
  • Fixed rendering of camo block top surfaces
  • Fixed crash with stacked camo blocks
  • Fixed ender vents not spawning
  • Fixed infinite loop with encased ender vents
  • Added missing TC aspects
  • Tweaked how ambient temperature can be applied from vents
  • Tweaked ocean crystal generation
  • Fixed ASM patches breaking functionality using the disabled features
  • Fixed issues with AI pathing
  • Fixed init patch clearing custom init code, causing many mob types (eg thaumic slimes) to break
  • Fixed flint and steel sound
  • Fixed flying ground mobs
  • Moved Isotope Centrifuge item export side to the top
  • Fixed ore-gen configs
  • Added handbook entry for HP turbine redstone shutdown
  • Fixed crashes in magnetic ore finder when mining blocks it is rendering
  • Rockwool is now valid wool for crafting insulation-type multiblock pieces
  • Doubled fusion sound audible distance
  • Fixed toroid direction rendering not being affected by IO goggles
  • Added ender pearl dust recipe to the grinder
  • Fixed pulse jet not accepting damaged tools and armor
  • Pump now requires increased torque to export to higher and higher pressure pipes
  • Very cold temperatures now reduce gearbox speed efficiency
  • CVT screen is now an actual screen
  • CVT now requires one additional belt to transmit any power, for a total of 32 when maxed out
  • Added screwdriver TC wand focus (including omnitool functionality)
  • Woodcutter no longer stacks sounds
  • Fixed crashes with localized handbook content
  • High-Ratio gear now accepts diamond bearings to reduce lubricant consumption
  • Increased speed of "sustain" mode in autocrafter
  • Added "power slug" upgrade to bedrock helmet
  • Added more extractor product intercrafting
  • Hydrokinetics now rotate the correct visual direction for Streams
  • Fixed floodlight "beam mode" toggle and rotation interaction
  • Completely redesigned scythe implementation to be less buggy and more flexible
  • Added new compatibility to scythes
  • Removed old broken clutch shortcut recipe
  • Power Bus now interacts with clutches, and will not waste power sending to disabled ones
  • All machines now implement BuildCraft IHasWork for gate "has work" condition, using the same logic as pre-existing comparator checks
  • IE slag can now be smelted into TE rock wool with the friction heater
  • Greatly reduced buffer capacity of mana gearbox, to require continuous resupply
  • Mana gearbox now shows "mana" in tooltip instead of lubricant
  • Bedrock pick now instamines CC encrusted crystals
  • Jet engine sounds now have a 40 block audible distance
  • Nerfed Fuel Enhancer to be more in line with fractionator
  • Added numerical info to obsidian factory handbook entry
  • Updated some other handbook entries
  • Fixed some legacy shaft drops and naming
  • Gearboxes can be uncrafted again, as long as the bearing tier matches the gearbox
  • Corrected gearbox item bearing type color in tooltip
  • Added mirror-image recipes for gear units
  • Fractionator can now be bucketed into and out of
  • All spring-powered tools now accept soulbound
  • Corrected pressure display being 1000x too low
  • Armor can now affect how machines deal damage - grinder damage is for example strongly reduced by boot-type armor, at the cost of severe damage to this armor
  • The grinder can now process Hexcraft monoliths
  • Drop Processor now shows how many items are in the "Extra" buffer
  • Updated and corrected machine TC aspects
  • The jet engine now severely damages tools and armor it injests, and will pulverize cobblestone/gravel to sand
  • Fixed coke not working as an IE blast furnace fuel
  • Added coke to RailCraft blast furnace fuel list
  • Added ethanol to RailCraft liquid firebox fuels
  • Removed rail uncrafting when RailCraft is installed
  • Gearboxes now have improved connection logic to BC pipes
  • Improved mod compat of Ground Sprinkler
  • Gas Turbine no longer damages Ender Dragon
  • Added Spitters (including Red and Green alphas) as a new road guard and slug-guarding exclusive mob type
  • Slightly increased total slug generation count, but moved about a third underground
  • Slug generation rate now drops with larger biome sizes
  • Substantially reduced tree slug generation rates
  • Fixed rare crash when failing to place power slugs
  • Added botania mana pool alchemy recipe to split red jungle logs into pink birch logs + sawdust
  • Added cave flora
  • Added config for blue power slugs instead of green (SF update 5)
  • Added automatic render culling to save RAM in the forest
  • Fixed various items not being usable as fuel
  • Fixed tree growth from saplings not causing block updates
  • Added "Biome Border Ore Cluster Rate" config
  • Added paleberry drupelets as a rare leaf byproduct
  • Added Forestry squeezer compat for paleberries
  • Massively expanded API
  • Fixed lizard doggo song pacing
  • Lizard doggo song now resets to first bar after some time of inactivity
  • Resource Node Extractor will now actively push items to IE conveyor belts
  • Added "white sparkle" particles to resource node to mimic Satisfactory
  • Crumbling cave stone can no longer be silk touched
  • Added tooltips to miner controller blocks
  • Added NEI handlers for lizard doggo and resource node
  • Updated example configs
  • Intimidating behavior now scares away lizard doggos, even while holding paleberries
  • Fixed issues with middle and shift clicking slugs in and out of machine inventories
  • Large-biomes uranium caves will be more richly decorated and have more entry points
  • Resource node extractor will now chunkload when active
  • Fixed mod interaction recipes
  • Fixed chisel rock not being recognized as terrain, and blocking uranium cave entrances
  • Resource node now has a proper WAILA icon
  • Moved most global parameters to be per-item-entry in resource node config (see mod page for documentation)
  • Disabled all TC generation in the biome (nodes planned for a future update)
  • Elite Stingers now ignore light level in all respects
  • Improved slug shader performance
  • Music loader now idles if no music was found
  • Tweaked tree sapling drop rates
  • Greatly reduced seed drop rate from tree vines, and biased strongly towards vanilla seeds
  • Tree vines will now be removed from red jungle leaves when mined by machinery, and have their drops collected automatically
  • Increased grass spawn rate in biome
  • Made sapling-grown trees a bit more variable in size and shape
  • Trunk slugs will no longer spawn mobs that simply fall to their death
  • Added missing TC aspects
  • Added a custom TC aspect
  • Disabled TiC slime islands in the biome
  • Red bamboo can now be sheared
  • Added missing OreDict tags
  • Improved uranium cave layout
  • Tweaked damage AoE of monster to prevent hurting through blocks
  • Tweaked shader to prevent rare div-by-0
  • Fixed Voronoi Noise Generator not being threadsafe
  • Improved entity name localization code
  • Fixed the last crashes on dedicated server
  • Improved Casting Table recipe lookup performance
  • Improved filtering system on Spawner Reprogrammer
  • Fixed new structure not carving air in its interior
  • Fixed Genetic Storage Crate never clearing its filter type when emptied
  • "Myst" progression is no longer gating
  • Enchanter can now add soulbound to *many* more items
  • Fixed crash with Ender Forest biome coloring in Journeymap
  • Block Placer now calls ItemBlock.placeBlockAt to fix missing data on some kinds of placed blocks (eg botania flowers)
  • Rebalanced Sonic Weapon
  • Tungsten shaft core and gear units now use tungsten shaft items instead of steel ones, unless on "EASY" difficulty config
  • Fixed empty FlexibleIngredient never matching anything, breaking recipes with empty slots
  • Improved performance of MovingAverage
  • Fixed more crashes on dedicated server
  • Fixed new fragment structure missing a lexicon page
  • Fixed new fragment structure keys not dropping anything
  • Fixed some minor generation errors with the new structure
  • Fixed burrow furnaces dropping selves or contents
  • Added even more early-game progress
  • Fixed nether layer crystal not working
  • Tweaked Ender Forest colors
  • Rainbow Forests now have a special river type
  • Fixed "harvest" progress flag being given from tall grass
  • Fixed mining speed of redstone ore with Ore Harvester
  • Nether layer crystal progression should now be obtained earlier in its tier
  • Lexicon pages for worldgen structures no longer have a block count viewer
  • Added power smoothing to ElC mode of turbine generator
  • Greatly reduced power loss in ElC mode of turbine generator
  • Fixed redstone conductivity of multiblocks
  • Improved Cannon type GUIs
  • Fixed crashes and loss of drops on player death
  • Fixed serverside crash due to loading SFMusic
  • Added "manual mining weight factor" to per-item resource drops
  • Added "purity weight factor" to per-item resource drops
  • Updated site to include new content in v30
  • Fixed SF logs smelting into selves instead of charcoal
  • Fixed damage leaking through bedrock floor
  • Fixed crash in FlexibleIngredient when comparing against null
  • Fixed ClassCastException in SoundHashMap config
  • Fixed crashes on dedicated server
  • Added even more early-game progress flags
  • Tweaked some of the new progress flags, and made them more useful
  • Added a new info hint to the progress viewer in the lexicon
  • Fixed some dependencies on Satisforestry
  • Redesigned and expanded "Enchantable Machines" handbook page
  • Fixed grinder not rendering enchantments
  • API is now non-null if the mod is not installed, and will return false/null/no-op
  • Added EntityAddPotionEffect event
  • Massively improved performance of chunk render intercepts and shaders
  • Fixed black-screen fix
  • Fixed thread safety of many collection types
  • Overhauled dispenser helper to fix many positional errors
  • Greatly expanded MobTargetEvent to handle more kinds of AI
  • Redesigned BlockTickEvent, is now more dynamic and is sometimes cancelable
  • Added Hard Ores handler
  • Added a great deal of mod compatibility for loot tables
  • Redesigned submergable block rendering
  • Expanded Ars Magica handler
  • Configs now support custom ordering
  • Shader system is now even more modular, and supports runtime function generation to avoid logic switching in GLSL code
  • Greatly expanded IC2 item handler and TC block handler
  • Greatly expanded slot rendering and slot interaction events
  • Added BlockUpdate event
  • Added EntityRemoved event
  • Added RenderCursorStack event
  • Added SpiderLightPassivation event
  • Added SoundAttenuationDistance event
  • Enum Sounds can now specify custom attenuation distances
  • Fixed LODModelPart distance culling
  • Added handling for Satisforestry in ModWoodList
  • Fixed gendustry handling
  • Fixed inventory insertion code not properly checking stack combinability
  • Split "mod site" messages to GitHub and forums for bugs/info respectively
  • Fixed some MPS API handling
  • Added a new structure type to the three CC overworld biomes to replace burrows, with better yields but much more restricted access
  • Rebalanced all structure yields, buffing the shrines and nerfing deserts, snow and especially burrows
  • Added some new progress flags
  • Redesigned color distribution in Rainbow Forests to look more natural
  • Vanilla Dye chance config is now split into 16 options, one for each color
  • Crystal renderer modified to allow for more visually appealing stacking of crystals
  • Fixed missing password tiles in the two newest dimension structures
  • Fixed void monster dependency crashes
  • Hopefully fixed errors in burrow generation
  • Fixed luma flies sinking into water
  • Fixed launch pad render sticking
  • Crystal Furnace can now smelt Hard Ores with appropriate yields
  • Nether roof structures are now progress-gated by way of the Nether Crystal
  • Fixed trades appearing too frequently, and from being potentially rerolled every time a villager gains a new trade
  • Fixed a crash with inventory insertion and RC tools
  • Fixed crashes with the Dimension Monument on dedicated server
  • Fixed crashes with the Crystal Orchestra on dedicated server
  • Reduced lag from nether lava rivers
  • Fixed issues with progression linker rendering error states
  • Lumen Beacon sounds can now be muffled with Aura Glass
  • AgriCraft now recognizes Luminous cliffs farmland as soil
  • Reworked essentia relay priorities to be more convenient
  • Fixed freeze with casting table and x2 crafting ability
  • Fixed loot pattern repetition with nether structures
  • Casting delegate GUI can now use PGDN and PGUP keys to jump sections
  • Blacklisted GT ores from mineral enricher
  • Fixed Nila effect on crystal laser
  • Removed useless colored "structure fragments"
  • Fixed Ars Magica creatures spawning in the dimension
  • Redesigned dimension cheating system to be more expansive but also less destructive, depending on need
  • Fixed crash with splash gun shot entities being reloaded from disk
  • Added many many mobs to Spawner Reprogrammer blacklist
  • Item Element calculation should no longer be able to cause crashes
  • Added ability for enchanter to apply Protection V
  • Particle spawner now derenders if not moused over or holding a manipulator
  • Particle spawner GUI now shows currently selected icon
  • Custom LuaBlock casting recipes can now spawn custom particles using the same system as the particle spawner
  • Improved FPS with block rendering
  • Splash gun now does player-related damage
  • Added option to make level II pendants require charging
  • Breadcrumb no longer works in Complex Spaces
  • Made crystal music temple render a bit more accurate
  • Dimension exit caves now have a render to act as a hint
  • Fixed missing energy type in Item Rift description
  • Made player boost pedestal mouseover icons more clear
  • Fixed linker being "eaten" by use
  • Purple crystals now boost XP yield of mobs
  • Runes can now accelerate reservoir-chroma interactions
  • Tweaked some shaders
  • Fixed repeater upcraft progression requirements
  • Item Fabricator can now make Geostrata glow crystal
  • Players can no longer mine multiblocks owned by other players
  • Redesigned API
  • Tuning key for co-owned casting structures is now the same for all owner players
  • Added some missing WAILA data
  • Fixed ability to cause insane spread of Everfluid
  • T2 Ender Eye distraction is now more useful
  • Fixed some issues in RF radiator
  • Fixed unowned tiles creating useless extra NBT data
  • Fixed ender bucket GUI and interactions
  • Cleaned up ability GUIs
  • Warp nexi are now more reliably procedural
  • Fixed a crash with path calculation and world rifts
  • Fixed vents causing phantom chunkloading
  • Tweaked ocean crystal rendering and generation
  • Fixed RF Crystals causing crashes
  • Fixed RF Crystal WAILA
  • RF Crystals can no longer be moved with TileEntity movers
  • Reduced void opal trade prevalence
  • Completely redesigned mob handling, using ASM instead of override entity classes, fixing a great deal of compatibility and behavioral issues
  • Fixed some config settings being inverted
  • "Dumb pathing" now actually works
  • Added "zombie tools" option
  • Added sanitization to loot ID -> filename conversion, fixing "drive label" errors
  • Added handling for many modded structures
  • Added more chunkloading fixes
  • Fixed handling of invalid ores in OreDict
  • Added configurable steam line capacity
  • Fixed more issues with NULL or errored reactor types in steam profile
  • Added russian locale
  • Neutron reflectors are no longer ticking TileEntities
  • Solenoid now accelerates smoothly, and takes time to fail if oversped
  • LuaBlock system can now add custom Tritizer recipes
  • All heat-related damage is now a unique damage type, and subject to fire protection
  • Fixed pulse jet always behaving as if in the nether
  • Liquid air/o2 can now be pumped into combustion-type engines, regardless of atmosphere presence, reducing fuel consumption by 20%
  • Drop processor can now extract ores from Hard Ores
  • Fixed Blast Furnace not using the right number of aux ingredients during alloying
  • Fixed muffling from rock wool
  • Fixed "unit type" placeholders in handbook in some places
  • Fixed shaft unit drops
  • Fixed gearbox and engine crafted items
  • Fixed some desync in Borer GUI
  • Fixed Lua interface on distribution clutch
  • Removed sonic weapon range config and rebalanced range effect
  • Magnetizer now has a min operation time of 0.1s (2 game ticks = 1 redstone tick) to avoid errors
  • Fixed spring boots effect sometimes persisting
  • Fixed hydrokinetic surrounding block damage when broken and spinning off-axis
  • Fixed fans allowing infinite attempts at diffuser upgrades
  • Fixed borer dropping tall plant blocks
  • Fixed Rock Melter not working for recipes that require its max temperature
  • Fixed lag with Spillway and chunkloading large areas
  • Grinder is now enchantable with Fortune, Looting, Knockback, and Flame
  • Knockback gun is now enchantable with fortune and knockback
  • Adjusted diamond gear recipe cost
  • Quartered ethanol melt cost in rock melter, and slightly increased TE crucible cost
  • Fixed spawner controller short overflow
  • Fixed worktable clearing jetpack fuel
  • Added interfacing with Advanced Rocketry for various planetary properties such as gravity, atmo density, and insolation
  • Removed old abandoned tutorial mode config
  • Pulse jet recycling no longer adds recipes to uncraft items with multiple recipes, to avoid exploits
  • Added hopper minecart melting to pulse jet
  • Completely redesigned mob spawning system to more accurately resemble Satisfactory's spawn point and treasure guard systems within the biome
  • Rebalanced all mob spawning rates, mob choice, and distribution
  • Added Power Slugs to upgrade machines (can function as TE, EiO, and IC2 speed upgrades, as well as overclocker slots on the node extractor)
  • Added (incomplete but functional) Resource Node Extractor
  • Removed "simple automation" config and effect
  • Added localizations
  • Improved FPS of poison shader
  • Pink birch logs can now be crafted into planks and smelted into charcoal (2x charcoal yield for Red Jungle trees)
  • Added ability to load Satisfactory soundtrack from file in place of MC music in the biome (see that mod's page)
  • Poison shader is now biome-specific by default
  • Tweaked worldgen in subterranean areas of the pink forest
  • Stalactites/stalagmites now drop cobblestone when mined
  • Glowing Mushrooms now have randomized angles and bends to look more natural
  • Added some default unconfigurable drops to the Lizard Doggo, including power slugs and a Nuclear Waste stand-in
  • Removed ability to rapidfire doggo drops
  • Tweaked pink birch log mining time
  • Tweaked giant pink tree leaf colors
  • Fixed floating pink grass, tree vines, and cave flora
  • Elite Stingers are no longer affected by invisibility potions or other aggro blockers
  • Added optional display name, "yield scale on peaceful", and "harvest speed factor" parameters to node resource entries
  • Massively expanded API
  • Clarified example LuaBlock files
  • Fixed chat messages not working across worlds
  • Increased AoE for corruption effect near world floor
  • Disabled corruption effect for clients too far away (FPS fix)
  • Fixed encoding on XML loader to ensure they are loaded as UTF8
  • Fixed Hexcraft handler being incompatible with the public version of HexCraft
  • Made structure worldgen more robust and have better error detection and logging
  • Fixed some inconsistencies between the various ability GUIs in what abilities they would show
  • Fixed ritual table allowing selection of "obfuscated" abilities
  • Fixed crash if Hexcraft is loaded but its crystals cannot be found
  • Fixed caster ID halo on repeaters always using mine
  • Fixed crash with enchanter
  • Furnace no longer duplicates most GT items
  • Redstone mode ECU now properly responds to analog signal strength
  • ECU now accepts liquid air/oxygen to feed into engines
  • Engines now accept RC oxygen as oxygen
  • Massively cleaned up pulsejet code, improving performance and flexibility
  • Pulse jet custom recipes can now specify a required temperature
  • Pulse jet is now much more responsive to ambient temperature
  • Fixed autogenerated LuaBlock files (eg SF configs) being incorrectly formatted
  • Added many mods' trees to ModWoodList, adding compatibility with things like woodcutters, the bedrock axe, TreeClimbing, and more
  • Updated some old handbook text
  • Fixed issues with ECU not working to disable engines
  • Friction heater now "lights" furnaces
  • Fixed crash with belt hub
  • Ethanol extract can now be melted in the TE crucible
  • Added compatibility with Witchery and Tropicraft
  • Fixed more serverside crashes with the new Monument Completion Ritual
  • Fixed more steam line type propagation issues
  • Fixed errors handling ComplexIO objects (eg Distribution Clutch)
  • Fixed biome map command not giving "too few arguments" message if giving zero arguments
  • Fixed Proportionality returning NaN for fractions of empty map
  • Config load failures are now more obvious
  • Enchanter now has more explicit display of enchantment validity rules
  • Added missing TC aspects on some items and blocks
  • Applied Hotbars now properly intercepts returned items from the Transition Star
  • Fixed crash rendering chroma in reservoirs and pipes
  • Fixed hardness of crystal music trigger
  • Duplication star now has distinct sounds for start/stop of area definition
  • Fixed serverside crashes with the new Monument Completion Ritual
  • Fixed duplicate fragments with "auxiliary fragment acquisition"
  • Fixed crystal wand core still recharging even without valid energy
  • Increased crystal wand core recharge costs
  • Added axes visualization to floating landmark
  • Floating landmarks now have no collision
  • Fixed void monster destruction ritual killing too quickly
  • Fixed linked pylons not growing encrusted crystals
  • Fixed RF pipe/duct connectivity of World Rifts
  • Fixed crash with MapWriter
  • Updated pt_BR locale
  • Radiation no longer destroys ElectricalAge blocks
  • Added LN2 -> N2(g) heat exchanger conversion
  • Fixed more steam line source type propagation
  • Fixed reservoir render crash
  • Fixed legacy gearbox items causing crash on render - they still need to be converted via place and break
  • Updated pt_BR locale
  • Fixed more serverside crashes
  • Config load failures are now more obvious
  • Fixed more serverside issues with the new sound loader
  • Made crop handling a little more sane
  • Removed legacy "prevent null-item ItemStack" option
  • StructureRenderer now shows item tooltips in 2D slice mode
  • Improved performance of "is potion bad" handling
  • Added handling for binnie and Gendustry gene items
  • Fixed a luablock sanity check
  • Fixed crash with TiC
  • Fixed crash with ley line caching due to srg name collision
  • Fixed clientside running code in the piston tape puzzle
  • Improved casting stand sync for players who leave the area (and resultant ghost items)
  • Genetic storage container now accepts gendustry gene samples and binnie serum
  • Fixed essentia relays ignoring full void jars
  • /debugtest no longer makes the casting injector void items
  • Removed some console prints during casting
  • Fixed crash with aura tracker
  • Fixed heat not transferring to CPU
  • Improved "reactor type" chat output
  • Fixed issues with reactor type information propagation in steam lines
  • Massively rebalanced tile accelerators on storage drums to make them far more useful
  • Fixed some luablock sanity checks in custom recipe handling
  • Expanded control rod TESR AABB slightly to prevent "pop-in"
  • Cleaned up CPU-control rod caching
  • Fixed "has air" checks for AdvancedRocketry using the blocks' own coordinates (and thus always getting false)
  • Improved chat output for listing power sources
  • Fixed some luablock sanity tests in custom recipe handling
  • Fixed "has air" checks for AdvancedRocketry using the blocks' own coordinates (and thus always getting false)
  • Fixed numerical overflow in pressure calculations in bedrock pipes
  • Added config to make jetpack wings enable on sneak instead of disable
  • Reservoir and pipes now respect the FluidIcon event
  • Fixed crash cycling the distribution clutch into modes not valid due to missing mods
  • Fixed a luablock sanity check causing failure to load "ores" config when specifying "blocks" instead of "block"
  • Fixed compatibility with Natura nether trees
  • VoidMonster: Fixed dimension whitelist handling
  • Fixed issues with SoundCategory class references on server side
  • Fixed shader libraries not reloading with shaders that called them
  • Fixed crashes when failing to load mod crops and added new logging info
  • Added pt_BR handbook files
  • Reduced temperature for making spring steel and tungsten alloy
  • Diamond gears now require the blast furnace to glaze them
  • Added pt_BR handbook files
  • Added some shader effects to poison gas to emulate the Satisfactory visuals
  • Replaced particle spam fog in the cave with a shader
  • Made getting attacked by a stinger more noticeable
  • Redesigned DirectResourceManager to not break streaming of large resource files, at the cost of loss of caching
  • SoundEnum now has a streamable extension interface
  • SoundEnum now supports variants on an extension interface
  • Fixed RemoteAssetLoader failing if the parent folders did not exist
  • Fixed Forge version requirement, now properly requires 1614 like it effectively already did
  • Added debug code to VillagerTradeEvent
  • Added an OreDict version of ItemDrop
  • Greatly expanded shader engine and uniform handling
  • Switched stacksize ordering for ItemStack comparator to put larger stacks first
  • Fixed many incorrect checks for "item without corresponding block"
  • Added "getDominantTreeType" to BiomeHelper
  • Fixed handling of "REGISTRY"-typed crops in ModCropList, such as TT infused grain
  • Added function to "flood fill" a biome with another
  • Added BucketPlaceEvent
  • MultiMap can now be read and written to/from NBT
  • Added function to stop rain for a fixed time period
  • Fixed interaction of particles with a ColorController and which were alphaFade
  • Improved MusicScore data structure
  • Fixed roundToNearestX with negative numbers
  • Expanded armor handling
  • Added IC2 Ore handler
  • Added BoP Gem Ore handler
  • Added Hexcraft Block Handler
  • Added LavaFreezeEvent
  • Fixed ordering and list-entry identification in LuaBlock
  • Added NonUniformDistribution data structure
  • Cleaned up all file path handling
  • Added system to identify save files from one another
  • Fixed handling of large Satisforestry trees
  • Redesigned sound dispatch system to be cleaner and more performant
  • Fixed duplication issues with Tool Compression Crate and Genetics Crate
  • Tool Compression Crate now allows item extraction via right click in LIFO order
  • Redesigned Monument Completion Ritual song, more befitting a guardian
  • Redesigned Monument Completion Ritual with new (hopefully) synchronized VFX, including shaders
  • Reduced lag during Monument Completion Ritual due to lighting updates
  • Fixed client freeze when loading dimension music tracks
  • Fixed some "mod interface" casting recipes not showing in the book or NEI
  • Fixed serverside crash trying and failing to link player progression
  • Burrow structure now has more variability and sometimes much higher salvage value
  • Structure Controller now has a shader effect
  • Heat Lamps no longer run furnaces if under 200C
  • Fixed jitter with Dimensional Cores audio FX
  • Fixed mouseover localization for some blocks (including Structure Controller)
  • Dye Trees can now have hanging vines, which sometimes have glowing berries for an early game resource aid
  • Retuned Aura Locus sound
  • Enrichment vines are no longer ticking TEs (and thus less laggy to spam)
  • Added slight noncardinality to Fertility Bloom AoE
  • Added config to make T2 pendants require energy charging like some other items
  • Added ability for some items to charge while in the aura pouch if the player is filling their own buffer
  • Some tiles now charge tools faster or slower
  • Improved Rainbow Tree anti-Myst-decay power
  • Fixed locale of Piston Tape Bit blocks
  • Fixed lag or freezes from interactions of a few of the enchantments
  • Added (well, finally finished 79 months later...) Item Rifts
  • Removed Sparkle Glass, added Sparkle Obisidan and Bricks
  • Redesigned Connector tool logic to be more reliable
  • Fixed some issues syncing Pylon placement data
  • Fixed missing items in ItemMagicRegistry (elemental assignment)
  • Added Network Item Transporter
  • Improved crystal network logic with formerly-valid cached paths to avoid discarding overzealously to improve pathfinding performance
  • Fixed logic in ley line radius where changing per tile
  • Fixed issues with bezier crystals
  • Biome Painter now handles custom color biomes in the map
  • Casting Tuning keys are now world save-specific
  • Fixed off-by-one error in enchantment level handling
  • Added a temple-like structure which can be built around the Crystal Orchestra to...perform world healing given a specific guardian melody
  • Added new vents: Pyro, Cryo, Ender
  • Cleaned up vent code to improve performance
  • Redesigned vent distribution by y level
  • Added more vent variety to the nether
  • Added vents to the end
  • RF Crystals now cost RF to grow (more as it grows larger) to prevent infinite redstone farming
  • Lava rock generation is now less costly
  • Lava rock now applies thermal effects to its environment
  • Massively rebalanced Void Opal trade to more dramatically swing with source prices (especially during gold rushes) and to add "supply surplus" value reduction if trading in bulk like in E:D
  • Added option for legacy flint and steel "THUNK" instead of the modern "TIK" (1.4 change)
  • More sound fixes
  • Expanded API
  • Radiation level now affects required equipment to protect, with lower levels able to be shielded against with less dramatic protection (eg heavy armor)
  • Increased radiation intensity from spent fuel
  • Added config to make pitchblende weakly radioactive
  • Cleaned up packet system, fixing the CPU
  • Fixed Tritizer not giving D2O achievement
  • Added several new flywheel variants, including tungsten, bedrock, and depleted uranium, greatly improving utility
  • Added ability to use arbitrary bearings with gearboxes to modulate lubricant needs and consumption
  • Fixed fuel engine pipe connectivity
  • Improved transducer output on distribution clutch and splitter
  • Fixed fluctuation in centrifuge model when loaded for a long time
  • Fixed turret LOS checks
  • Fixed extractor interstage feeding
  • Cleaned up and improved GPR
  • Fixed odd units and decimalization in power values in the handbook
  • Fixed blast furnace never quite filling output slots
  • Added lizard doggo
  • Added Red Jungle trees
  • Added saplings for all trees
  • Fixed some crashes in worldgen
  • Fixed some dedicated server crashes
  • Tweaked generator frequencies
  • Fixed massive lag generating large pink forests due to spilling worldgen from the trees
  • Refactored shader engine to be more modular and allow "imports" of function sets (eg noise or color manipulation)
  • Fixed crash with GrassSustainCropEvent and other PositionEvent events trying to access clientside method
  • Included potential fix for "black screen on start until window is resized" issue with Optifine
  • Added new model manipulation capabilities
  • Refactored render libraries
  • LuaBlock now remembers and preserves order of keys
  • Fixed Forge issue with WorldEvent.PotentialSpawns event passing the biome spawn lists and causing modifications to change the biome spawns globally until game restart
  • Fixed LuaBlock parsing of NBT list and compound tags
  • LuaBlock now supports comments on autogenerated entries
  • Streamlined all PositionEvent world access calls
  • Added sanity check for "fake world with no data" (eg Gadomancy mirror jar rendering) in PositionEvent events
  • Silenced "too late for ISBRHs" warning
  • Fixed bug with lexicon accepting "programmed" fragments as blanks to store
  • Added config for alternative progress shader
  • Tweaked render for Chest Collection ability
  • Fixed crystalnet-connected nodes having poor connectivity due to distance calculation bug
  • Item Collector will no longer collect "dead" items
  • Fixed CME with Physics Suspension Lamp
  • Capital Strike now cannot intersect with lumen turret damage
  • Capital Strike no longer works on dead entities
  • Fixed linking tool
  • Fixed leftover config option from Satisforestry development
  • Fixed glowing vines render
  • Fixed meteor chunk loading
  • Greatly improved thorium reactor, making it viable
  • Fixed neutrons not interacting properly with some blocks
  • Added extensive heat capacity behaviors to better prevent exploits in a less heavyhanded manner
  • Fixed heat exchanger voiding fluids
  • Fixed book not having a TOC page for thorium
  • Fluid synthesizer now has more recipes, and a more generic name, and support for custom LuaBlock recipes
  • HTGRs are now more sensitive to heat loss to air
  • Fixed control rods not working in columns
  • Added config to allow vertical neutron movement
  • Fixed centrifuge on very low chances of output
  • Centrifuge now supports new recipes
  • Tweaked behavior of steam from different reactor types for HP turbine
  • Solar plant and breeder reactors now output different kinds of heated sodium
  • Heat pipes now glow in the dark if hot
  • Improved compressor and compound compressor sprites
  • Bedrock shears now work on leaves
  • Added Giant Flying Manta
  • Changed biome data storage - may require .dat purge
  • Added ThaumCraft aspects
  • Cleaned up several bugs in cave generation
  • Fixed issues with excessive spider spawns in cave
  • Added option for cave spawn rate
  • Added LuaBlock configs for lizard doggo "findable" items
  • Added comments to autogenerated configs
  • Autogenerated configs now are loadable, if not suitable for survival play
  • Elite Stinger is now rarer in all locations, especially during the day
  • Elite Stinger is now more dangerous and aggressive
  • Elite Stinger is now slightly larger
  • Night vision in the biome now works more like HDR than vanilla night vision, with situational brightness range
  • Stopped spider jockey spawns in the biome
  • Configs are now checked for validity during game load to prevent only finding out once loading a world
  • Hazmat suit now protects against Elite Stinger poison clouds
  • Fixed bug with "minimumPurity" resource definition acting as *maximum* purity
  • Fixed some colors in /biomepng
  • Fixed handling of entity position/velocity sync, fixing jittery entities
  • Fixed more serversided crashes
  • Fixed crash when mining with empty hand
  • Fixed jittery pets
  • Added radiation API
  • Added Elite Stinger in place of TF Hedge Spider
  • Fixed some serversided crashes
  • Fixed some config parsing
  • Added more config sanity checks
  • ReC Hazmat suit now protects against gas
  • Fixed crash launching dedicated server
  • Fixed crash in GenLayer ASM seeking GenLayerAddIsland if certain mods are installed
  • Fixed pressure calculations from y level above y=64
  • Added more mods to "do minable dimensions exist" check
  • Added ASM and event hooks for clicking stacks in slots
  • Added a registry system for ISBRHs
  • WeightedRandom can now be made to have "enforced gambler's fallacy"
  • The lexicon can now store blank fragments - click on it with a fragment to store, with empty cursor to retrieve
  • Fixed lag with mostly-chunk-unloaded Vitality Depletion Field
  • Rebalanced Bezier crystals - they now need LOS and have a firing cooldown
  • "Overenchanted" levels of CC enchants now create a visual effect instead of crashing
  • Meteor types can now be made to be more evenly distributed
  • Fixed HP turbine excessive steam startup requirement
  • Fixed boiler crash
  • Fixed shaft and gear display in "ComputerCraft" book tab
  • Fixed Air Compressor handbook entry
  • Breaking a full refrigeration unit now deals some freezing damage due to LN2 leaks
  • Fixed some cases of canola not being plantable in some locations when it should
  • Fixed Railgun failing to realize it depleted its ammo
  • Teleposers can no longer move cave stone
  • Added event hooks to choose grass and water icons on a per-block basis
  • Fixed Infusion Enchantment handler blindly accepting vanilla enchants due to ID conflicts
  • XML system now forces UTF-8
  • Drops from player death are now tagged as such
  • Biomes can now request biome-specific "Winter Sky" strength
  • Added StackableBiomeDecorator, able to continue normally past "Already Decorating!!"
  • Added a nonrecursive search method to BlockArray
  • BlockCustomLeaf can now be more lenient about "search spread" during decay checks
  • Added ASM and event hooks to allow blocks to be made rain opaque or transparent
  • Expanded LuaBlock system
  • Redesigned GenLayerShore ASM handler to be more version agnostic and make GenLayerBeachEvent more extensively controllable
  • Inherited 90% of EntityBlurFX and EntityFloatingSeedsFX from ChromatiCraft, allowing their use in other mods
  • Expanded options for IEntitySelector prefabs
  • /blockinfo now reports block hardness, blast resistance, light value, and light opacity
  • Added ASM and event hooks to manipulate visual brightness from light level
  • Added ASM and event hooks to manipulate mob spawning, including Y level bounds and light levels
  • Noise generators now support built-in XZ fuzzing
  • Added shortcuts for most of the vanilla pages to MystCraftHelper
  • Added ASM and event hooks to control snow/ice generation in snow-enabled biomes
  • WeightedRandom now supports entries with dynamically varying weights
  • Added Voronoi Noise generator
  • Tree generator is now much more customizable
  • AtmosphereHandler can now detect "air breathability" type damages
  • Fixed some issues with sizes of FlexibleIngredient objects
  • ItemHelper "matchStacks" now has options to check durability and combinability
  • Fixed irregularities in ravine generator
  • Fixed invalid biome selection from XZ position
  • Redesigned structure placement and arrangement in world, greatly reducing the rate of large voids or clustering of structures
  • Added Artifact Distribution Map
  • Pylon overlay is now a shader instead of a texture
  • Fixed some enchants not appearing in Enchanter
  • Fixed loot room of "Locks and Keys" not connecting to the rest of the structure on easy puzzle difficulty
  • Fixed manipulator wand focus not triggering many blocks
  • Transmutation Flame no longer accepts items dropped from player death
  • Significantly buffed Fertility Bloom
  • Fixed too-high resource consuption when recovering fragments
  • Fixed crash when mousing over UAs in creative inventory
  • Inscription recipes now support custom entries via LuaBlock
  • Fixed Crystal Interference "hints" being sometimes wrong
  • Fixed Filter Control not properly recognizing puzzle completion
  • Fixed Filter Control control blocks getting out of sync
  • Biome decorators should now continue past "already decorating" without skipping generation
  • Improved crystal network pathfind and flow tick performance
  • Cleaned up Ender Oak tree generation a bit
  • Updated Aura Locus lexicon entry
  • Fixed exploit using "Superbuild" ability with single items
  • Dimensional void now has sound aura
  • Added some new items and info to the lexicon to guide the player into how to progress properly
  • Focus Crystal mouseover overlay now only shows once the player has the relevant progress
  • Artefact-and-data-crystal alloying now has much more dramatic FX
  • Alloying recipes are now sorted in the lexicon
  • Fixed serverside crash with Knowledge Entanglement Pedestal
  • Fixed Item Fab ignoring "per-craft" stack size
  • Added "Plot Ore Distribution" command
  • Fixed issues with tame wisps
  • Changed precision resistor recipe to use tungsten alloy
  • Added Void Opals, as decoration and (if CC is installed) trade items
  • Fixed issues with ore finder on odd FOVs
  • Fixed exploits with reactor type mixing
  • Revisited heat pipes (again)
  • Fixed reactor type data being lost on tiles
  • Generator now makes sound
  • Changed flywheel to use tungsten shaft cores
  • Fixed incorrect ammo drops when slimes are killed after being hit by the gatling gun
  • Fixed fertilizer incorrectly evaluating "has fertilizer" state
  • Fixed Item Pumps with World Rifts
  • Bedrock armor no longer protects against "unbreathable air" damage
  • Updated some handbook entries
  • Fixed issues with some blast furnace recipes not working
  • Fixed shaft crafting issues
  • Vacuum and other blocks no longer blindly assume items are combinable just because they are identical
  • Removed bottleneck from Liquefaction Machine
  • Release
  • Fixed failure to detect some large trees
  • Fixed '.' vs '/' in ClassReparenter ASM system
  • Fixed crash on dedicated servers
  • Fixed a crash breaking unripe forestry dye leaves
  • Fixed HTGRs not conducting heat within themselves
  • Updated more recipes to use the new gear parts
  • Fixed issues with gearboxes dropping the wrong items
  • Fixed crashes with legacy gearbox items
  • Updated more recipes to use the new gear parts
  • Fixed tungsten gears being unmineable
  • Fixed crash with legacy gearbox parts
  • Added FlexibleIngredient class for use in recipe templates
  • Cleaned up recipe parsing from LuaBlock
  • Fixed FlyingBlocksExplosion dependency on ChromatiCraft
  • Added material data for tungsten
  • Added farmland silk touch exclusion
  • Fixed crash handling offline ME systems
  • Improved enchantment display
  • Expanded Bee/Tree/Butterfly handling
  • Added ASM system to reparent classes as necessary to avoid mod API dependencies
  • Split 'Search' into DFS and BFS implementations
  • Added DFS-based entity pathfinding system
  • Loading info" config now controls texture pack load messages
  • Line drawing system now supports line stipple
  • Fixed NPE in fetching head textures
  • Added Forestry leaves to ModCropList, allowing automated harvesting
  • Fixed crash with version tracker not handling versionless mods
  • Added config to control which mods, if any, the above tracker applies to
  • Further cleaned butterfly genetic handling
  • Added new compat for VR mods by disabling more ASM conflict
  • Added hook & config to make bonemealing grass generate biome-correct foliage, not just vanilla tall grass
  • Fixed crash with InfusionEnchantmentHandler being loaded without TC
  • Added leaf decay event hook
  • Made certain ASM hooks disable themselves if their use is not enabled, to save performance
  • Split RenderItemInSlot event into pre and post
  • Added ASM hook into ItemStack rendering
  • Converted many old lookup ItemStack objects to BlockKey
  • Fixed crash in myst handling with ExU loaded but the deep dark disabled
  • Entity-type items (eg Forestry butterflies) no longer are render-culled in GUIs
  • Finished Forestry dye/rainbow tree compat
  • Added CC-Forestry butterflies
  • Fixed client crash with progression linking failure display
  • Progression link failure display is now more informative
  • Redesigned Ender Forest tree generation
  • Added Elemental Manipulator TC wand focus
  • Lexicon progress tab now has a new mode to help guide stuck players, showing the approximate tier at which a flag becomes required
  • Fixed crystal glow recipes not appearing in lexicon with many base types
  • Fabrication duplication is now functional, but only on some casting recipes, alloying, item fab, and the infusion stand
  • Redesigned Transmutation Flame smothering mechanic to be less permanent and less pervasive
  • Added Genetic Storage Crate
  • Fixed potential packet overflow crash with massively overloaded Tool Storage Crates
  • Fixed NBT handling of casting recipe output (again!)
  • Fixed crash with invalid metas of dimension deco
  • Everfluid is no longer breakable
  • Fixed breakability of shielding glass in "Channeled Flow"
  • Fixed GL matrix errors in reach boost overlay
  • Ore pick no longer constantly resets mining progress
  • Changed recipe for Tool Storage crate if AE is installed
  • Fixed blown weak repeater drops and unbreakability
  • Fixed display of Molten Lumen Essence in structure pages as empty string
  • Fixed enchantability of the tools in the enchanter, and the enchanter handling of other EnchantableItems
  • Fixed crash with examination crystals on basic casting table
  • Added new progress flags around repeater tier to better guide the player
  • Tweaked progress flag visibility in the lexicon GUI to not disappear prematurely
  • Growth Accelerator (kijani core) no longer ticks clientside
  • Aspect Jar can now be "locked" to only allow adding essentia of types already present
  • Reduced Lumen Alveary essentia costs
  • Fixed Fluid Distributor handling with NonIFluidTank - ie ReC toroids
  • Aspect former now accepts zambarau adjacency core
  • Projectile-type tools (eg Splash Gun) now work in the Aura Pouch as a sort of "Kill Aura"
  • Improved Transposition Gate GUI scaling
  • Added "zoom to selected box" ability in above GUI
  • Fixed gate GUI having oddly persistent destination previews
  • Throttled Essentia Relay particle spawning
  • Fixed DynSurround handling
  • Fixed enchanter not working on already-enchanted books
  • Added new logging in case of config load failure
  • Fixed NEI dependency
  • Fixed centrifuge failing to be functional in many cases
  • Fixed heat conductivity to and from neutron absorbers
  • Fixed heat conductivity with mixed-type reactors
  • Fixed toroids not filling with fluid properly
  • Fixed neutrons incorrectly despawning or being absorbed
  • Greatly expanded custom-recipe capabilities of several machines
  • Improved heat pipes somewhat
  • Abstruse and Ethereal platforms are now transparent to neutrons
  • Added Tungsten Alloy, using tungsten flakes and spring steel
  • Added Tungsten Alloy gearbox and shaft between steel and diamond
  • Diamond gearboxes now require tungsten gears to craft
  • "No lubricant use" is now conferred by a diamond bearing, applicable to steel or tungsten gears, and built-in on diamond ones
  • Redesigned gearbox/shaft/bearing crafting parts - this will break all existing gearbox part items
  • Redesigned enchantment handling to be cleaner and more consistent
  • Added tungsten shaft core, which holds magnetism 2x longer and charges 2x faster compared to steel
  • Moved all power-related blocks to their own creative tab
  • Fixed ".000" in engine power display in handbook
  • Fixed crashes and collisions with friction heater recipe handling in NEI
  • Fixed handling of mod crops with the scythe passing the wrong positions
  • Baitbox now can be used to attract Forestry butterflies with pollen
  • Redesigned heat ray propagation code
  • Blast Furnace Recipe bonuses are now a scale from 0% to 100% instead of a simple boolean
  • Updated fractionator NEI handler to new GUI
  • Fixed scythes not handling BoP foliage properly
  • Fixed crashes with bedrock IE drill head
  • Added config for disabling leaf-sneak-fall
  • Fixed loading of NBTFile objects
  • Cleaned up all InputStream/IO handling to prevent possible resource leaks
  • Fixed internal NPE in casting table when crafting recipes with an empty central slot
  • Cleaned up all InputStream/IO handling to prevent possible resource leaks
  • Fixed accidental dependencies on Immersive Engineering and Chisel
  • Greatly improved handling for Forestry trees and butterflies, fixing many issues
  • Added simplified registration for new Forestry trees (like previously existed for bees)
  • Expanded MystCraft page and binder handling
  • Added support for more dynamic asset loading
  • Replaced ChunkCoordinate, Coordinate, DecimalPosition, and WorldCoordinate hashCode() with a better variant
  • Added a framework for RayTracer usage for rendering purposes to require fewer trace calls, improving FPS
  • Overhauled internal texture caching system, hopefully improving performance
  • FluidHashMap now properly supports multiple keys of a given fluid, with different amounts
  • Improved IC2 classic detection
  • Added Infusion Enchantment handler
  • Switched TileUpdateEvent to a watcher list to avoid frequent object allocation
  • Made ChunkRequestEvent disabled by default, and also a watcher list
  • Made Event Profiler disabled by default
  • Added config to recognize charged certus quartz as normal certus quartz for ore handling
  • Added config to prevent block spreading (grass, mycelium, fire...) from going near unloaded chunks
  • Added command to dump game environment data (/dumpenv)
  • Added framework for crafting tiles
  • Framez movement handling now also handles Botania laputa (im)movability
  • Added framework to detect game settings which might become problematic, triggering a warning
  • Added framework to detect mod version changes
  • Added hooks for entity invisibility and semitransparency
  • Silenced sprious errors in MT handling
  • Added handling for Forestry multiblocks
  • Greatly expanded recipe handling, including ComputerCraft, AE, and FairyLights
  • Fixed recursive propagation in some BlockArray functions
  • Fixed handling of sided OC nodes in tiles
  • /bytecodeexec now supports method signatures in ASM format, eg (Ljava/lang/String;FFZ)V
  • MESystemReader now supports "match item but ignore NBT"
  • Fixed Mana pod handling
  • Greatly expanded ThaumCraft handling
  • Proportionality now supports separation lines
  • Fixed inventory handling with ActivatedInventory items
  • Added support for multiline tooltips
  • Split TileEntityRenderEvent into pre and post
  • Improved sided redstone handling, especially for edge triggers
  • Greatly expanded TiC smeltery handler
  • Added support for LSHIFT independently of sneak
  • Added handler for AE crafting patterns
  • Added clean cache for head render handling
  • Added a tracer for mods registering items to the oredict without registering them to the game
  • Added support for TC infernal furnace bonuses
  • Added handling for Gendustry genes and templates
  • Fixed isRadiusLoaded using wrong coords
  • Added option to make mob caps player-specific
  • Expanded support for RailCraft boilers
  • Added config to toggle /bytecodeexec notifying all admins
  • Expanded /bytecodeexec instruction set, adding object-referenced fields and string concat
  • Fixed mod list not recognizing correct ownership of the newest mods
  • Fixed BlockArray not copying properly
  • ChunkManager now supports entity chunkloaders
  • Fixed server/client dependencies in some ASM calls
  • ProgressiveRecursiveBreaker now supports coordinate exclusion
  • Silenced 4000 lines of "transDimBlock" ender chest ore registration
  • Added support for blocks to have a heat capacity
  • MT reload event now has pre and post phases
  • Fixed ASM conflict between Betweenlands and ThirdPersonDistanceDispatch
  • Improved date handling
  • DAPI now recognizes ThermalDynamics as separate from TE
  • Added config to disable rain sound and particles
  • Right clicking the controller now toggles chunk culling, allowing for better-looking outdoors 'rooms'
  • Added "panel" variant of block which can be attached to any side of a block
  • Added new opacity variable: ISPIPE (Block is pipe/conduit/cable/duct)
  • Added option to cull sounds within rooms
  • Added configs to add a "buffer" of rendered subchunks around a room on XZ and Y axes
  • Fixed some blocks repeatedly returning null opacity rules
  • Added option to disable TESR/Entity culling on sneak
  • Improved performance in biome lookups
  • Added a small variant of Rainbow Trees
  • Begun adding tree compat with Forestry
  • Fixed NPE in Mineral Extractor if tile accelerated
  • Added automatic biome compat with DynamicSurroundings
  • Greatly improved Mana Booster performance
  • Mana booster now can be more effectively tile accelerated
  • Greatly improved Lumen Alveary Booster performance
  • "Projectile guns" now work in the Aura Pouch
  • Improved performance in many TESRs due to RayTracing
  • Added Tool Compression Crate
  • Added Smeltery Fluid Distributor
  • Casting Table now scales crafting time with recipe stacking as intended
  • Repeaters can now be "double pinged" to show a range halo
  • Crystal Fence segment count limit is now larger and more configurable
  • Crystal Fence TESR range is now 4x larger
  • Fixed some issues with Crystal Fence
  • Fertility Aura now has power levels
  • Fertility Aura now attracts butterflies
  • Collective Aura now collects butterflies
  • Fixed Crystal Interference puzzle generating with wrong "hints"
  • Fixed Mineral Extractor obtaining some impossible blocks
  • Removed Aura Locus crop boosting effect
  • Gave Aura locus many new effects, mostly centered around lumens
  • Crystal charger now works more effectively
  • Improved throughput of enhanced relay source
  • Greatly improved essentia relays
  • Redstone now disables the Item Collector
  • Item Collector filter slot count now depends on Performance Enhanced adjacency core
  • Genetic Insight now works on saplings, pollen, and butterflies
  • Guardian stone now has an AOE render
  • Fixed massive lag on game boost with a previously-placed Teleportation Pump at max range expansion
  • Added Voidlinked Bucket
  • Chromatic Enchanter can no longer do infusion enchantments
  • Fixed crash in Location Warp ability GUI
  • Fixed explosion shield particle density being too high in some circumstances
  • Changed a few bee products and effects
  • Improved casting table energy throughput at high tiers
  • Transposition gate GUI now has strong nonlinearity to help with far-flung points causing clustering
  • Transposition gate GUI now has a "zoom to box extents" function
  • Transposition gates can now be named
  • Regeneration ability now has a cooldown on efficiency improvement
  • Fixed Item Distribution node only working with ME systems if AE is installed
  • Fixed crash on client with capture star and Forestry butterflies
  • Multiple Aura Loci are now supported
  • Fixed dimensional cores not being breakable
  • Crystal furnace now has strong multiplication on Charged Certus Ore, while maintaining the charge
  • Efficiency core now works on more things
  • Fixed wrong tooltip on Performance Booster
  • Damage booster now works on many new tiles, including RC compat
  • Tile Accelerators now work on Forestry multifarms
  • Improved performance - render and TPS - of large quantities of fluid relays
  • Blacklisted TC "%s the %s" from spawner reprogrammer
  • Tile accelerators are now more performant
  • Fixed tile accelerators skipping some tiles due to name conflicts
  • Healing core now works on RailCraft steam EU turbine rotor
  • Added Absorption Ring
  • Added "Reverse" mode to Item Warp, to transfer items from an inventory to the player (good with LogiPipes)
  • Fixed division sigil activation recipe leaving an item behind
  • Fixed energy tags on many constructs breaking their use as recipe choice in casting delegate
  • Fixed energy tags on adjacency cores breaking their validity as the central ingredient for the next tier
  • Item Distribution Node can now automate Alveary Sieves
  • Fixed item fab requesting negative energy with tile acceleration + super expensive recipes
  • NEI handler for Item Fab now sorts by item ID
  • Greatly improved Lumen Alveary GUI
  • Fixed disabled effects costing energy in lumen alveary
  • Item Collector will no longer collect drops from an Item Inserter
  • Added dislocation focus blacklist
  • Added an item fab recipe for Botania dice of fate
  • Transition star can now replace crystal tank blocks with their upgraded variant
  • Added recipe to activate 'defunct' TC zombie brains
  • Lumen Alvearies now accept essentia as well as centivis for their vis-based effects
  • Removed "force sound on" behavior in dimension
  • Protection beacon now protects pets
  • Added item fab recipes for TiC red and yellow hearts
  • Warp Glass now requires matching frames on both sides
  • Fixed repeaters having extra data on their items after placement
  • Heat lamp now works better on RailCraft boilers, keeping them at 99C
  • Ritual Table structure now accepts runes in most of the outer ring
  • Fixed recipe inconsistencies in replication star
  • Lumen alvearies now add OC compat to alvearies
  • Mana booster now autobinds flowers
  • Fixed Lumen alveary not recirculating bees if the output slots jammed up
  • Added system to facilitate progress flags to become gating only later in progression
  • Added Vertical Propulsion Panel
  • Pylon Turbo now needs sky access for the pylon itself
  • Heat Lamp now works on the Alchemical Furnace and Essentia Distillery
  • Infusion stands now accept fluid input to fill their pools
  • Fixed berry/alloying reservoir handlers working with ether berries
  • Enhanced lumen tree now uses molten lumen essence, not chroma
  • Added ability to save particle spawner settings as a file for use in another spawner, even in another save/server
  • Added ability to save particle spawner settings to a book for use on another spawner
  • Fixed errors with particle field in Physics Suspension Field
  • Void Monster ritual is now slower
  • Fixed an incorrect luma block in void monster ritual structure
  • Luma Fog will now attempt to escape pylons that attacked them
  • Some fixes to seeing the FX from other players running abilities
  • Transition star now has the same overlay render as the excavation star
  • Sparkling sand can now be smelted into sparkling glass
  • Fixed shears enchantability (again)
  • Fixed linked pylons never quite becoming full
  • Fixed drops of dimension deco
  • Rifts now have properly sided OC nodes
  • Lumen alvearies now show a warning if the bee is ignoble
  • Crystal Cell now accepts dye
  • Fixed spurious displays of element buffer capacity increase rituals remaining available
  • Fixed lorescript on lumen alveary with forerunner bee
  • Added new bee and lumen alveary effects
  • Dimension ping ability is now a bit more variable
  • Deep-dimension shaders no longer run in structures
  • Fixed player delegate core throwing errors in some cases with the player logged out
  • Added Transposition Crystals
  • Fluid Radiator now works on some more block types
  • Fixed crash due to infinite drops from void monster
  • Fixed ether berry growth acceleration
  • Fixed grid 'cages' and blocked tiles not rendering clearly in Crystal Interference puzzle
  • Added item fab recipe for Shimmerleaf
  • Identity Retention now drops IC2 rubber logs preserving the orange spot
  • Luma Fly entities can now occasionally appear in the overworld, from a special source
  • Enhanced Ender Eye deviation chance is now dependent on interference intensity
  • Fixed issues with enchanter failing to run
  • Void monster during ritual is no longer attackable
  • Fixed transposition gate "preview" image not reloading until a texture flush occurred
  • Fixed Crystal Interference puzzle not being able to be force-opened
  • Switched cloaking tower to a cylindrical distance
  • Added "program AE pattern" button to alloying recipe pages in lexicon
  • Luma fog can now add luma to crystal tanks
  • Freeze lamp now works on TiC casting blocks to accelerate cooling
  • Tweaked some crystalline stone variant recipes and required progression
  • Tweaked progression around repeaters
  • Alloying tank now supports focus crystals
  • Luma fog can now go through glass and leaves
  • Improperly placed power crystals now look faded
  • Changed chromastone recipe to keep ingredient count under 9
  • Added experience gem
  • Added more rigorous protection against mobs appearing in the dimension
  • Added some missing notes to the lexicon
  • Fixed piston tape puzzle sometimes having its particles die early and not trigger the targets
  • Added config to control who can use structure bypasses
  • Transposition gate structure now allows glows in select spots, to prevent snow accumulation
  • Casting Focus can now automate all core recipes
  • World Rift now supports ProjectRed bundled redstone cable
  • Added new lexicon entries
  • Fixed mismatch between displayed and actual puzzle keys
  • Transposition core recipe now gives 2
  • Fixed Casting table stopping too early and/or voiding output if stacking recipes
  • Added new functions to purple pendant, making it far more valuable
  • Fixed some issues with lumen tree structure
  • Hover pad recipe now gives increased output
  • Fixed pylons remembering their encrusted crystals
  • Luminous cliffs trees can now occasionally generate BoP flowering oak leaves
  • Fixed some issues with casting injector
  • Added opalized travel path
  • Temperature and Humidity matching effects no longer apply to make bees able to work, only to keep them jubliant
  • Enrichment Vines now go solid if encased in blocks
  • Fertility seeds can now fall through leaves
  • Greatly improved progression linking system, including match detection and 'catch-up' for missed progress
  • Function Relays now relay enchantment power of nearby blocks
  • Fixed mouseover render for focus crystals displaying incorrect fractions
  • Fixed 'temperature boost' mechanic for transmutation flame
  • Added better bucket support for chroma-handling blocks
  • Sneaking and clicking on air with the transition star now clears its selection area
  • Tweaked chroma discount in enchanter
  • Fixed lumen pod rendering not being sufficiently variable
  • Fixed some sounds broadcasting serverwide
  • Moved transition and excavation stars earlier in progression
  • Capital Strike no longer one-hit-kills the void monster
  • Charging tools now chunkload selves
  • Overhauled and greatly improved ore-finding pick; it now has new scan and "ping" abilities, and can regenerate energy if used as a pickaxe
  • Added energy tags for a few new blocks and items
  • Fixed some classloading issues with certain mod profiles
  • Added "Plot Ore Distribution" command
  • Fixed pets intercepting all right click actions
  • Added 4-band resistor
  • ExpandedRedstone: Fixed toggle latch, BUD, and Block Reader
  • ExpandedRedstone: Proximity detector now has analog output to indicate how many entities were found
  • ExpandedRedstone: Added new proximity detector modes
  • ExpandedRedstone: Breakers now can harvest snow
  • ExpandedRedstone: Breakers now have a hole on the back to indicate item output
  • Added rock pillars
  • Fixed partial bounds blocks always rendering cover as meta 0
  • Lava rock now reacts to water
  • Meteors now chunkload
  • Greatly improved thorium reactor, making it viable
  • Fixed neutrons not interacting properly with some blocks
  • Added extensive heat capacity behaviors to better prevent exploits in a less heavyhanded manner
  • Fixed heat exchanger voiding fluids
  • Fixed book not having a TOC page for thorium
  • Fluid synthesizer now has more recipes, and a more generic name, and support for custom LuaBlock recipes
  • HTGRs are now more sensitive to heat loss to air
  • Fixed control rods not working in columns
  • Added config to allow vertical neutron movement
  • Fixed centrifuge on very low chances of output
  • Centrifuge now supports new recipes
  • Tweaked behavior of steam from different reactor types for HP turbine
  • Solar plant and breeder reactors now output different kinds of heated sodium
  • Heat pipes now glow in the dark if hot
  • Fixed item filter forgetting settings
  • Added bedrock chisel
  • Added bedrock IE drill
  • Improved sprinkler performance
  • Bedrock grafter now has AOE, and both it and spring-powered ones have instant-break
  • Bedrock axe now supports forestry trees
  • Fixed some issues with gearbox recipes and/or uncrafting
  • Worktable now accepts integrated redstone upgrade
  • Added new crystallizer recipe for small amounts of water
  • Fixed Pneumatic Item Pump passing incorrect side data
  • Woodcutter now attempts to collate item output to avoid leaving 22 stacks of 4 items each
  • Added new compactor recipes for IC2 plantball
  • Fixed DPA waila tooltip
  • Fixed solar tower waila tooltip
  • Fixed crafting pattern forgetting mode
  • Centrifuge now can accept TC phials
  • Added recipe to craft RC to EiO silicon
  • Fixed some pipe/fluid pairings
  • Added some new pulsejet recycling recipes
  • Fixed non-sneak behavior with scythes
  • Improved extractor stage-feed throughput
  • Fan now improves in rate with more input speed
  • Worktable now supports shift-clicking "craft all"
  • Jet engines no longer take damage from luma fog
  • Fixed 16x gear unit recipe using two too many shafts
  • Added "autobalance" mode to CVT to keep fixed output torque
  • Added Shaft Distribution Clutch
  • Fixed bugs/lag with autocrafter and ME systems
  • Fractionator now gets less of a boost from ambient pressure
  • Added more harvest level code for tools
  • Centrifuge no longer duplicates seed oil or fruit juice squeezer recipes
  • Gravel gun can now hit Ender Crystals
  • Flakes now have bonus yields in TC infernal furnace
  • Redstone now disables everything with an integrated redstone upgrade
  • Changed EMP-on-node behavior
  • Overheated steam engines now melt, even if empty
  • Friction heater now works on alchemical furnace
  • Fixed redstone flake melting in TiC smeltery
  • Made spring boots' charge last 10x longer
  • Added support for more enchantments on scythes
  • Added significant heat capacity behaviors
  • Upgrading a hydrokinetic now also repairs it
  • Added melting of ethanol extract into liquid ethanol in rock melter
  • Now respects DAPI debug key option
  • VoidMonster: Added new mystcraft page to prevent spawns
  • VoidMonster: Fixed TC depenency due to Warping Gear
  • VoidMonster: Modified how some armors take damage
  • Fixed crash on dedicated servers
  • Fixed new sky/fog color system overriding other planet dimensions
  • Fixed new texture RAM F3 info not showing in fullscreen with GUI Scale Auto
  • Fixed chromatic enchanter no longer working on books
  • Fixed progress shader showing for all progression gains instead of only progression flags
  • Made DungeonGenerator a bit more tolerant of weird worldgen environments
  • Slightly reduced heat ripple intensity from Friction Heater
  • Added support for shaders, at many points in the render pipeline, and an automatic registration and data handling system for those shaders
  • Added new Christmas behaviors
  • Added hook to intercept chunk rendering (display list call)
  • Fixed crash with HEE spawners
  • Cleaned up dedicated-file ModLogger behavior and improved performance
  • MIDI Reader now supports dynamic tempos
  • Fixed "getLookedAtEntity" being useless
  • Fixed EntityHelper teleportEntityToWorld function causing non-player entities to despawn
  • Most commands now support command blocks
  • Added texture RAM usage info to F3 menu
  • StructureRender now supports larger structures
  • XMLInterface now supports custom data loaders
  • Redesigned other-planet (GC and AdvR) handling, fixing crashes
  • Added event hooks for GameSettings save and load
  • Fixed crashes in EffectRenderer due to some particles leaving the tessellator in a bad state
  • Added LogicalCombination system for nested logic trees in configs (a la Stellaris logical triggers)
  • First Release
  • Added many shader effects to several constructs, entities, situations, and events
  • Added new Christmas behaviors
  • Crystal Orchestra display is now more responsive
  • Fixed crashes due to null getCraftedProduct() on structure controllers
  • Improved API hooks to allow CC enchants on other mods' tools
  • Changed village structure rarities to prevent super-rare spawns in edge cases
  • Finally(!) implemented the Void Monster destruction ritual, including two new structures to facilitate it
  • Redesigned structure handling internals
  • Fixed worldgen fragment-bearing structures sometimes generating multiples in close proximity
  • Power Crystals now look faded when placed incorrectly
  • Fixed RF Radiator trying to power BC pipes
  • Improved and updated KEP lexicon information
  • Player element buffer capacity increases are now more common, with some requiring explicit action from the player
  • Added Player Infusion Stand and associated structure
  • Changed Item Infusion Stand item-add behavior
  • Redstone torches on crystalline stone now take on an appropriate texture
  • Fixed some dimension decoration blocks having incorrect WAILA behaviors
  • Added new informational overlays to the Inspection Crystals, Dimensional Portal tuning, and other data
  • Lore puzzle now does not attempt generation if already solved
  • Changed progress tree slightly around ALLOYING stage
  • Dimension block light no longer has a yellowish tint, and is more like pre-beta1.8 grayscale light
  • Added lore texts to the Snow Structure
  • Snow structure is now slightly rarer
  • LALT now disables the CC lexicon NEI lookup intercept
  • Fixed data tower sound not looping smoothly
  • Added new resource harvested from the Void Monster
  • Fixed sky rivers causing premature ejection
  • Fixed entrance to one of the new CC dimension structures
  • Inspection Crystals now work on almost all multiblock structures, not just casting and ritual tables
  • Fixed blown weak repeaters being unbreakable
  • Fixed crashes with Tame Wisps
  • Fixed handbook TOC page background
  • Vents will no longer fire unless surrounded by loaded chunks, to prevent them from loading chunks
  • Fixed handbook TOC page background
  • Added missing lodestone block recipe
  • Scythes can now take CC Inventory Insertion enchantment
  • Added heat ripple shader
  • Jet engine now has nozzle glow
  • Jet engine now always displays temperature
  • Redesigned Fractionator GUI
  • Fractionator now takes liquid ethanol (same amount per mB of jet fuel)
  • Fractionator now takes small amounts of pink dye
  • Fixed crafting patterns behaving badly in weird edge cases like no-longer-registered items and being moved while the GUI is open
  • Fixed Blast Furnace "leave one item" behavior not working for "crafting" type recipes
  • Bedrock armor now protects against machine-collision damage
  • Fixed spawner controller having insane spawn rates
  • Fixed sandstone (bypass) pipe connectivity logic
  • Fixed Transducer chat clearing being dependent on serverside config
  • Added config to control water duplication/free production rate
  • Mob harvester range is now power-dependent, up to 6m (from 3)
  • Added option to change IC2 blaze powder compressor recipe to prevent feedback exploit with the grinder
  • Lava Smeltery can now be made faster with pyrotheum
  • Added a dramatic new shader effect
  • Fixed clientside void monster chat spam
  • Void monster now has a weak gravitational effect
  • Fixed empty areas in clouds being treated as opaque for render culling
  • Fixed entrance to one of the new dimension structures sometimes being blocked by glass
  • Fixed the same structure being broken into pieces
  • Added some helpful worldgen around the same structure
  • Fixed bursts from Mana Booster sticking in the pool
  • Added logging for detecting cause of error when Ender Quarry mines some blocks
  • Ore entries now support a sorting index to control generation order
  • Fixed accidental dependency on ChromatiCraft
  • Fixed heavy water dimension config
  • Fixed crash with transducer on empty pipe
  • Fixed magnetizer gaining magnet upgrade when applying redstone upgrade
  • Kerosene now works in the Fuel Enhancer, in the exact same manner as BC fuel
  • Added noteblock sound to game load finish, for those who minimize during loading
  • Added "World Center" and "Expected World Size" configs, for tuning location-specific worldgen in mods (eg ChC and CaveControl)
  • Added more sensible handling for snow accumulation, not simple block opacity
  • Added AFK detection system
  • Added hooks to detect when spawners generate in structures, and to tag mobs spawned from those spawners
  • Added "collect all" control for inventory interaction (a la Factorio ctrl-click)
  • Changed custom leaf decay and growth handling
  • BiomePNG command now accepts seed arguments
  • Added "All but block" option to /blockreplace
  • Added command to dump items mapped to OreDictionary tags
  • Greatly expanded /bytecodeexec functionality
  • Added more granularity to village structure weights
  • Fixed addToIInv and similar functions inserting into player armor slots
  • Expanded BoP block handler
  • Rewrote vMC and OreDict recipe ItemStack fetching, now accepts more argument types (including BlockKey)
  • Fixed tree handling often underestimating tree size
  • Added option to make Ender Eyes not go to the portal room in strongholds
  • Added filtering for null sounds in SoundPitchEvent
  • Improved LuaBlock parser
  • Added handling for Natura clouds and sky checks
  • Added handling for RailCraft boilers
  • XML interface can now handle basic formatting (eg bold and italics)
  • Added BuildCraft blueprint from BlockArray encoder
  • Added direct callback-based hooks into vanilla structure loot
  • Added ability for ProgressiveRecursiveBreaker to pass through a set of blocks without affecting them
  • Greatly expanded ThaumCraft handling
  • Added Chisel handling
  • Fixed deadlock issue with /spawnmobs in void worlds
  • IC2 Rubber Logs are now recognized as farmable crops
  • Improved ME system handling substantially
  • Fixed "found invalid ME system" error
  • Added a system to streamline redstone handling in TileEntities
  • Improved FPS from alpha-test handling; removed related option
  • Added system to silence "resource not found in resource pack" errors
  • PlayerNBT command is no longer admin-only
  • Added command to clear all active ProgressiveRecursiveBreaker instances
  • StructureRenderer now supports rendering a subset of the structure semitransparent
  • LuaBlock now supports type lookups
  • Fixed BlockArray maxDepth being ignored
  • Expanded TinkerBlockHandler
  • Added an ASM-based framework to add NBT-persistent fields to other TileEntity classes
  • Redesigned LuaMethod system to solve some classloading issues
  • Added support for metadata-specific villager trades
  • Changed all block-type ItemStack constants in ReikaItemHelper (eg plank variants) to BlockKey objects
  • Added AdvRocketry atmosphere handling
  • Added IconLookupRegistry
  • Added option to generate strongholds in oceans
  • Redesigned stronghold arrangement and fixed spawns
  • Fixed some biome loading issues
  • Fixed old and serious bug with data being carried across worlds, causing memory leaks and generation problems
  • Heat lamps now work (weakly) on RailCraft boilers
  • Tile accelerators now work on IE multiblocks
  • Healing core now works on IC2 steam generator
  • Heat Relay now generates HU for IC2 machines
  • Range expander now works properly, and on more constructs, including the Item Collector
  • Added Enhanced Ender Eye, which has significant special powers
  • Added a new overworld structure
  • Added two new dimension puzzle structures
  • Dimension exiting is now different and far more interesting
  • Added mirrorstone
  • Added Spawner Inactivation Crystal
  • Added Illumination Gun
  • Added RF Pod
  • Added Mob Baiting ability
  • Added Consistent Efficiency enchantment
  • Added Examination Crystals (probe item)
  • Added Volume Definition Point
  • Added Physics Suspension Field (half-implemented "Hover pad" since 2016)
  • Added a second tier of crystal tank block, doubling capacity
  • Redesigned essentia relays, fixing quirks
  • Essentia relays now extend the "jar search and intake" range of an infusion altar
  • Area breaker can now read an area from landmark-type blocks
  • Crystal energy around pylons now...condenses on the blocks around them
  • Casting Delegate now supports recursive crafting and chained recipes
  • Added basic delegate-like construct far earlier game to alleviate crafting tedium
  • Structure pages in the lexicon for upgrade-type structures now highlight differences
  • Greatly improved Chromatic Enchanter, and added the ability for it to transfer enchants from an existing item
  • Added recipe to upgrade wooden repeaters into crystal ones
  • Wooden repeater end-of-life behavior is less punishing
  • Added a casting recipe to activate ExU division sigils
  • Added a mouseover overlay to the Lumen Wire to help identify modes
  • Lumen Flood and Cave Route Finder now can pathfind through doors, iron bars, and similar blocks
  • Redesigned and greatly improved Alloying Tank
  • Added dimension-tuning mechanic, and some related resource items
  • Redesigned knowledge entanglement system to be more practical
  • Added columnar mode to Transition Star
  • Transition star now supports chiselability
  • Repeater dashed-line connectivity helper is now more consistently displayed
  • Clarified a few GUIs
  • Added new explanatory lexicon entries
  • Fixed NBT tags causing casting delegate item-filtering to fail
  • Lumen Lamps can now be made into thin panels
  • Reduced odds of sudden kills from pylons queuing multiple attacks in short time spans
  • Fixed structure password displays being incorrect
  • TC Nodes plugged into the network now have more informational overlays and better behavior
  • Added missing lexicon data
  • Added an overlay to show focus crystal power on applicable constructs
  • Several GUIs - like the Aspect Former, Enchanter, and Spawner Programmer - now support letter-key searching
  • Ability completion now plays a sound and particles
  • Avolite now shows on the ReC magnetic ore finder
  • Fixed some CMEs with some constructs when broken
  • Significant progression path changes
  • Crystals now boost Enchantment Tables
  • Multitool, Ore Finding Pickaxe, and Ore Harvester can now be enchanted
  • Increased power of lumen tree fertilization
  • Infusion Ring now supports focus crystals
  • UA trade no longer accepts fragments
  • Lumen Tree now requires a small additional structure to send energy
  • Added a fifth tier of focus crystals
  • Added an indicator for focus crystal placement
  • Added Casting Structure Tuning
  • Repeaters are now slightly less efficient in rain
  • Persistence crystals are now targeted by the mineral extractor
  • Added config for TC node improvement speed when plugged into the crystal network
  • UAs now spawn properly in non-grass biomes
  • UAs can now be placed
  • Lumen pod spawns redesigned and far less luck-based
  • Firaxite now usable as furnace fuel, 3x coal
  • Fixed light opacity issues with cliffstone and its floating islands
  • Fixed RF radiator powering TE ducts
  • Luma flies now make chirping noises
  • Fluid relays now support dynamic pressure, for flow direction based on fluid content
  • Improved pylon interlinking system
  • Improved explosion shield particle display
  • Fixed incorrect crop handling packets for Aura Locus, resulting in missing bonemeal particle FX
  • Added a way for experienced players to bypass a repeater-related mistake
  • Fixed adjacency cores failing to apply their effects consistently
  • Fixed several issues related to stacking Casting Table crafting
  • Fixed casting stand hitbox, and resultant item-pop randomness
  • Crystal Furnace now handles ore drop counts properly
  • Fixed exploits with GT dusts and Crystal Furnace
  • Fixed sync issues with Locks and Keys doors
  • Added option to control meteor tower fire spawns on impact
  • Cleaned up particle spawner GUI
  • Fixed issues with water puzzle
  • Reduced collective aura sound stacking
  • Excavation star no longer works on end obsidian
  • Tweaked portal recipe
  • Fixed render glitch with enhanced lumen tree energy overlay
  • Aspect jar now requires a lumen chunk to upgrade it to be able to (directly) provide to an infusion altar
  • Split defensive glass recipe into two tiers
  • Pylon Compass now shows if pylons are broken
  • Several tools now require charging like the Purification Gem
  • Fixed travel path being finicky
  • Removed shards from Jungle Temple dispensers
  • Peace Broker ability now inactivates if the player violates the peace
  • Greatly increased multitool durability
  • Added a new recipe to the Coalescence Orchid
  • Village structures are now significantly rarer, and more biome-tailored
  • Cluster recipes now use the runes of their groups
  • Structure finder tool is now more obviously nonfunctional in the dimension
  • Shifting Maze Lock is now more flexible
  • Added protection against progression-related sound stacking
  • Added ability to add a rune to boost Avolite Beam damage
  • Some recipes are now more interesting to run
  • Changed color distribution in Rainbow Forest to look more natural, even in superflats
  • Lumen Turrets no longer cause aggro
  • Weakened Greatwood-tree spawners in Rainbow Forests
  • Fixed growth star recipe
  • Lumen flood no longer works in the dimension structures
  • Wooden repeater log types now slightly more restrictive
  • Ores with multiple block types support Weighted Random selection ("blockSet" param)
  • Made incorrectly-defined entries more obvious
  • Fixed tame wisp classloading crashes
  • Added tame minighast
  • Added tame luma flies
  • Added tame Ice Cores
  • Cleaned up code
  • Fixed tame magma cube rendering (of the uncoiling and springing)
  • Fixed tool being stackable
  • Added battery I/O tracker
  • Added Bundled Bus Latch (16-channel RS latch with bundled I/O)
  • Changed lava rock player damage values
  • Fixed bugs with Flux Crystals and placer items
  • Added option to make Flux Crystals require activation
  • Added option to prevent one rock type from generating over another
  • Modded loot tables are now supported (including TC village and Twilight Forest)
  • Added loot NEI handler
  • Items dropped by meteors are now indestructible
  • Added info tooltips to block items
  • Added lodestone block, which can function as a weak RF generator in the presence of redstone
  • Added graphite block, which acts as a moderator
  • Added ability to control dimension rules on the heavy water extractor
  • Fixed generator being clamped to 1.6GW for HP turbines
  • Tweaked heat pipe distribution
  • Gas Collector can now collect oxygen from the refrigeration unit
  • Electrolyzer now supports new recipes via LuaBlock
  • Oxygen now works in the heat exchanger, as a coolant (for use with heat pipes)
  • Removed direct power requirement from electrolyzer for salt electrolysis
  • Bedrock pick now comes with Fortune V built-in
  • Added VoidMetal railgun ammo
  • Fixed bugs with Block Filler and Liquid Spiller
  • Item Filter now can filter by class interfaces
  • Redesigned Obsidian Factory obsidian/stone/cobble behavior again; now temperature-based
  • Fixed fractionator transducer crash
  • Rearranged and updated handbook
  • Massively boosted hydrokinetic output in Streams
  • Reduced HSLA TiC tool mining speed
  • Mana gearboxes no longer waste mana if nearly full
  • Improved sprinkler damage handling
  • Fixed screwdriver client/server desync behavior
  • Screwdriver can now rotate blocks like TE caches and JABBA barrels
  • Fixed BC pipe connection logic on engines
  • Added Integrated Redstone Clock upgrade for AC engine and magnetizer
  • Redesigned and improved solar plants
  • Bedrock shovel on Soul sand can now drop soulful wax if installed
  • Rock melter can now melt dry ice into CO2 gas
  • Centrifuge can now extract seeds from grass (according to the seed drop tables)
  • Steam engines no longer explode if overheated but empty
  • Sandstone pipe can now be made to connect to other sandstone pipe by placing against it
  • Canola now follows vanilla wheat "cannot grow if blocked above" rule
  • Fixed exploit with rail recycling when RailCraft is installed
  • Custom LuaBlock recipes now support OreDict in the Grinder
  • Extractor comparator output is now bit-encoded per stage
  • Added permanent magnet upgrade for the magnetizer
  • Tweaked TiC smeltery/flake interaction
  • Fixed clutch redstone renderer in nonstandard orientations
  • Floodlight can now support a fresnel lens to give it a cone AoE
  • Grinder can now process Pam HC corn into corn flakes
  • Force field now affects players
  • Fixed gravel gun losing NBT on use
  • Added more dynamic void fog
  • Blocks near the monster become visibly corrupted
  • Fixed ElectriCraft TESRs being invisible
  • Fixed console error and missing FX for ritual table completion
  • Fixed broken reservoir texture
  • Fixed crash with TinkerSmelteryHandler
  • Fixed mod registrar lookup with unregistered items throwing exception
  • Fixed StackOverflow crash with AE and SlotEvent
  • Added Iterative Recurser object
  • Fixed crash with superflat generation of village structures
  • Fixed crash on dedicated server with ThaumCraft installed
  • Fixed Fan AOE
  • Fixed NEI crash if the TC loot bags have nonexistent items
  • Fixed crash with gated worktable recipes
  • Fixed crash with monster spawning
  • Improved failed-class metadata output
  • Fixed crashes on dedicated server
  • Fixed crash on dedicated server with ThaumCraft installed
  • Fixed XMLInterface crash
  • Fixed crash with handling of single-input shapeless recipes
  • Updated Framez API
  • Added concurrency options to MultiMap
  • Now allows null items in recipe inputs, which are mapped to empty slots
  • MT handler can now parse block (/* */) comments
  • IC2 powered item handler no longer has issues
  • Streamlined MIDI reader
  • Updated mod explosive handler
  • Merged biome, enchantment, and potion ID collision trackers
  • Fixed fortune handling on BlockTieredResource
  • Added TiC Smeltery Logic Handler
  • Fixed DyeHelper crash with non-dye items
  • Added Eximite and Meutoite to ModOreList
  • Fixed crash in TransvectorHandler
  • /bytecodeexec now notifies other Ops on a server
  • Added Lumen Clarifier
  • Up to four abilities can now be bound to "hotkeys" for rapid access
  • Blacklisted several boss mobs from the Spawner Reprogrammer
  • Fixed a GL layering issue with the minipylon
  • Fixed lag when mousing over a Crystal Orchestra that loaded a large MIDI
  • Adjacency cores now give off particles when functioning on a block
  • Upgraded Xmas effects
  • Lumen Turrets no longer attack Ball Lightning
  • Protection beacon no longer consumes energy as rapidly
  • Fixed "floating" liquid render in Alloying Tank
  • Fixed some rendering issues on geode ores
  • Crystals are now more expensive to fabricate
  • Fixed a progression dependency loop around "cores"
  • Updated ChocolateQuest handling
  • Fixed client crash when using the Aura Pouch after a lag spike
  • Fixed Inventory Insertion enchant collecting items it should not
  • Blacklisted pylons from Shard of Laputa
  • Tweaked Cold Lamp recipe
  • Fixed StackOverflow with linked player progression
  • Ritual Table now has completion FX
  • Fixed font in Ability Select GUI
  • Redesigned villager trades
  • UA trades now change in value depending on the running market price for UAs
  • Crystal Bees no longer have unobfuscated text when lacking progression
  • Fixed breaking of grass under glowing cracks
  • Particle Spawner can now use element symbols
  • Fixed accelerator handling on nested internal classes
  • Bezier Crystals now deal the correct damage type
  • Fixed interaction of floatstone boots with other forms of flight
  • Heat Lamp now works on TiC smelteries
  • Added another fragment regarding repeater upgrades
  • Added missing description for Capital Strike enchant
  • Fixed clientside explosions
  • Generator handbook entry updated
  • Fixed source tracking through ElC networks
  • Fixed a crash with Flux Crystals
  • EMPs are now more destructive to reactors
  • Fixed IC2 handling for recipes
  • Fixed exploit with overworld-nether reactors
  • Ammonia Turbines no longer excessively clamped by the Reactor Flywheel
  • Fixed - once and for all - fluid loss or duplication with the HP Turbine
  • Fixed crash with Steam blocks
  • Thorium cores no longer hiss prematurely
  • Friction heater now works on TiC smelteries
  • Fixed Grinder damage type and meat production
  • Fixed shaft junction sometimes not taking power from Power Bus
  • Fixed clientside gearbox ignition
  • GPR is no longer Y-locked
  • Updated APIs on screwdriver item
  • Fixed exploit with stacked buckets and reservoirs
  • Bedrock junctions will no longer accept bedrock upgrades
  • Upgraded protection dome renderers
  • Rewrote Angular Transducer code
  • Centrifuges now send players flying
  • Fixed Fertilizer getting "Free" cycles at high speeds
  • Livingrock gearboxes no longer accept lubricant
  • Rock Melter can now process GeoStrata lava rock
  • Vacuum power requirement is now customizable
  • Bedrock Armor and Gravel Gun now accept gating items like the Blast Furnace
  • Made fractionator more difficult to cheat
  • Fixed issues with bevel gear rotations
  • Redesigned solar plant functionality - can now handle multiple towers and is more stable
  • Upgraded and rewrote Pneumatic Item Pumps
  • Doubled Fuel-Powered engine fuel usage
  • Fixed "whitelist" option
  • Fixed a CME with monster spawning
  • Monster is now more...dangerous to powered armors
  • Updated EUHandler to better handle IC2 Classic - fixes explosions in RC and ElC
  • Fixed spurious matrix stack mismatch warnings when rendering SpriteSheet items that themselves rendered other SpriteSheet items
  • Fixed donator render causing major render errors with RC installed
  • Fixed dimension resetting on dedicated server
  • Fixed Data Tower crashes on dedicated server
  • Fixed Lumafly texture
  • Made Crystal Bee conditional product checks build caches more quickly
  • Fixed glow blocks showing names even without progression
  • Crystalline stone now is only worth 1 kuro in Transmutation Flame
  • Fixed crash with Meter
  • Off-state relays now disconnect paths for source counting logic
  • Induction Generators can no longer safely accept turbine-level power
  • Bedrock-junction upgrades no longer cause motors to fizz as if with too many sources
  • Making LiFBe now properly requires fluorite
  • Neutrons that go into CC world rifts and are not moved are no longer destroyed, instead passing through
  • Turbine Flywheel no longer voids steam
  • Fuel-powered engine now accepts fuel properly from RC pipes
  • Fixed Worktable recipe - for real
  • Moved angular transducer code to server
  • Fixed Borer GUI not updating properly
  • Off-state engines no longer count as sources towards the junction limits
  • Flamethrower turret now accepts several different fuels, including BC fuel, Forestry ethanol, and EiO rocket fuel - these affect damage, range, burn time, and more
  • Fixed bevel gears always reorienting on world load
  • Fixed Gas Turbine voiding afterburner upgrade if broken
  • Fixed turret aiming
  • Fixed GC detection in v20c compatibility code
  • XMLInterface is greatly expanded, and now supports fallbacks
  • Fixed CustomRecipeList not correctly parsing "ore
  • Fixed GL matrix stack overflow with rendereing multilayer items
  • /bytecodeexec now has a configured user whitelist in the DragonAPI config (this is a major permission to grant)
  • Added ChunkRequest event
  • Added Worldgen Profiler
  • Creation of flowers in the transmutation flame now costs some of the dye that flower makes (if any)
  • Fixed crystal orchestra MIDI loading indicator sound
  • Crystalline stone is now worth less in the transmutation flame
  • Transmutation Flame shard costs slightly increased
  • Fixed some bee special products never appearing (esp on the Polychromatic bee)
  • Made dimension reset more aggressive
  • Fixed Superbuild ability not using sufficient items or energy
  • Alpha Lore Tower now has more indications on it
  • Made lore towers look a bit more interesting
  • Data Crystal items now float in water
  • Improved crystal network LOS cache performance
  • Shielded cell recipe now uses UA fragments
  • Now capable of disabling vanilla ores if applicable
  • Fixed energy voiding and spawning bugs with world rifts and other sources in the RF cables
  • Fixed RF battery sometimes spawning power if feeding itself
  • No longer generates ore if CondensedOres can
  • Added a Simplex-noise generator option to rock generation
  • Rock generator pattern can now be selected in the config directly ("Banded" generator option thus deprecated)
  • Fixed a spurious error in the console without AE
  • Nuclear waste item entities now give more radiation
  • No longer generates ore if CondensedOres can
  • Reduced baitbox range for lag reasons
  • Firework machine silk touch effect replaced with infinity
  • Angular Transducer now shows operation time for applicable machines
  • Fixed inverted turret cannon aiming
  • Rewrote bevel gear internals
  • Bevel gear now tries to autodirect on placement
  • Fixed flywheels ignoring torque requirements when reading from junctions
  • Disconnected clutches no longer pass "power source" information
  • Fractionator now has a pressure mechanic (pressure is gained from torque); pressure influences production yield
  • Fixed hydrokinetics flickering when their water column receives a block update
  • Fixed worktable recipe
  • Changed ethanol furnace burn time from 2 to 5 items
  • Fixed massive network load on worldgen (or many other cases) from RC due to block change packets
  • More GalactiCraft compatibility in worldgen
  • OpenComputers compatibility upgraded, now allows for more refined access (with a config for the old behavior)
  • Removed log spam from smelting system
  • Now caches lack-of-internet status for up to 60 seconds, preventing repeated unnecessary attempts (slowing load times)
  • Fixed Ritual Table kicking players on dedicated server
  • Lava rock generator greatly improved - more stable, more performant, nicer generation
  • Fixed nuclear waste isotopes in creative inventory
  • Fixed Waste Storage console error spam
  • Fixed nuclear waste decay rate mixup
  • Fixed worktable recipe throwing errors for display in NEI and handbook
  • Updated handbook entry for ethanol
  • Fixed Smelting Replacement System throwing error with invalid recipes
  • Sanity checker no longer checks 'Spawnable List' parameter
  • Added LALT to KeyWatcher
  • Fixed Lumafly name displaying as if from a tag
  • Fixed crash with Immibis Microblocks, BC Compat, and NOT Botania
  • Fixed crash without Thaumic Horizons
  • Fixed crash on dedicated servers when most abilities were run
  • Fixed Smelting Replacement System conflicts with GregTech and Minetweaker
  • Fixed interaction between GenerationIntercept system and GalactiCraft (worldgen crash)
  • Added 'instanceof' operation to /bytecodeexec command
  • /bytecodeexec command can now write persistent 'programs' to be executed at a later date, or by other users
  • Fixed issue with MESystemEffect causing crashes with ME Security Terminals
  • Fixed /dragondonators command
  • Spritesheet-based Item Rendering System now supports alpha
  • Fixed vanilla/Forge bug where vanilla fluids counted as air for fluid density (and thus flow replacement) checks
  • Added "ENTER", "DELETE", "MINUS", "PLUS", "PRTSCN", and "PAUSE" keys to KeyWatcher
  • Mods can now specify custom keybinds via the config
  • Fixed another FastCraft ASM conflict
  • Added FireSpreadChance event
  • Added option to make biome humidity affect fire spread (3x in Nether, 2x in deserts/mesa, 1x in forests/plains/etc, 0.75x in jungle, 0.5x in ocean, swamp, etc)
  • Fixed snow cubes counting as soft blocks while layers did not
  • Added StatisticalRandom (self-biasing to ensure statistically-predicted averages)
  • Custom recipe classes should now be sortable
  • GregTech ore handler now includes ores from all variants and versions of GT
  • Fixed crash with Mana Booster
  • Fixed pylon compass overlay showing in non-pylon-containing dimensions
  • Luminous Cliffs Islands can now spawn another treat
  • Fixed possible freeze in lore puzzle
  • Floatstone can now be used as a beacon base
  • Added Superbuild ability
  • Added ItemCollection ability
  • Added AutoCollect enchantment
  • Autocollect replaces lure as the enchantment on excavation stars to collect drops
  • Fixed Knowledge Entanglement Pedestal
  • Added a fragment for ethereal luma
  • Ethereal Luma no longer sinks into/replaces water
  • Ethereal luma now flows a 15 blocks on ground (up from 7) but only 2 on liquids
  • Fixed fire (from lightning) causing casting to fail due to structure check failure
  • Fixed pylon turbo focus showing in lexicon for pylon structure, and sometimes generating with the pylon in world
  • Mineral Enricher tooltip now formats numbers better
  • Fixed Data Crystal copying process
  • Fixed Crystal Backpacks causing a crash if Forestry backpacks are disabled
  • Luminescent Sanctuary biome is a bit more...alive
  • Structure Keys are now able to be revisited in the lexicon
  • Elemental Stones now use StatisticalRandom, and thus should yield roughly equal numbers of all colors, even with small sample sizes
  • Fixed excessive numbers of Luma Fog in Luminous Cliffs
  • Meteor Tower now sets blocks on fire
  • Fixed some fluids rendering as fluid squares and some as buckets in the lexicon structure pages
  • Teleportation Pump now requires some fluid types to have been found in person first
  • Fixed armor-piercing enchantment not being applicable to bows
  • Fixed some ExU blocks being referenced when disabled but with ExU installed
  • Thaumic Horizons "synth" nodes no longer can be plugged into the crystal network
  • Fixed Alloying Tank render size flicker
  • Removing Energy Booster now properly resets TE dynamo I/O limits
  • Fixed Construction Mirror being able to build one too many blocks if inventory supply ran out
  • Fixed Enhanced Lumen Tree not growing past midway
  • Fixed Item Router spawning/deleting items
  • The linking tool now can only link matching Warp Glass (ie matching render settings)
  • Transition Star now uses Ruskea instead of Kitrino energy
  • Significantly improved ley line render performance
  • Turbocharged pylons now hit harder when attacking
  • Fixed crash with WarpNode generator
  • Fixed lumen streams causing nofly 'cheating' kick
  • Ores now show in NEI
  • Fixed RF cable reacting poorly to unloaded chunks
  • Fixed accidental MultiPart dependency
  • Fixed lava rock mostly-lava variant not dealing damage
  • Fixed NEI lookup crash for quicklime without IC2 installed
  • Fixed disagreement in required waste half-life for long-term storage
  • Thorium "Unprocessed" nuclear waste now requires two centrifuging steps
  • Neutron Reflectors no longer count as OC machines
  • Fixed long-term waste storage only allowing one stack of a given waste type
  • Shaft power buses can now chain (but not output) vertically
  • Obsidian Factory now allows the production of cobblestone and stone
  • Water/lava ratio now controls obsidian factory output
  • Sludge now needs to be 'purified' via centrifuging to make ethanol (compost byproduct)
  • Made grinder operation time slightly less (and halved required power for 1-tick operation)
  • Vacuum no longer accepts XP suction in tiny quantities to drain fractional (and rounded to 0) XP
  • Fixed ElC generator not accepting power from shaft power bus
  • EMP now has visual effects for discharge and damaged machines
  • EMP no longer destroys itself
  • Fixed crash with duplicate ores in the grinder (again)
  • Wind engine no longer requires high elevation
  • Wind engine now is more picky about clear air in front
  • Doubled wind engine torque and thus power output
  • CC healing core is now slower on RC gearboxes
  • Fixed Item Cannon dispatching extra items
  • Fixed liquid chroma rendering in reservoir
  • Grinder now only grinds canola if there is enough space for most of the produced lubricant
  • Fixed AutoCrafter functionality without an ME system
  • "BlastGate" config now works with the Worktable as well (or instead)
  • Angular Transducer now shows waterfall height for hydrokinetic
  • Fixed Deco Tank item rendering
  • Fixed fuel line connectivity on inverted engines
  • Centrifuge Recipe handler no longer accepts recipes with >9 output items
  • Worm Gear now has a ratio of 64 instead of 16
  • Redesigned Blast Furnace item input rules to make automation easier
  • Blast furnace input slots can now be locked to automation insertion
  • Blast furnace input slots can now be toggled to leave one item behind (think RailCraft rolling machine)
  • Tripled slimeball drop rate with Woodcutter
  • Empty jetpack no longer catches fire
  • Block Filler now overwrites fluid
  • Fixed CustomExtractorOres 'vanilla delegate' not working
  • Made GT handler version-specific
  • Added "Clear Particles" command
  • Fixed TiC block handler crashing without TiC installed
  • Fixed Particle system CME crash
  • Improved ChangePacket renderer
  • Improved FPS with lots of particles calculating collision physics
  • Lightning will no longer set the casting table on fire
  • Fixed tier-0 player delegates spamming errors
  • Player delegate now works on Chroma Collector
  • Fixed Area Breaker render offset
  • Fixed crash with Mana Booster without Botania installed
  • Fixed pendant potions constantly depleting on end of cycle
  • Reduced fertility seed particles
  • Fixed Casting Delegate repeater recipe filtering
  • Fixed mod-dependent progression entries always showing
  • Fixed crash with worldgen without ThaumCraft installed
  • Made LP turbines and steam require fewer block updates
  • Fixed crash with incomplete ElC-mode turbine generator
  • Fixed crash with GT6
  • Fixed AutoCrafter stalling with non-ME inventory sources
  • Fixed monster drops
  • Added GregTech ore handler
  • Made replacement smelting handler more clear when being given invalid inputs
  • Fixed TiC integration requiring the weapons module to be enabled
  • Fixed pylons generating with Energy Focal Points
  • Fixed some Mineral Extractor internal errors
  • Improved Mineral Extractor performance
  • Added recipe verification system, to avoid invalid casting recipes
  • Fixed missingtex for Aura Jets in hand
  • Increased EU battery throughput to 1M EU/t
  • Fixed accidental ElectriCraft dependency
  • Heavy water cells no longer boil, instead only moderating
  • Now handles many GT ores properly
  • Fixed friction heater not working with Transvector interfaces
  • Added hooks to prevent crashes if fluids are registered with null icons
  • IC2 Handler can now handle IC2 classic
  • ItemHashMap now properly tracks item stack size
  • Fixed crash in ItemHashMap lookups
  • ItemHashMap now supports NBT if chosen to do so
  • Replaced vanilla smelting registry for dramatic performance increase
  • Added Botania Block Handler
  • LuaBlock no longer cares about empty space on '{' or '}' lines
  • Fixed VillagerTradeEvent not firing
  • Redesigned EntityRenderingLoop dispatch; possibly now compatible with FastCraft culling
  • MultiMap now supports custom map implementation (eg TreeMap)
  • MT Handler now accepts "var" as well as "val" for variable declaration
  • Redesigned temperature effect system
  • MIDI Reader can now selectively read or ignore percussion (track 10)
  • Redesigned the field names of several ASM-added event methods; unified to a global PositionEvent system with common variable names
  • ScheduledEvents are now Side-sensitive, and can be paused
  • Added RunningAverage
  • Added CanSeeSky event
  • Expanded TiC, ThaumCraft, Myst, AppEng, IC2 handlers
  • Massively expanded capabilities and potential performance of MESystemReader; fixed several display issues
  • Mods can now register "ME System effects", which apply to all or some ME systems on a tick basis
  • Deprecated GenerationInterceptWorld; this was in hindsight a stupid idea
  • Added WorldGenInterceptionRegistry as a replacement for the above; register hooks like you would have to the above
  • Added ChunkPopulation event
  • WorldLocation now accepts delegate worlds for coordinate-specific calls, or where the cached world is potentially invalid
  • Renamed pregen command to avoid conflict with Mobius pregen
  • TileEntities now check redstone on placement
  • Split SetBlockEvent into Pre and Post, the former of which is cancelable
  • Massively expanded capability of BeeSpecies
  • Added system where client-only entities can elect to be culled
  • Fixed handling of non-3x3 recipes for some systems
  • Fixed accidental fluid unification
  • Entity "isHostile" checks are now much more performant
  • Cleaned up packet dispatch system, with clearer methods and less redundancy
  • Fixed chat handling for massive strings
  • Significant particle code improvements, including visibility culling and smarter method structure
  • Removal of AddParticleEvent due to performance reasons
  • Added lighting caching system
  • ProfileEvent is no longer a Forge event, but a callback system, for more performance
  • Improved NestedMap entry-removal performance, no more excessive calls to rebuildValues()
  • Added AngleMap
  • Added system to display block changes, block updates, and subchunk rerender calls ("chgpkt" client command)
  • Added TakeItem command for server admins
  • ByteCodeCommand no longer flushes stack on errored calls
  • SetBlockLight ASM patch made more FastCraft-compatible
  • Added hook into Render Frustrum
  • Fixed FarDespawnEvent not firing
  • Forestry recipe helper now reads Squeezer recipes
  • Redesigned internals of ChancedOutputList to allow for multiples of the same stack
  • TileEntityRenderEvent now is cancelable
  • Proportionality now supports segment-location determination
  • Improved and optimized Crystal Tank render
  • Ender TNT GUI no longer says "No such world"
  • Downsized Channeled Flow puzzle
  • Water Locks and Laser Effectors can now be rotated in both directions
  • Dimension cheating detection and reaction is now more aggressive
  • Added Structure Bypass panel system, to avoid needing to solve the same puzzle every new map
  • Crystal Furnace no longer duplicates GenDustry gene samples
  • Exploding repeaters now drop crystal dust
  • Added new recipes for ItemFabricator, and system for progression-dependent recipes
  • Added missing lexicon info
  • Significant Crystal Network performance improvements
  • Fixed some network pathfinding only working in one direction
  • Ley lines now only render if onscreen, to help with FPS
  • Added new progression caching and backup system (confirmed to work)
  • Fixed extreme ElementTagCompound calculation for GT items
  • Fixed Creature Sounding Star not costing energy
  • Progression tab in lexicon now shows accomplishment status in dependency tree
  • Etheral keys can now be copied
  • Changed a few recipes related to turbocharging of repeaters and pylons
  • Fixed yet more mod-dependent progression locks
  • Dimension will no longer reset if less than 60 seconds old
  • Added Persistence Crystals to Structure Field biome
  • Added Monument Field biome
  • Added Capital Strike enchantment, for killing boss mobs in few hits, at the cost of effectivity on normal mobs
  • Lumen Repeaters can now be placed sideways
  • Pylons can now be destabilized by outside...disturbances
  • Added indication for crystal broadcaster energy transfer
  • Pylon turbocharging ritual is now slightly more dangerous
  • Argia adjacency core now works to trigger crystal effects
  • Swapped some progression entries around to give a more natural progression
  • Greatly increased throughput of some endgame network blocks
  • Added new Crystal Bee types, related to Glowing Towers
  • Tweaked crystal bee breeding path
  • Crystal bees now have custom sprites
  • Massive improvement to crystal bee effects
  • Lumen Alvearies now support effect selection
  • Added many new Lumen Alveary Effects
  • Lumen Alvearies now have greatly improved performance
  • Fixed Tower particle direction
  • Replication star no longer causes inventory desync
  • Improved splash gun
  • Fixed UA spawning
  • Focus Crystal progression is now optional
  • Transposition Gate and Transmutation Flame particles no longer contribute to particle limit
  • Rebalanced transmutation flame
  • Fixed Casting Stands having client-only items left after autocasting is complete
  • Crystal Furnace now yields more XP/chroma for some recipes
  • Chromatic Enchanter can now put soulbound on the CC lexicon
  • Scissorweed now works on Botania mystical flowers
  • Added "backspace" button to Crystal Orchestra
  • Added Warp Node system
  • Crystal Orchestra MIDI size limit is now configurable
  • Added Fake Sky
  • Added Lumen Launch ability
  • Added several new MystCraft pages and instabilities
  • Crystal network pathfinding is marginally more intelligent
  • Some ChromatiCraft enchantments are now progression-specific
  • Dispensers can now fire Splash, Chain, and Vacuum Guns
  • Pylon Compass now works in the Aura Pouch
  • CTRL now allows movement fine-tuning in Transposition Gate GUI
  • Rainbow Leaves are now prettier
  • Lighted Leaves no longer spam block updates
  • Reduced Lumen Tree shard yield
  • Ritual Table now requires connectivity to all colors to draw; cannot draw one at a time from different networks
  • Health boost ability now properly stacks with TiC and others
  • Health boost is now multiplicative, with a maximum of 6x
  • Fixed Health Boost sync
  • Redesigned health boost bar
  • Added recipe for crystal groups using charged shards
  • Hover Star no longer requires floatstone
  • Health Leech and Water Strider abilities are now cheaper and earlier in mod progression
  • Greatly improved worldgen performance in Nether and CC dimension
  • Item Distribution Node now gets faster with more connections, and can be placed in any direction
  • RF Distributor no longer sends energy to IE wires
  • Lexicon now shows construct lumen consumption
  • Elemental Harvester and Item Fabricator now respond to redstone
  • Alloying tank is now much more user-friendly and can stack recipes
  • Fixed several broken Casting Deleate behaviors
  • Casting Delegate now uses more specific recipe IDs between client and server
  • Chromatic Enchanter no longer shows Minechem "coated" enchants
  • Implemented Enhanced Ambient Lumen Distributor Pedestal
  • Lumen Trees now grow leaves at 95% full, not 100%
  • Implemented Protection Core
  • Added Explosion Shield
  • Healing Core now decalcifies IC2 water boilers
  • Redesigned Mineral Extractor
  • UAs are now harmful to ME systems containing them
  • Added Corrosion-Resistant Crystal Cell
  • Added Progression-Linking system
  • Christmas Textures now show for a longer period of time
  • Durability Leech now works on all weapons
  • Casting Delegate can now select recipes via the CC lexicon
  • Fixed Luminous Cliffs causing repeating worldgen
  • Casting Table can now empty all stands if sneak-right-clicked with an empty hand
  • Fixed UA trade not working
  • Added Aura Visualization Crystals
  • Redstone Pod recipe now makes 2
  • Fixed CC village structure error spam when loading a world
  • Aura Ivy generation should cause less worldgen spillage
  • Elemental Harvester can now harvest Sugar Cane
  • Nuggets now count as 1/10th of an ingot for Transmutation Flame
  • Toggling Aura Locus PvP now clears its hostile player list
  • Added Mana Booster
  • Optimized Lumen Tree halo in TESR
  • EntityFloatingSeedsFX is now much less computationally intensive
  • Crystal Network connected TC nodes now grow faster
  • Chromatic Enchanter can now be controlled with OC/CC
  • Ender Crystal items can now carry as many items as desired
  • Subterranean Route Finder paths are now easier to remove
  • Luma Fog are now much more aggressive if attacked
  • Luminous Cliffs partial-glow trees can now be grown
  • Floatstone can now be silk-touched
  • Adjacency upgrades now work on Relay-powered tiles
  • Pylon compass now shows all data about pylon state (linked, turbocharged, etc)
  • Tweaked some recipes
  • Added a drone-to-princess bee recipe
  • JourneyMap waypoints are now ignored if disabled
  • Fixed Lumen Pod generation
  • Added Freeze Lamp
  • Fixed EU battery spawning power
  • Motors can no longer be placed vertically adjacent due to new cooling fins
  • EU Battery now outputs to comparators
  • Added Luma Wire ProjectRed integration
  • Added "Spiral", "Fan", and "Mossy" rock shape variants
  • Flux crystals will now attempt to push RF downwards if given a redstone signal
  • Meteors now destroy Natura clouds
  • Added (optional) Fast Neutron and neutron moderation system
  • Turbine Generator now interfaces with ElectriCraft wires
  • Waste storage tiles now attempt to stack waste
  • Heat pipes no longer connect to HTGRs
  • Fixed Solenoid Hub animation breaking after days
  • Added recipe to make IC2 distilled water from RC low-pressure water
  • Nuclear waste is now dangerous to have in ME systems
  • Steam lines are now transparent to neutrons
  • Fixed Uranium Processor not being tile acceleratable
  • Fixed jetpack+chestplate losing upgrades
  • Added Flamethrower Turret
  • Added more flake melting in TiC smeltery
  • Improved Item Filter
  • EMPs are now more dangerous
  • Fixed magnetizer stacking behavior
  • Added more drop processor recipes
  • Fixed AutoCrafter exploits
  • Improved AutoCrafter ME performance
  • Fixed BaitBox on Blazes
  • Buffed hydrokinetic power output in streams
  • Spillways can now harvest water from falling columns
  • Redesigned force field render
  • Added ability to be stupid and wasteful when making HSLA
  • Added some new achievements
  • Void Monsters now...interact with jet engine
  • Fixed sawdust duplication exploit with GregTech
  • Bedrock armor now prevents cactus/oreberry damage
  • Fixed some ECU behavior
  • Fixed EnergyToPower converter engines consuming too much energy
  • Improved PulseJet HSLA yield
  • Added ability for AutoBreeder to breed TF animals
  • Bedrock coils now require spring steel
  • EnergyToPower converter engines can now be controlled with OC/CC
  • Centrifuge can now handle most Forestry squeezer recipes
  • Centrifuge can now handle Automagy phials of enchanting
  • Fixed Silver Iodide cannon chat spam with modded sawdust
  • Cold liquids in reservoir are now dangerous
  • Idle-comparator behavior on machines now occurs even without power
  • Redesigned and improved sprinklers
  • Fixed ethereal type mobs damaging solar mirrors
  • Fixed spawner controller not working without nearby players
  • Fixed Fan AABB rendering
  • Bedrock pick now preserves special spawner data
  • Fixed server crash with Gatling Gun rounds
  • Tweaked some recipe temperatures to strengthen progression
  • Added Bundled-Cable ME Extractor
  • Buffed fan on cooling fins
  • Cooling fins now cool IC2 reactors, equivalent to 4 reactor heat exchangers (at 100% efficiency, temperature dependent)
  • Added command to plot territories to more easily see distribution
  • Fixed overlap detection
  • Added config to disable interdimensional /gototerritory
  • Added new Halloween behavior
  • Fixed some cases of clientside or long-distance void monsters
  • Added a new Forestry interaction
  • Entities in lava-material fluids no longer catch fire unless the fluid temperature is equal or greater to that of lava
  • Removed built-in control rod temperature sensing; CPU remote now can link either control rods or fuel cores for the same purpose
  • HF and Chlorine gas can now be placed in world with a liquid spiller
  • Fixed issue with some mods attempting to tick entities during worldgen causing a crash
  • Fixed update checker caching an error state and crashing
  • Fixed ColoredLights ASM conflict
  • Fixed issue with loading Villagers
  • Adding missing lexicon descriptions
  • Fixed splash gun ignoring server PvP setting
  • Fixed Luminous cliffs gravel gen
  • Fixed Redstone Pod recipe not displaying
  • Fixed Ritual table only partially "eating" right clicks
  • Lumen Lamps now have an "invert" option
  • Fixed bucketability of everfluid
  • Inventory GUI key no longer closes the Crystal Orchestra GUI
  • Reduced TC integration infusion recipe instability to avoid crash
  • Fixed Elemental Sonar not showing symbols at close range
  • Fixed teleportation pump draining already-drained liquid
  • Range Expander now works on Lumen Lamp controller
  • Added 60kB limit to Crystal Orchestra MIDI loading
  • Released ASM patch into Climate Control (to allow for CC biome generation); effectively updates his handler
  • Using someone else's tool is now...dangerous
  • Added a new growable lamp
  • Added a new TC aspect (related to the above and other mysterious constructs)
  • Fixed repeater lamp drops
  • Improved Aurora rendering
  • Blacklisted CC dimension from Tardis Mod
  • Fixed some tool ownership issues
  • Added option to change biome edge blending, for performance at the cost of nice worldgen
  • Added wireless charge pad
  • Added some code to attempt to fix decoupled or deactivated wireless connections
  • Disallowed stairs and slabs as covers for Partial Bounds blocks
  • Fixed meteors unloading and playing their sounds again
  • Fixed turbine generator not caring about turbine direction
  • Increased minimum toroid charge to function to 2.5 kV
  • Control rods now act as temperature sensors
  • Added Heat Pipe
  • Tweaked solar plant integration
  • Added toggleability for jetpack glider function
  • Fixed sprinkler not drawing water from bedrock pipes
  • TiC smeltery can now melt RC iron and gold flakes
  • Fixed shafts through portals....again
  • Fixed Shaft Power bus state persistence
  • Added new BlastGate entries
  • Turret weapons now have a dedicated DamageSource
  • Fixed pipe client/server fluid transfer disagreement
  • Added more clear pump fail state
  • Fixed French-language crash
  • Fixed more Autocrafter issues
  • Fixed some tiles not connecting to bedrock pipes
  • Fixed chain/belt hubs
  • Fixed flywheel crash
  • Added Block Polygonizer (modified Marching Cubes)
  • Added Radiant Fissures dimension biome
  • Added Lumen Restoration potion effect
  • Flux crystals no longer lose their data on reload
  • Fixed crash with IC2 classic
  • Fixed using a bed having a CritterPet dependency
  • Fixed crash on load without global config
  • Fixed sodium variant of solar tower
  • Ensured jar manifests load correctly
  • Added retrogen capability
  • Added EntityDecreaseAirEvent
  • Added 3D noise generation
  • Fixed some item collation bugs
  • Added various color (sky, water, etc) events
  • Added lava-from-fire event
  • Added LightCalculation event
  • Added debugging commands using bytecode-style stack execution
  • Added BlockBounds
  • Added BlockSpreadEvent
  • Added BlockTillEvent
  • Fixed ItemEffectRender event
  • Fixed TileEntity redstone handling
  • Added latency-detection command
  • Fixed fog from Respiration IV and up
  • Added fill-inventory command
  • Fixed issues with ItemCollection and persistent not-in-world inventories
  • Added GrassSustainCrop event
  • Added some GenLayer events
  • Added ChunkGen event
  • Improved FindBiome command
  • Added BlockInfo command
  • Added Tainted Trees to ModWoodList
  • Generalized the LuaBlock system
  • Added Villager Trade event
  • Greatly expanded Forestry genetics handling
  • Added capability for player-specific Villager trades
  • Added hooks for mods to register custom climate-region-sized biomes (like vanilla jungles and mega taigas)
  • Improved AE Fuzzy handling
  • ASM handling is now more version-specific
  • Added cooldown for "IDs will always be supported" message
  • Fixed some AABB handling
  • Changed system to use LuaBlock; more per-biome configurability
  • Added control for generation of ravines and caves in superflat worlds
  • Added Lore (credit to Nezraddin for texts)
  • Added new overworld structures and rendering to existing structures (related to the above)
  • Added new dimension structure
  • Added new dimension worldgen
  • Added Luminous Cliffs Overworld biome; Ethereal Luma now only generates in this biome
  • Added Focus Crystals (including actually-obtainable Exquisite ones)
  • Added Unknown Artefacts (and related effects on technology and Villagers)
  • Added LuaBlock support for custom Casting Table and Chroma Alloying recipes
  • Added Multi Builder
  • Added Redstone Pod
  • Added Bezier Crystals
  • Tile Accelerators now work on IC2 reactors
  • Structures now generate more evenly
  • Fixed exploits with Transmuation Flame
  • Added Function Relay
  • Reduced Aspect Former cost
  • Added Chroma Alloy Crafter
  • Changed some recipes to be less painful
  • Excavation wand now spreads on stairs
  • Spawner Reprogrammer can now modify other spawner parameters (eg activation range)
  • Added Lumen Burn inventory functionality
  • Added Lumen Flood ability
  • Added Matter Dissolution ability
  • Fixed ability gating
  • Fixed Location warp glitchiness
  • Location warp ability can now read minimap waypoints
  • Fixed Casting Delegate on non-3x3 basic recipes (eg shaped Crystalline Stone)
  • Improved Piercing Gaze ability
  • Pylon Compass now shows Power Crystals (mostly)
  • Finished Fluxmaker
  • Added missing lexicon info
  • Added missing thaumonomicon info
  • Condensed CC wand caps to one page
  • Greatly increased CC Thaumcraft recipe difficulty and risk
  • Chromatic Enchanter now works on backpacks and Focus/Ichor pouches
  • Added floating relays
  • Added Cave Pathfinder
  • Added repeater lamps
  • Fixed clientside ability effects for other players in SMP
  • Added upgrade structure to Ambient Lumen Distributor
  • Added block exchanger and player substitute cores
  • Crystal Orchestra now supports local MIDIs
  • Crystal Orchestra can now be plugged into the crystal network
  • Increased repeater throughput
  • Changed throughput and loss mechanics
  • Fixed some mod dependency issues
  • Carpenter blocks no longer block Loot Chests
  • ME Distributor GUI is now more clear
  • Fixed FPS lag with Fluid Radiator
  • Added new Item Fabricator recipes
  • Fixed fortune on dye leaves
  • Excavation star can now be enchanted with Flame I to leave light behind
  • TC Nodes generated in Rainbow Forests can no longer be dark or pure, but are bigger and brighter to compensate
  • Changed early lumen harnessing progression path
  • Added Creature Sounding Star
  • Ethereal Luma no longer causes fog or screen color effects
  • Added Armor Piercing enchantment
  • Redstone now disables Chroma Collectors
  • Fixed some item energy mappings
  • Increased cloaking tower range to 128 from 32
  • Buckets now work on the Enchantment Decomposer
  • Crystal Broadcaster no longer requires orthogonal connection, but requires clear air around
  • Crystal Broadcaster can now be turbocharged
  • Rainbow and Ender Forests can now generate villages
  • Added Structure Finder tool
  • Reach Boost ability now allows for scaling and increased distance
  • Item stands can no longer be interacted with while a recipe is active
  • Added Offline Mode warning
  • Multiaura repeaters are now less efficient if directly connected to pylons
  • Crystal Furnace now multiplies TC Native Ore clusters by an additional factor of two
  • Item Stands will no longer accept Lexicons
  • Village structures are now more biome-specific
  • Fixed Lumen Repeater recipe giving back broken buckets
  • Lumen Alveary no longer can have multiple units in one alveary
  • Fixed Area Breaker range DIV/0 error
  • Added auto-generating example
  • Added retrogen parameter
  • Added modifiable base file
  • Added Tame magma cubes
  • Tweaked tame mob AI and follow behavior
  • Slimes are now controllable when riding
  • Tamed mobs can now be leashed
  • Fixed serverside crash with tame silverfish
  • Beds now work near tame mobs
  • Added more info tooltips for batteries
  • Changed graphene battery to use an emerald block
  • Changed network calculation to fix 'stuck' values
  • Added silicon-aluminum alloy to Azulant Battery
  • Added Redstone Interrupt
  • Finished Block Reader
  • Fixed NPE with redstone pump over a non-fluid block
  • Block Breakers no longer attempt to break liquids
  • Block breakers now drop snow from snow
  • Added Luminous Crystal
  • Added Glowing Vines
  • Added Flux Crystals
  • Added Partial-Bounds block
  • Added some new configs for worldgen frequency
  • Smoke Vents now decrease air
  • Moved rock to its own creative tab
  • Made Banded Generator more realistic
  • Fixed skeleton type-by-dimension enforcement
  • Fixed freeze in some sky worlds
  • Fixed some sound code
  • Magnetic pipes are now transparent to neutrons
  • Fixed injector multiblock glitch
  • Fixed extreme lag from flowing corium
  • Expanded handbook entry on shielding
  • Fixed canister type returns when draining machines manually
  • Added functionality for custom recipes specified in the configs with LuaBlock
  • Added new shears functionality
  • Bedrock breaker now makes directional slices; cutting is now more realistic
  • Fixed autocrafter exploits
  • Added clay->clay ball grinder recipe
  • Compactors are now solid on all sides except the front
  • Added some alternate languages
  • Fixed nonfunctional Terraformer BC integration
  • Fixed some issues with the Item Pump
  • Fixed some hitbox issues (eg Reservoir)
  • Conversion engines now show redstone state in the GUI
  • Added Spillway
  • Doubled hydrokinetic torque from Streams
  • Bedrock pipe now accepts all fluids
  • Expanded Item Filter functionality with new Class matching and blacklist slots
  • TC Bedrock Helmet of Revealing recipe now works with any enchantment/upgrade mix, and keeps said data
  • Added handheld piston
  • Crafting pattern now can specify slot limits
  • Added missing handbook data
  • Redesigned and buffed sprinklers, which now also work on Growthcraft Apples
  • Sneaking now resets spring boot step assist
  • Expanded Drop Processor functionality
  • Added NEI handler for drop processor
  • ECU now will filter valid fuels based on the engine type on top (if any)
  • Added slime sapling -> slimeball and chaff recipe
  • Bedrock pick is now faster on bookshelves
  • Changed flour grinder recipe to only give 3
  • Steel axe is now faster on leaves
  • Extractor GUI now indicates drill type
  • Added Gatling Turret
  • Added ComputerCraft/OpenComputers afterburner control for the Gas Turbine
  • GPR now shows slice coordinate
  • Fixed some GPR colors
  • Fixed filling station empty container behavior
  • Slightly reduced required temperature for Flux Stability upgrade
  • Fixed fractionator not requiring all ingredients
  • Added "teleport to territory center if not in territory" command (configurable)
  • Reduced CPU load from dedicated logging thread
  • Greatly buffed monster difficulty in combat
  • Overhauled renderer to increase eldritch effect
  • Made monster more ominous in other ways
  • Added system to add custom monster drops through LuaBlock configs and/or codeside API
  • Fixed registered size of Greatwood and Silverwood
  • Fixed Item Fabricator crash when trying to fabricate impossible fluids
  • Miasma is now placeable
  • Fixed router nodes dropping the wrong type
  • Added some missing handbook info
  • Added some handbook info
  • Blast Glass now stops neutrons
  • Fixed handbook tab labels
  • Made some temperature behavior more consistent
  • Fixed MystCraft dependency of Ground Hydrator
  • Fixed RailGun exploit breaking some blocks
  • Fixed the location of an achievement
  • Fixed accidental dependence on AgriCraft (ModCropList)
  • Made MekTools handler more failure-resistant
  • Fixed MekTools detection for Pulse Jet armor and tool recycling
  • Fixed config matching system "holding a grudge" against players
  • Redesigned TileEntity redstone checking system to greatly improve performance and syncing
  • Fixed Beam AABB code
  • Fixed Mekanism Tool handler
  • Fixed Genetic Insight not showing Pristine status of princesses
  • Added a system to restore lost progress
  • Added fabrication recipes for Blizz, Blitz, and Basalz rods
  • Added a new biome to the registry (not worldgen yet)
  • Fixed Transition star on tiered ores
  • Fixed Crystal Bee products being given at times when they should not
  • Fixed crash when Forestry present but with backpacks disabled
  • Essentia Relays can no longer pull and push from the same location
  • Fixed new structure not generating an exit on completion
  • Slippery bee can now detect AgriCraft canola
  • Added ItemEffectRender event
  • Fixed config matching system
  • Stopped sending packets to fake players
  • ChancedOutputList can now support chances over 100%
  • Expanded Forestry Bee handling
  • Fixed MystCraft handling
  • LuaReadTank now returns fluid internal registry name as well as previous values
  • Reduced ModOreList registered drop rate for Certus from 3 to 2
  • Added EnderLookAggro event
  • Fixed ParticleEntity spawn detection
  • Greatly improved GuiPainter performance
  • Adjusted biome humidity parsing
  • NEIIntercept can now hook into WAILA mouseover-lookup
  • Expanded TiC tool handling
  • Patched fluid renderer to allow fluids more control over in-world rendering
  • Made PotionID cap fix more tolerant of other mods having the same patch
  • Added config to make mobs not target players for 10s after logging into a world
  • Added config to make rain make crops grow faster if exposed to it
  • Added getUUID command
  • Chat helper can now handle very long strings, splitting them as necessary
  • Increased registered size of TF trees in ModWoodList
  • Added FarmlandTrample event
  • Added HarvestLevel event
  • Added ItemStackUpdate event
  • Added SlotClick event
  • Added MemoryUsage command
  • FilledBlockArray can now be NBT-sensitive
  • Fixed BiomeID+128 issue preventing spawn of some mutated biomes (eg Ice Spikes)
  • Fixed TickScheduler again
  • Added SheepShear event
  • Redesigned ASM system to be more easily expandable
  • Added Lumen Stream
  • Added Lumen Alveary Booster
  • Added Item Distribution Node
  • Added Fluid Link Anchor
  • Added Avolite Ore
  • Changed some recipes to use avolite
  • Added Avolite Lamps
  • Added Avolite Defence Beam
  • Added PlaceStructure command
  • Added Chromastone TiC tools
  • Added MystCraft Page Extractor
  • Added Transposition Gate
  • Added Floatstone boots
  • Added Lifecycle Acceleration Frame
  • Added Scissorweed
  • Added a new dimension puzzle structure type
  • Added Recall Tablet
  • Added Sparkling Sand, Dirt, Stone and other block variants
  • Added Sparkling Sands biome to dimension
  • Added Ethereal Luma
  • Fixed Ritual Table granting some abilities too early
  • Fixed Lumen Turrets killing wisps causing packet errors
  • Made info fragment usage more clear
  • Finished Transmutation Flame
  • Added Crystal Forestry Backpacks
  • Fixed some issues with Shifting Maze
  • Genetic Insight no longer analyzes bees, but instead displays genes directly
  • Added Progression Caching system
  • Added Relay Filter
  • Fixed repeater turbocharging being gated too late in progression
  • Added Item Fabricator recipes for Ender and Nether shards
  • Added Item Fabricator recipes for Soul and Life shards
  • Added Item Fabricator recipe for Primordial Pearl
  • Added Item Fabricator recipe for Gaia Spirit
  • Fixed Aspect Former GUI
  • Tile Accelerators no longer work on Bee Housings except to accelerate lifecycles
  • Added some missing lexicon entries
  • Essentia Relays will now try to fill labelled jars
  • Added Air Miner enchantment
  • Added Enhanced Utility enchantment
  • Added Submergence enchantment
  • Added Reposession enchantment
  • Fixed shard brewing effects
  • Greatly improved Biome Painter GUI performance
  • Added Safe Mode to biome painter (will only replace biome it was placed in)
  • Fixed Excavation star spreading logic
  • Redesigned Biome FX, removed config since no longer render-intensive
  • Fixed Mineral Enricher crash and tier error
  • Added Omni Mode to Item Inserter
  • Blacklisted DE dragon from Spawner Reprogrammer
  • Lumen trees will no longer supply power if almost empty
  • Pylons will no longer attempt to generate above Y 255
  • Added API hook to blacklist enchantments from the Chromatic Enchanter
  • Relay Source can now be upgraded
  • Automation now properly harvests crystal blooms
  • Fixed Monument Completion Ritual camera screwups when View Bobbing is enabled
  • Made MultiChromatic rune recipe give 4x output
  • Changed Potion Crystal recipe
  • Tripled Elemental Farmer recipe output
  • Elemental Stones can now boost liquid chroma
  • Crystal Tanks now interact with comparators
  • Fixed Heat Lamps on RC engines
  • Made World Shift cheaper
  • Fixed Sonic Blast interaction with blast resistance
  • Gaining progress now makes a sound
  • Item Fabricator can now make fluids
  • Added "Cycling color" option to Particle Spawner
  • Reduced lag from high-load relay sources
  • Item Stand item-spreading is now player-specific
  • Lumen Trees can now be fertilized
  • Crystals are now more common in Rainbow Forests
  • Peace broker mechanics reworked; more reliable, but also nullified if the player attacks a mob they "made peace" with
  • Added receive and transmit range for crystal network tiles to the lexicon
  • Fixed Rainbow Trees causing crashes if on fire without MystCraft installed
  • Added ore-overlay mode to Ore-Finding pickaxe
  • Lexicons now spawn as rare dungeon loot
  • Enchantment value now affects cost in the Chromatic Enchanter
  • End and Home keys can now scroll through the Ritual Table GUI
  • Ley lines and relays can now go through many types of glasses
  • Added fragment about CC enchants
  • Crystals now render better in water
  • Fixed extreme exploit with Heat Relay
  • Buffed pylon damage to 1/4 of health
  • Fixed some crafting behaviors
  • Pylons can now spawn in Mesa biomes
  • Crystal Blooms now have several varieties per color
  • Fixed Wireless Source
  • Aura Locus now works on sugarcane
  • Spiders now flip out if the rider drags them with a jetpack
  • Pets now teleport to players as necessary
  • Added fuse
  • Fixed Lua wire interface
  • Fixed block breaker refiring on chunk load
  • Reduced lava rock spawn
  • Added a rock backpack for Forestry
  • Fixed LgC breaking Villager trading and breeding
  • Fixed clientside impacts
  • Fixed generator EU connectivity
  • Fixed toroid ClassCast on improper or unusual reactor designs
  • Fixed corium block duplication exploit
  • Added Block Filler
  • Liquid spiller now requires power
  • Added Integrated Gearbox Upgrade
  • Iron scrap can now be melted in the TiC smeltery
  • Charcoal can now be used to make HSLA
  • Fixed Apiarist upgrade on bedrock armor
  • TNT Targeting tool now works for Block Cannon
  • Fixed Block Cannon
  • Fixed Heat ray spawning clientside TNT
  • Nerfed Slippery Bee
  • Fixed exploit with underpowered friction heaters
  • Drop processor now can process MystCraft folders
  • Fixed grinder giving >64 output items
  • Crystallizer can now freeze all molten metals into ingots
  • Pulse jet can now recycle most mods' armor and tools, including Bronze, Thaumium and dark steel
  • Made flywheels spin down faster when driving converter engines
  • Scythes can now remove weeds from AgC crops
  • Added visor upgrade to Bedrock Helmet
  • Fixed upgrades with Bedrock Helmet of Revealing
  • Scythes do more damage when used as a weapon
  • Added some more handbook info on shaft-portal interactions and engine muffling
  • Redesigned DPA
  • Refrigeration unit now gives more dry ice
  • Improved Item Cannon
  • Added flower > dye grinding recipes
  • Added NEI handler for fuel enhancer
  • Baitbox can now incubate eggs
  • Bedrock armor now nerfs DE damage
  • Spring boots prevent farmland trampling
  • Redesigned and improved Igniter
  • Fixed Woodcutter StackOverflow issues
  • Item Pump can now inject patterns into AE interfaces
  • Added Magnetizer API
  • Centrifuging clay now gives silicon
  • Fixed loading territories trying to send packets during server boot
  • Added "Allow fire spread" flag to territories
  • Added Transvector Interface Handling
  • Fixed TickScheduler (again)
  • Added hook to allow blocks to render as submerge
  • Added FireSpread event
  • Fixed Chunk Gen Command
  • Fixed FluidHashMap keySet() ClassCastException crash
  • Fixed Pig Zombie aggro spread
  • Fixed some biome identification
  • Expanded Forestry handler
  • Expanded IC2 Handler
  • Added Vive detection
  • Fixed village structure sign orientation
  • Fixed RenderBlockAtPos event with Optifine
  • Reverted use of MystCraft API for identifying Myst ages (due to a crash in his code)
  • Agricraft weeds now drop tall grass when autoharvested
  • Redesigned Shifting Maze
  • Item Inserter can now be toggled to consume the last item in the slot
  • Relay power can now go through World Rifts
  • Wireless source now requests energy
  • Increased Aspect Former lumen capacity
  • Fixed TiC Oreberry bushes not appearing in Matter Phase
  • Made Power Crystals faster and more interesting to craft
  • Fixed suffocation damage when in Matter Phase
  • Made Protection Beacon give off particles
  • Added some missing ThaumCraft aspects
  • Fixed Ball Lightning movement jitter
  • Eating too many Chroma Berries too quickly is now detrimental
  • Fixed dimension flare spawns
  • Enhanced Casting Tables are now more interesting
  • Fixed Lumen Leaves fragment dependency loop
  • Added Ocean Crystals
  • Lava rock is now a heat source for RotaryCraft
  • Electrolyzer can now take in power from any side
  • Fixed Solar Heat Exchanger not outputting to RC pipes
  • Added Soil Hydrator
  • Added Item Filter
  • Clay can now be centrifuged
  • Made reservoir fluid renderer smoother
  • Aerosolizer and Defoliator now accept Chlorine as poison
  • Improved Van De Graaff behavior
  • Added more Pulse Jet recycling recipes
  • Fixed converter engines duplicating coolant
  • Fixed Shaft Junction issues
  • Fixed TickScheduler error caused by v14c fix
  • Expanded MystCraft page helpers
  • Added TileEntityUpdate event
  • Non-numeric IDs (where not valid) now trigger a StupidIDException
  • Added Area Breaker
  • Genetic Insight can now see AgriCraft genes
  • Added missing Wireless Transmitter render and recipe
  • Fixed adjacency upgrade redstone reception
  • Fixed Aura Jet inventory rendering
  • Fixed ItemTieredResource crash (lumenite item)
  • Manipulator can now debug bee conditional products
  • Dye Tree page no longer required for MystCraft age Rainbow Forests to have trees
  • Fixed lumen leaves fragment appearing too early
  • Podzol is now in the ItemMagicRegistry and Item Fabricator
  • Fixed Fluid Distributor serverside NoSuchMethodError
  • Fixed Crystal Tree gen (should be less derpy now)
  • Iridescent Archipelago arches are now 50% rarer (and the biome is thus less laggy to generate)
  • Fixed Sodium Boilers spawning liquid when spreading among multiple blocks
  • Fixed a solar NPE
  • AE Fuzzy should now work with partially depleted fuel
  • Fixed solar water-to-sodium exchanger exploit
  • Fixed some handbook errors
  • Fixed an achievement location conflict
  • Sanity checker now checks dungeon loot
  • Fixed TickScheduler CME
  • Fixed Forge version requirement
  • Draconium ore is now registered as two items per ore
  • Added new lexicon data
  • Made some casting recipes more convenient
  • Applied Hotbars now accounts for DualHotbar
  • Added a new ore
  • Fixed some rendering depth issues
  • Fixed Meteor tower structure display in lexicon
  • Nether Sky Rivers can now be obtained as a MystCraft page
  • Fixed a wand cap resource crash
  • Fixed RF cable crash
  • Fixed more achievement spam
  • Heavily optimized solar plant
  • Fixed more achievement spam
  • Crafting patterns can now be put in a crafting grid to clear them
  • Fixed Extractor ore conflict issue
  • Solar plant can now be upgraded with ReC expansion parts to take molten sodium, and optionally export hot molten sodium; both tiers of upgrade dramatically increase power output
  • Fixed XP Collation console printout
  • Fixed Patreon registry NPE
  • Matter Phase can no longer go through the Nether Roof
  • Dying now resets saved lexicon GUI
  • Fixed village generation not clearing area
  • Fixed missing bucket slot for Teleportation Pump
  • Fixed RF cable errors
  • Fixed lava rock generation (?)
  • Fixed achievement spam
  • Fixed achievement spam
  • Added new flag to world.setBlock() '8' for not causing lighting updates (Note
  • Updated FastCraft detection and handling to FastCraft 1.23
  • Added SpawnerCheck event
  • Added XPUpdate event
  • Added option to collate XP like items do in vanilla
  • Fixed BiomeMap Mesa submutation detection
  • BasicAEInterface can now handle dynamic power requirements
  • Added Village Building framework
  • Fixed item colors not being applied for ItemRenderType other than INVENTORY
  • Additional player rendering no longer renders when player is invisible
  • Expanded IC2 Handler
  • Donator listings are now fetched from file instead of hardcoded
  • Hash checking can now be overriden by a mod if desired
  • Fixed some recipe handling
  • Added all seeds to a collective OreDict tag
  • MESystemReader can now handle security terminals
  • Fixed laser puzzle serverside issues
  • Guardian stone can now be configured to ignore certain item-action combinations (like right-clicking on portals)
  • Void monster no longer renders for Piercing Vision
  • Piercing vision no longer renders mobs in spawners
  • Fixed monument completion ritual timing on laggy servers
  • Completed Nether generation
  • Added new village structures
  • Some recipes are now more costly to automate
  • Some pylon-type recipes can now be "stacked" to save time
  • Added a rune to Enchantment Decomposer recipe
  • High-tier adjacency upgrades are now progress-gated
  • Added Karmir and Vadali adjacency upgrades
  • Implemented Zambarau and Kuro Adjacency Upgrades
  • Removed last vestiges of the old "augment" system
  • Made mineral extractor much more costly
  • Added new dimension worldgen
  • Broadcasting of Dimension join sound is now a config option
  • Fixed serious exploit with Item Mover
  • Further optimized crystal network
  • Fixed errant lumen cap behavior for high-progress players
  • ME distributor now consumes much more AE energy when active
  • Fixed some progress requiring relog to sync and update
  • Fixed and improved MultiAura repeater appearance and color behavior
  • Fixed Ritual Table NoSuchElementException for Matter Phase
  • Synchronized dimension ThreadedGenerators
  • Fixed pylons generating in trees(?)
  • Storage crystal recipes now take more time based on tier
  • Fixed info HUD crashing when mining tiered ores
  • Progress popup duration is now configurable
  • Fixed some particle render errors
  • Fixed some depth masking issues
  • Fixed NEI turbocharged repeater lookup
  • Fixed random "tooltip" NBT tag
  • Fixed a number of dimension exploits
  • Fixed Ender Crystal fire
  • Fixed Crystal Bee effects becoming obnoxious
  • Void cell is now formattable
  • Added config to allow World Shift to move TileEntities
  • Made dimension music puzzle easier
  • Structure difficulty setting now affects laser puzzle
  • Made 3D Maze more interesting and less monotonous
  • Pylon turbocharging now requires a clear ring, and is somewhat more dangerous
  • Nerfed Energy Booster on IC2 reactors
  • Fixed repeater surge kicking players on dedicated server
  • Doubled Enchanter chroma capacity
  • Fixed Item stand spreading behavior
  • Leaving the dimension now resets VoxelMap cache
  • Greatly improved Crystal Tank render performance
  • Enlarged Structure Field biome, and gave a distinct coloration
  • Made Radiant Gem recipe faster
  • Fixed dimension weather renderer
  • Hugely optimized and improved dimension sky renderer
  • Enlarged Lumen Repeater reception range
  • RC Blast Glass and ExU clear glass are now transparent to Ley Lines
  • Item Collector range is now configurable in GUI
  • Added Fluid Distributor
  • Fixed some break particles
  • Purification crystal can now charge faster in some cases
  • Added TC aspects to Elemental Stones
  • Portal blocks are now SneakPop
  • Fixed pick block on Adjacency Upgrades
  • Tiered plant gen is now dimension-modulated
  • Meteor tower impact sounds now attenuate with distance
  • High-tier recipes can no longer be made in worlds without pylons
  • Fixed /chromaprog behavior
  • Gaia Spirits and Primordial Pearls can now be made in the Item Fabricator
  • Fixed some NBT-related NPEs for some items during casting or in the GUI
  • Discharge Gun now enchantable with Power and Area Strike
  • Fixed hostile crystal effects in overworld
  • Added "Raw" bee to Kurauri bee production
  • Buffed Aura Locus
  • Made Desert Burrows rarer
  • Added Superconductor EU cable
  • Added EU battery (note
  • Fixed Particle filter stacking
  • Added Lava Rock
  • Spent fuel now gets pushed to waste slots if possible
  • HTGR cores now feed TRISO pellets continuously
  • Fixed missing Corium texture
  • Fixed Heat Exchanger sync issues
  • Fixed Uranium Processor generating HF without fluorite
  • Fixed spent fuel containers intercepting neutrons
  • Fixed CPU behavior
  • Fixed Sodium Boiler piping behavior
  • Fixed grinder handling when ores are registered to conflicting OreDict tags
  • Enhanced ExtractAPI
  • Fan can now be upgraded with a diffuser to enlarge AOE
  • Fixed AutoCrafter stackoverflow issues
  • Fixed centrifuge handling for items which generate >9 outputs
  • Drop Processor can now process IC2 scrapboxes
  • Fixed Shaft Power bus issues
  • Added achievement for using the Worktable
  • Autocrafter now gives mode feedback
  • IC2-converter generator now has built-in limits
  • EMP is now more powerful against players wearing powered armor
  • Can now function if only present serverside
  • Added config to increase or decrease health, attack damage, and regen rate
  • @Injectable now can detect inherited methods for implementation verification
  • Fixed empty-string Access Transformer registration
  • Fixed extreme heat relay exploits
  • Removed augments
  • Fixed World Rift OC dependency
  • Ritual table no longer recognizes enhanced structure unless enhanced
  • Slowed Mineral Extractor, but enabled Tile Accelerators
  • Fixed Meteor Tower render glitch
  • Fixed some particle rendering
  • Fixed insane "ding" noises from Zambarau
  • Fixed some structure display naming issues
  • Fixed void reed drops and shears exploit
  • Added Signal Timer
  • Fixed Particle Filter on dedicated servers
  • Fixed chat message duplication
  • Added Structure Export capability
  • Added ItemNBT command
  • Made TAB-debug key configurable
  • Added client-specific config system
  • Fixed thorium and pitchblende dimension registration
  • Rewrote MC particle engine to handle large numbers of particles much more performantly
  • Particle limit now configurable (MC default is 4000)
  • Updated Factorization handler
  • Expanded RailCraft handler
  • Added Chisel Team chisel compatibility (?)
  • ProgressiveRecursiveBreaker now propagates breaks to its player's hunger and statistics
  • Fixed TC warp handling
  • Greatly expanded NBT handling
  • Fixed MT handler mixing up protection types
  • Bee species are no longer all in their own branch
  • Fixed potential infinite loop in forcing spawner spawn cycles (fixes Bedrock pickaxe freeze since 1.5.2)
  • Fixed FilledBlockArray empty and multi handling
  • Added ClientLogout event
  • Added AddParticle event
  • Fixed resource pack loading in reverse order
  • Added Simplex Noise generator (credit to KdotJPG for the algorithm)
  • Fixed EnderIO liquid XP handling
  • Forestry centrifuge handling now takes stack size into account
  • Added BeeHelper
  • SoundCategory EnumMap crash now triggers an InstallationException
  • Added capability for glowing regions on player skins
  • Improved recipe sanity checking
  • Added RevolvedPattern
  • Added CommandOwner command
  • Forced ocean biomes to have high humidity
  • Fixed FindTiles command
  • Overhauled dimension
  • Fixed Java 8 and GC issue; JVM argument no longer required
  • Added Meteor Tower
  • Item Fabricator can now make Primordial Pearls
  • Fixed portal rejection and acceptance behavior
  • Overhauled crystal bees, added new bees, added more documentation
  • Fixed shielding stone rendering glitch
  • Improved Aspect Former (and made more expensive)
  • Fixed particle spawner GUI
  • Fixed Ruzova/Telum mapping
  • Redesigned Tile Accelerator, now "Adjacency Core" with a type for each color - block ID changed
  • World Rift now carries OpenComputers connectivity
  • Added a new dimension puzzle
  • Fixed enchantment decomposer GUI crash
  • Fixed upgraded repeaters not recognizing enhanced structure on place
  • Fixed missing texture particles when breaking Tiered Ore
  • Made drawing Vis from a pylon 18.75x more expensive
  • Made Chromastone wand caps two times as expensive
  • Quadrupled Crystal Cell storage capacity
  • Crystal and Pure hives now drop 90% ignoble bees
  • Fixed portal always causing block updates
  • Chromastone now requires Chroma Alloy, not gold
  • Changed Aura Cleaner energy cost
  • Greatly reduced Lumen Wire particle load
  • Fixed Item Inserter being able to be bound to a location multiple times
  • Expanded Protection Beacon Y range
  • Fixed Essentia Relays
  • Fixed Aspect Jar
  • Added core of thrown gem item (not implemented)
  • Fixed some issues with ME Hotbar
  • Changed some turbocharging-related recipes
  • Added some new overlay info
  • Ritual Table is now upgradeable
  • Added Alpha Fade option to particle system (and Particle Spawner)
  • Fixed some link tool behavior
  • Added Genetic Insight ability
  • Slightly reduced Cave Crystal bounding box
  • Boosted ether berry effect
  • Increased pylon ball lightning spawns
  • Redstone signals now disable repeaters and the Particle Spawner
  • Added texture for Fertility Aura
  • Made Matter Phase have sound
  • Fixed Enhanced Transferrence XP collection
  • Fixed Lumen Repeaters glitching on being broken and placed
  • Reshuffled ability progression
  • Fixed casting delegate NBT matching
  • Relay source is now more dynamic
  • Fixed Sky Ember not burning TF darkwood
  • Fixed player element buffer cap sometimes shrinking beyond the energy storage
  • Biome Painter GUI now can show center and grid
  • Creative lexicon no longer needs progression
  • Made shimmering sapling dungeon loot much rarer
  • Fixed abilities being removed every tick if missing progression
  • Aura Jet now more interesting
  • Fixed lumen relay render glitch
  • Harmonized rune and crystalline stone hardness
  • Made World rift recipe use more sensible shards
  • Made Luminescent Battery more expensive
  • RF Battery storage increased to 60 TRF
  • Added particle filter
  • Fixed chat messages being clientside
  • Fixed Thermal Monitor
  • Gas vents now explode in fire and lava
  • Fixed trail alpha clipping
  • Fixed Uranium Processor not treating stages independently
  • Fixed World Rifts not carrying Magnetic Pipe charge
  • Fixed Toroid chunk loading
  • Fixed incorrect preheater fuel consumption
  • Fixed crash with activated Fluorite
  • Added new achievements
  • Hazmat suit now protects against IC2 radiation
  • Greatly increased radiation cleaner water capacity and usage
  • Bedrock shears no longer drop tree-type dye leaf blocks
  • Fixed Rock Melter aerotheum/petrotheum mixup
  • Added "meta wildcard" sneak behavior to scythes
  • Added Drop Processor
  • Redesigned Friction heater API
  • Fixed rain checks
  • Added new achievements
  • Magnetostatics, Pneumatic Engines, Electric Motors, and Steam Turbines now keep energy and coolant when broken
  • Added missing empty variant of some things to creative
  • Fixed Extractor not processing custom ores
  • AutoCrafter can no longer craft items into themselves
  • Added recipe for Flux Stability upgrade if ReC is not installed
  • Cobblestone can now be made into End Stone in the Liquefaction Machine
  • Fixed render culling water
  • MESystemReader can now support NBT matching or ignoring
  • SpawnMobs command can now handle entities with spaces in their names (use "_")
  • File hash comparison is now disableable in config
  • Fixed PlayerAPI compatibility (finally)
  • Made ASMConflictException more useful
  • Added PlayerHasItem and RemovePlayerItem events
  • Classes being ASMed will be output to the MC directory if ASM fails, for aid in debugging
  • ME Inventory ability now extends to Construction and Transition Stars
  • Added a rune to Aura Pouch recipe
  • Added "Home" and "End" capabilities to Casting Delegate GUI
  • Particle Spawner can now have its settings copied
  • Fixed a relay rendering bug
  • Item Inserter can no longer be used to power manual machines
  • Fixed another Lumen Repeater serverside crash
  • Fixed freshly crafted Lumen Repeaters failing immediately
  • Bedrock pickaxe now breaks EiO facades much more rapidly
  • Maybe fixed more PlayerAPI incompatibility
  • Fixed ItemMatch NBT behavior
  • Fixed Location Warp spawning nether portals
  • Redesigned lumen tile tooltip
  • Added missing localization
  • Added "Cancel" button to Casting Delegate
  • Added TC aspects for pendants
  • Increased minimum Lumen Beacon range
  • Fixed Lumen Repeater crash
  • Waste ducts are now the only thing that can transport liquid nuclear waste
  • Breeder neutrons no longer trigger thorium fission
  • Fixed fuel enhancer crash
  • Moved recycling to worktable
  • Jet engine failure more dramatic
  • Added LivingFarDespawn event
  • Maybe fixed PlayerAPI incompatibility
  • Fixed update notification appearing on dimension change
  • Admins bypassing permissions for mining machines is now configurable
  • Use of HashMap for SoundCategory is now a config option
  • Added lexicon data for new content
  • Fixed Piercing Gaze ability not being gated properly
  • Abilities are now lost if their required progression is lost (eg command)
  • Matter phase now resets on death
  • Possibly fixed PlayerAPI incompatibility
  • HUD info now renders on top of everything else
  • Reworked energy-use progression slightly
  • Added icons to denote required power type (ley line, relay, crystal, etc) for blocks
  • Fragment loading crash no longer says "notify Reika" unless it is a core fragment; mod interaction ones point to the relevant mod
  • Modified Terrain Crystals
  • Fixed AppleCore-triggered fertilization crash with saplings(?)
  • Fixed crystal comb registration
  • Fixed particle spawner GUI kick
  • Vacuum Gun now obeys permissions
  • Enlarged Ritual Table GUI
  • Fixed Ruskea shards not working in Crystal Brewery
  • Item Collector now stores filters when broken
  • Fixed NPE with ItemStand stack spreading
  • Made dimension core melodies more variable
  • Fixed WorldGenFissure crash
  • Added recipe for waste duct
  • Fixed Thorium core waste feeding
  • Fixed Thorium cores not connecting to fuel lines
  • Aluminum dust ore-dict is now a config option
  • Fixed AppleCore-triggered fertilization crash with canola(?)
  • Fixed Mob Harvester mobs despawning
  • Fixed ore-dict and recipe interaction that triggers a GT crash
  • Expanded Wind and Hydro engine render AABBs
  • Fuel line can now carry Molten Fuel Salts
  • Fixed ItemMatch depending on ChromatiCraft
  • "Gas" and hydrocarbon fluid types are now recognized as flammable
  • Fixed ME inventory unification crash
  • Changed player element buffer cap mechanics
  • Breaking power crystals now damages the pylon
  • Fixed Discharge Gun localization
  • Fixed Discharge gun sounds
  • Fixed Essentia Relay particles
  • Fixed Item Inserter particle aim
  • Added Thorium Reactor handbook data
  • Fixed Chinese localizations crashing
  • Greatly expanded particle motion control
  • Greatly expanded ASM handling
  • Fixed day time measurement only being 10 minutes long
  • Redesigned mob-to-color mapping
  • Fixed Mystcraft page handling
  • Mod files now compare client/server hash to detect mismatches
  • Added ItemSizeText Event
  • Added PostItemUseEvent
  • Added EntityRenderEvent
  • Added Environment Sanity Checking
  • Fixed CoreContainer sync behavior
  • Configs can now be reloaded by command
  • Added Chisel Handling
  • BlockArray recursive methods now support extraSpread like ProgressiveRecursiveBreaker
  • Fixed FilledBlockArray multicheck
  • ImagedGuiButton now supports auxiliary icon rendering
  • Redesigned packet type "update"
  • Fixed SoundCategory keybinding crash
  • SensitiveItemRegistry can now prevent recipes from adding the items within
  • Expanded Twilight Forest handler
  • Redesigned LuaGetSlot LuaMethod
  • Added EnderIO liquid XP handling
  • Updated ICBM support
  • Added Mekanism IGasItem support
  • Added GetMouseOver event
  • Added GetPlayerLook event
  • Added RenderBlockAtPos event
  • Added HotbarKeyEvent
  • Added KeepInvEvent
  • Fixed ProgressiveRecursiveBreaker attempting to silk touch some blocks
  • Added option to disable hotbar swapping
  • Sound enums now support preloading
  • Added easier item lookup
  • Changed most case behavior to use English localization
  • BoP Maple woods is no longer treated as a snow biome
  • Expanded RailCraft handler
  • Added functionality to expand on CrashReports
  • Added Thermos support
  • Fixed NestedMap size()
  • Fixed sound attenuation behavior
  • Added many nuclear Isotopes
  • Greatly expanded very endgame
  • Added Penetrating Gaze ability
  • Added Matter Phase ability
  • Added Passive Draw ability
  • Added KeepInventory ability
  • Added ME/Inventory unification ability
  • Added Fertility Aura ability
  • Added Kill Aura gun
  • Redesigned monument completion ritual
  • Fixed MystCraft pages not working
  • Added new MystCraft instability effects
  • Element buffer now warns players as the charge drops
  • Ball lightnings are now more common
  • Crystal furnace can now make food and charcoal more cheaply
  • Added Lumen Wire
  • Fixed nether bypass sometimes glitching with BoP vines
  • Overlays should now overlay minimaps
  • Repeaters can now be "extra" turbocharged with structure upgrades
  • Added Particle Spawner
  • Added Purification Crystal
  • Added anti-attenuation gem
  • Item Casting Stands can now split stacks (shift click with empty hand to "cache")
  • Relay tiles now keep their energy when broken
  • Added Enchantment Decomposer
  • Fixed some flower effects
  • Fixed Aura Jets being nonsolid
  • Excavation star now spreads more permissively if sneaking
  • Fixed reach boost accelerating player mining speed with wet feet
  • Enhanced Transferrence now collects XP
  • Fertility Bloom can now be planted on farmland
  • Improved pendant performance
  • Streamlined ItemElementCalculator
  • Fixed relay renderer
  • Enchanter can now apply Power and Sharpness X
  • Fixed Coalescence Orchid occasional chat erroring
  • Fixed Casting Table behavior with stack sizes over 64
  • Fixed ritual table behavior
  • Fixed Pylon Energy Focus repeatedly damaging its parent pylon
  • Added Terrain Crystals to the dimension (in progress)
  • Pylon cache now validates on server load
  • Ley lines now support variable radius
  • Redesigned lexicon energy cost display
  • Added Lumen Repeater (cheap early repeater)
  • Redesigned midgame progression
  • Pylon energy is now available earlier-game for some applications
  • Player buffer wheel now shows fractions nonlinearly
  • Lumen Tree can now be boosted with a structure upgrade
  • Protection beacon now requires its structure
  • Expanded Progression command
  • Made high-tier abilities much more expensive
  • Made portal rift more expensive
  • Changed repeater turbocharging recipe
  • Repeater turbocharging is now documented in the lexicon
  • Power crystals are now more expensive
  • Void cell now uses unenergized void core
  • Pylon energy focus dramatically more expensive
  • Dimension structures much less cheatable
  • Fixed Cellular Automata structure
  • Fixed Shifting Maze structure
  • Redesigned texture sheets
  • Ethereal Barrier now has "auto" mode
  • Fixed Guardian stone crystal star exploit
  • Improved crystalline stone rendering; can now glow in the dark; connected textures optional
  • Hugely improved Void Rift performance
  • Fixed inventory warp shift-click crash
  • Fixed "sliding" GUIs sometimes sticking at very low FPS
  • Ore harvester now inherits diamond harvest level
  • Excavation star can no longer spread on a dimension's main stone type
  • Player element buffer capacity now increases upon completing the dimension
  • Player lumen suction efficiency now increases upon completing the dimension
  • Doubled protection beacon range
  • Unturbocharging a pylon can now destroy power crystals
  • Fixed dimension fissures generating through some structures' air
  • Sandy burrows can no longer generate in water
  • Added Defensive Glass
  • Added Luma Beans
  • Added Turbo Root
  • Fixed Lua compatbility
  • Block Breakers now obey SemiUnbreakable
  • Fixed Opal coloring
  • Finished Thorium Reactors
  • Tritium Lamps now have a 2-month lifespan
  • Fixed UF6 achievement trigger
  • Fixed heater GUI
  • Fixed chat being cleared at times
  • Removed charcoal-to-coke recipe
  • Rock Melter can now melt solid ender blocks
  • Changed magnetostatic power curve to fix unintentionally high efficiency; RF costs are now almost 2x higher
  • Fixed bedrock sword breaking Mekanism gas items
  • Jetpack now interacts with flammable liquids
  • Fixed reservoir consuming buckets
  • Fuel Enhancer is no longer BC-dependent
  • Improved Obsidian Factory renderer
  • Redesigned Fractionator slots and automation
  • Halved AC engine magnetization duration
  • Extractor now supports CustomExtractLoader properly
  • Expanded entity-in-reservoir behavior
  • Patched vanilla biomeID+128 behavior to only use proper biomes
  • Biome ID +/- 128 conflict no longer exists
  • Modified recipe handling, now properly logs when invalid recipes are registered
  • ProgressiveRecursiveBreaker no longer drops some technical blocks
  • Added PlayerNBT Command
  • Added several events around attack and aggro behavior
  • Added EnderAttackTPEvent
  • Added Enchantment registration system
  • Made crystal furnaces cheaper
  • Each color of pylon now has a custom death message
  • Portal recipe now uses Chromastone
  • Energized core recipes now use gunpowder instead of firework stars
  • Flower recipes now use OreDict leaves
  • Added Ender Lock enchantment
  • Added Aggro Mask enchantment
  • Added Durability Leech enchantment
  • Bonuses for charged crystal powered devices now substantially increase energy usage
  • Runes are no longer explodable in the dimension
  • Fixed dimension structures self-destructing
  • Heat Lily no longer burns items
  • Element bulbs now generate on higher leaves
  • Fixed crash when disabling Biome FX
  • Heat lily makes Coalescence Orchid produce smoothstone instead of cobble
  • Fixed Casting Table restart behavior if output is full
  • Biome Painter can now make rainbow forests
  • Upgraded dimension monument
  • Fixed some dimension structure generation issues
  • Fixed renderers for upwards-facing tiles
  • Fixed some top textures for some items
  • Fixed NEI Fermenter crash
  • Fixed Borer crash
  • Fixed AgriCraft Canola handling
  • Added Config server-client match enforcement capability
  • Dropped items now know who dropped them
  • PlayerInteractEvent events are now dispatched to the client
  • Fixed KCauldron BlockTickEvent ASM crash
  • Added AddCraftingEvent
  • Added AddSmeltingEvent
  • Added MusicType event
  • Added End and Nether seed events
  • Added Lightmap Event
  • Added Modular Logger
  • Added checks for recipes registered in preinit
  • Improved ProgressiveRecursiveBreaker performance
  • ProgressiveRecursiveBreaker now fires events
  • Fixed interaction with ProgressiveRecursiveBreaker and BlockTieredResource
  • Expanded KeyWatcher key list
  • Improved and redesigned BlockReplaceCommand
  • Added EntityCount command
  • Improved FindBiome command
  • Added FindThread command
  • Added SpawnMobs command
  • Fixed ItemSpawner crashing on invalid spawners
  • FilledBlockArray MultiCheck can now support AirCheck
  • Added NestedMap
  • TileEntityCache is now chunk-sorted
  • Added more particle control capabilities
  • Made WeightedRandom more customizable
  • Improved RayTracer logic
  • LCONTROL is now the "Show all model parts" key, instead of TAB
  • Fixed "Violates Contract" crash in ItemStack comparator
  • Fixed some plant viability checking
  • Added ability to add custom sound categories
  • Expanded Entity registration capabilities
  • Expanded Forestry genetics handling
  • NEIIntercept now obeys NEI settings
  • Fixed MystCraft handling
  • Expanded ThaumCraft handling
  • ForestryRecipeHelper no longer crashes when fails
  • Fixed ModWoodList TF Darkwood and BOP Trees
  • Added BiomeMap command
  • Added PopulateMinimap (also works as a pregenerator) command
  • Fixed crash with ItemHashMap.getFromInventory()
  • Greatly reduced texture memory usage
  • Added ChatEvent
  • Expanded LoggingFilters
  • Fixed thrown potions not giving correct effects if modded items
  • Added RayTrace event
  • Added EnchantmentCollisionTracker
  • BiomeCollisionTracker now checks the +/- 128 ID issue
  • Fixed BlockTieredResource drops sometimes appearing inside blocks and phasing up to the surface
  • Added option to filter out insignificant "Can't keep up!" messages
  • Expanded BoP block handling
  • Greatly improved crystal network performance
  • Redesigned /chromaprog command
  • Fixed progress gain chat crashing dedicated servers
  • Changed Elemental Sonar display slightly
  • Added more crafting granularity
  • Added new flower worldgen and uses in recipes
  • Added Redecorate command
  • Tweaked Casting Room structure
  • Redesigned chroma-related progression
  • Pylon Compass now shows rough distances
  • Fixed some casting recipes not completing correctly
  • Music Trigger blocks are now craftable
  • Renamed all "Wand" tools to "Star"
  • Stars are now enchantable in the casting table
  • Added lexicon descriptions
  • Added Sky Ember ability
  • Added Sky Strike ability
  • Added Essentia Relay
  • Added Item Inserter
  • Animated and improved several textures
  • Storage crystals are now more expensive
  • Heat lamps are now cheaper and can be made of multiple materials
  • Redesigned crystal particle effects
  • Dimension entry sound now only broadcasts on the first time the player enters
  • Fixed Crystal Tank crash with multiple controllers
  • Dimension music now has its own sound slider
  • Crystalline stone can now be smelted back into smooth
  • In-world crafting now checks required progression
  • Fixed N/N pages display in the lexicon fragment GUI showing too many possible pages
  • Fixed Ender Crystal renderer
  • Fragment recovery now uses the OreDict for ink
  • Improved progress web display in lexicon
  • Fixed extreme FPS issues in Biome Painter GUI
  • Added crystal cell
  • Improved Ore-Finding pick range
  • Excavation star now spreads across redstone ore properly
  • Greatly improved Crystal Bee genetics and resource production
  • Fixed Aspect/Element conversion
  • Added two new ThaumCraft aspects
  • Fixed Void cell not rendering properly
  • Added Crystal Furnace NEI handler
  • Improved Crystal Furnace
  • Fixed severe lag issue with Nodes plugged into the crystal network
  • Fixed aspect jar not working
  • Aspect jars can now be knocked over
  • Improved subterranean illuminator
  • Fixed Chunkloading freeze with Mineral Extractor
  • Mineral extractor is now gated after the dimension
  • Desert structures are now more balanced
  • Chroma collector can now be used by all owners
  • Increased Lumen Beacon range to 4096
  • Fixed drawing from a pylon into a TC wand instantly emptying the pylon
  • Improved Chromatic Enchanter
  • Fixed Crystal Orchestra crystal location error
  • Multiblock casting is now OreDict-compliant
  • Added plant drop NEI handler
  • Partially implemented Transmutation Flame
  • The lexicon now checks progression for entries
  • Fixed Casting Delegate recipe skipping behavior
  • Relay source can now be powered with storage crystals
  • Fixed stars not working in creative without having energy
  • Improved Altar framerate
  • Added biome effects
  • Fixed loot chest inventory rendering
  • Improved mineral extractor render
  • Improved chromastone texture
  • Added manipulator dispenser action
  • Added framework for cooperative progression mechanic
  • Fixed pylon cache not refreshing properly
  • Improved Vacuum Gun
  • Casting Structure lexicon pages now show item stands
  • Fixed tiered resources not generating outside the overworld
  • Ley lines can no longer pass through non-clear blocks like liquids or bushes
  • Fixed pylon chunkloading behavior
  • Infusion stand now absorbs items on top of it
  • Added Coalescence Orchid
  • Added Reversion Lotus
  • Added Enrichment Vine
  • Added Fertility Bloom
  • Energized crystalline stone can now be created in the Item Fabricator
  • Improved Void Rift
  • Grinding crystals now give 18 shards
  • Vacuum gun now preserves TileEntity data
  • Lumen Turrets can now be upgraded
  • Rainbow trees can now only enlarge rainbow forests, not create them outright
  • Added API hooks to view Casting Recipes
  • Expanded HUD data
  • Added PrintCrystalNetwork command
  • World Floor can no longer be achieved improperly
  • Improved tier-zero magenta pendant
  • Added Defensive Glass
  • Added "Area Strike" enchantment
  • Fixed dye trees growing underwater
  • Reduced several tiered ore drop amounts
  • Fixed ThaumCraft recipes being too expensive to buy
  • Inventory Simulator no longer requires relay power
  • Fixed Crystal Fence /0 crash
  • Fixed crystal shrines not working properly
  • Structures now reopen if the player dies inside
  • Added some Nether generation
  • Fixed battery display in handbook
  • Fixed motor generator-overload check returning false positives
  • Added LuaMethod integration for CC/OC
  • Timer now can have asymmetric timings
  • Breakers now fire harvest events
  • Weather detector now requires sky view and has analog output
  • Changed opal color formula
  • Fixed vent blast resistance
  • Vents now explode if blocked while firing
  • Fixed bricks being too fast to mine
  • Fixed ice-in-nether patch (mod conflict)
  • Added Nether portal use sound option
  • Fixed ores generating in Skystone meteors
  • Partially implemented Thorium Reactor
  • Added nuclear waste pipe
  • Fixed clientside controller behavior
  • Fixed flywheel reorientation behavior
  • Fermenter NEI handler now accounts for Bee Yeast config option
  • Bee Yeast config now has more granularity
  • Added livingwood and livingrock gearboxes that use mana instead of lubricant, and heal over time if unpowered
  • Fixed centrifuge recipe sulfur dust output
  • Compactor now works on charcoal
  • Rock melter can now make petrotheum and aerotheum
  • Improved engine GUI fuel meter
  • Converter engines now use more energy on spinup
  • Added a config for harder converter unit recipes
  • Improved and fixed ground sprinkler
  • Fixed bedrock pipes not connecting properly to various machines
  • Added AgriCraft canola handling
  • Bedrock pickaxe is now faster on TF materials like deadrock
  • Added apiarist upgrade to bedrock helmet
  • Screwdriver can now reorient hoppers
  • Added CoreMagnetization LuaMethod
  • Friction heater NEI handler now shows required time
  • Changed pump power curve and torque requirement
  • Increased steam engine water usage
  • Fixed filling station not rendering IO
  • Screwdriver can now function as an EiO Yeta Wrench for conduit GUIs
  • ECU can now have fluid drained from it
  • Fixed coil torque/power requirements not working
  • Rewrote Pile Driver
  • Fixed terraformer stopping prematurely
  • Fixed filling station giving too little ethanol per crystal
  • Added coke handbook page
  • Grinder can now process Botania flowers
  • Botania flowers now usable for making ethanol
  • Reduced charge usage for spring boots
  • Added event bus integration
  • Added log-to-own-file option, enabled by default
  • Added chat message option for territories
  • Fixed StringInt packet type
  • Make JVM version parser handle nonstandard versions
  • Rewrote EntityHelper
  • MTInteractionManager now handles OreDict tags properly
  • Fixed ThaumicTinkerer ModID entry
  • Added enchanting-type recipes
  • Added "Shuffle Pylon Colors" command (for servers with large areas without a specific color)
  • Added Subterranean Illuminator
  • Tiered Ores now obey silk touch when hidden
  • Fixed Ender Crystal registration
  • Added achievement-style server notification, with config
  • Fixed ItemStand crash when right-clicking empty stand with empty hand
  • Fixed Desert Structures spawning in Mesa biomes
  • Added code to attempt to reduce tree pylons
  • Fixed major registration issues
  • Fixed some configs' effects crossing over
  • Rose config now affects the red dye crafting recipe
  • Fixed Bonemeal handling
  • Solenoid no longer can fail if given insufficient torque to spin
  • Fixed shaft OOB due to NBT changes
  • BlockColorMapper config now accepts comments
  • Covered reservoirs can no longer be fallen into
  • Fixed Blast Furnace recipe missing redstone
  • Woodcutter can now perform multiple operations per tick
  • Clutch now syncs "need redstone" state to NBT
  • Fixed PopupWriter crashing if initialized in preinit
  • Added BlockTickEvent
  • Permuted biomes are now registered to the Biome Dictionary under their parent's tags
  • Added Classloader command
  • Fixed SlicedBlockBlueprint feeding null blocks into BlockKeys
  • BlockReplace command "all_trees" now recognizes CC Rainbow Leaves
  • ControlledConfigs no longer take a "version" argument, and can be reloaded
  • Improved "Find biome" command
  • Fixed accidental serverside reference of clientside code (DirectResourceManager)
  • Added config to disable JVM argument crash, but triggers popup and disables dimension instead
  • Fixed lexicon typo
  • Fixed some issues with non-one global frequency multiplier
  • Fixed a couple console output errors
  • Reload command now reloads global settings as well as main scripts
  • Rewrote BlockColorMapper to avoid crashes with nonstandard block metadatas
  • BlockColorMapper is now entirely clientside to avoid crashing on some mod block fetches
  • Updated MystCraft handling
  • Updated Forestry handling to 4.0
  • Added MobTargetingEvent
  • Added "Find biome" command
  • Updated to Forge 1558
  • Fixed mouse grabbing issue with version notification
  • Added Mac Support for LCTRL key
  • Fixed ore drop handling
  • Fixed some BlockArray errors
  • Added TiC slime trees to ModWoodList
  • Updated FluidHashMap to avoid inconsistent keysets due to Forge fluid behavior
  • Added Fluid Name legacy support
  • Added TiC/Mantle Pulsar handling
  • Fixed some issues with TiC materials and crashes
  • Added Carpenters' Blocks handling
  • Updated HungerOverhaul handling
  • Updated RedstoneArsenal handling
  • Added player data to Block Break and Drop collection functionality, and added HarvestDropsEvent code
  • Added DSU support to ItemCollection and InventoryHelper
  • Config system now deletes "orphaned" entries (i.e. nonfunctional lines corresponding to long-removed options)
  • Added G1GC enforcement if on Java 8 to prevent CC crashes
  • Expanded Biome classification and temperature mechanics
  • Added support for Harder Wildlife seasons affecting biome temperature
  • Added support for Thaumic Tinkerer infused grain to ModCropList
  • Fixed Draconium OreDict names in ModOreList
  • Added side information to chat stacktraces for TileEntities
  • Improved BlockReplace command
  • Added SinglePlayerLogout event
  • Expanded Config system flexibility
  • Added "replace ingredient in recipe" functionality
  • Fixed isLiquid() testing
  • ModOreList now recognizes ProjectRed Electrotine as Nikolite
  • Permission checks now include spawn protection
  • Added Dungeon spawn rate option
  • Fixed Pylon Compass behavior
  • Added API hook for crystal potion controller
  • Improved Casting Delegate GUI
  • Improved lexicon appearance
  • Added "Save Position and Exit" button to lexicon
  • Lexicon tabs now have labels
  • Finished "Notes" lexicon tab
  • Improved "fill bar" textures to aid visibility and improve appearance
  • LSHIFT now doubles the size of the manipulator "wheel"
  • Fixed Desert Structure generation
  • Made desert structures more common
  • Added Cloaking Tower
  • Greatly improved lexicon structure rendering
  • Added Lumen Broadcaster
  • Fixed some NPEs when crafting certain recipes
  • Fixed Aura Locus render jitter
  • Fixed ExtraCells-related fluid handling
  • Pylon turbocharging can now overload the network if connected
  • Liquid chroma colors now propagate along the flow
  • Added particle setting control for Crystal Altar
  • Fixed glowstone dust metadata on lighted leaf drops (again)
  • Void cells now show the stored item when LSHIFT is held
  • Added ChocolateQuest support
  • MystCraft generation now controlled by custom pages
  • ME Distributor is now easier to use
  • Repeaters now render a "dotted line" connectivity effect to make placement easier
  • Vacuum Gun no longer breaks bedrock
  • Fixed "Elements" lexicon page hiding most of the info
  • Fixed lexicon showing total "obtainable" page count as one too many
  • Improved "progress stages" lexicon page, lines always render properly now
  • Crystal charger can now have each color toggled with the GUI
  • Transport Windows and World Rifts can no longer be linked to themselves
  • Fixed duplication wand using items in creative
  • Improved Crystal Network performance
  • Fixed some crashes when plugging ThaumCraft nodes into the Crystal Network
  • Mineral Extractor now jams rather than spilling items
  • Fixed some Mineral Extractor issues
  • Added some new lexicon info pages
  • Fixed Tiered Ores sometimes turning partially transparent
  • Fixed Redstone Flux Radiator particles overshooting the target
  • Particle setting and distance now affect Crystal Altar rendering
  • Fixed some ownership detection issues on Ritual Altar and other blocks
  • Fixed RF Radiator StackOverflow crashes
  • Finished Crystal Fence
  • Fixed some issues with dimension structure generation
  • Fixed Ethereal Doors being unmineable
  • Portal now spawns players at their spawn point, not the world spawn
  • Mekanism Boxes can no longer move CC tiles
  • EnderIO travel staff can no longer teleport through shielding stone
  • Fixed Ball Lightning despawns not working
  • Fixed CodeChickenLib dependency
  • Fixed some Auto Enchanter derpiness
  • Enhanced pendants can now not apply their effects in the Nether (config option)
  • Transition wand can no longer break shielding stone
  • Pylons cannot be used while being turbocharged
  • Fixed free aspects in Aspect Former
  • Changed Aspect Former recipe to be more visual
  • Fixed very large images overloading some GPUs; removed related config option
  • World Shift ability now obeys permissions
  • Item Stand behavior now more intuitive, no longer uses double-clicks
  • Improved Item Stand render
  • Improved Crystal Tank render performance
  • Fixed Item Collector NPEs
  • Casting Delegate now needs a clear LOS to the table
  • Casting table now gives progress to crafting player, not owner
  • Increased Crystal Tank max internal storage to 2MB
  • Dimension Biome IDs now check for ID conflicts
  • First release
  • Dyes on resistors no longer consumed if not correct or already present
  • Resistor recipe now OreDict-compliant
  • Improved performance regarding highly topologically complex networks
  • Network now passes power source info properly
  • Meter now has comparator output
  • Fixed some issues with Wireless devices
  • Added capability for mods to add custom generation patterns
  • Removed Quartz being OreDicted as Nether Quartz
  • Added Vent Density option
  • Added "No Horses" option
  • Added "Hostile Mobs in Creative" option (beta 1.8.1 behavior)
  • Modified NeutronShield API
  • Radiation now falls into one of several intensities; these intensities determine danger and shieldability
  • Fixed an exploit regarding fission reactors across biome boundaries
  • Fuel cores and irradiation chambers now have connected textures to reflect their Feedability
  • Pipe pump now works on Gas Ducts and Magnetic Containment pipes
  • Waste containers now effectively tick (i.e. time passes) while the game is closed
  • Solid Corium blocks now cause radiation
  • Injector multiblock now easier to build (direction sensitivity more intelligent)
  • Fixed neutrons spawning radiation even if absorbed by proper shielding materials
  • Graphite is now a Friction Heater recipe
  • Breaking the TileEntities inside multiblocks now triggers the multiblock to fail
  • Fixed neutrons impacting parts of the fusion reactor (eg toroids)
  • Steam line now remembers source when going through a pipe pump
  • Fixed Synthesizer temperature mechanics
  • Neutron Irradiation Chambers now feedable
  • "Ethereal" entities no longer can melt magnetic pipes by discharging them
  • Toroid magnets now only work if charge > 1000V
  • Sound volume options now controlled clientside
  • GPR colors now have a config to specify additional blocks
  • Accelerated/controlled heat machines no longer fluctuate the temperature
  • Rewrote and improved Aerosolizer
  • Fixed an NPE in PowerTransferHelper with World Rifts
  • BlastGate option now supports the OreDict properly
  • Specifying multiple BlastGate entries now makes all of the specified materials required (up to 4)
  • Fixed Deco Tank recipes crashing
  • Woodcutter can now cut slime trees, but gets sticky and jams; needs to be kept clean with sprinklers
  • Blast Furnace now supports the OreDict
  • Plant matter is now a chance output of dirt in the centrifuge
  • Bedrock Tools achievement fixed
  • Hydrokinetic can now run (slowly) off of Streams mod streams
  • Fixed bedrock shears causing some issues with some plants
  • Nerfed Steam Turbine (2x steam consumption)
  • Machines now can get Oxygen from GalaticCraft bubbles
  • Fixed some power transfer issues
  • Fixed gearboxes not checking lubricant and damage at times
  • Fixed some GUI progress bars overshooting the GUI during multiple-operation-per-tick mode
  • Gravel gun now does more damage to strong mobs
  • Fixed Air Compressor Angular Transducer crash
  • Added mode for Item Vaccum to not suck items if full
  • Added various effectivity settings to cooling fins
  • Fixed HSLA tools harvest levels
  • Added some GPR ComputerCraft/OpenComputers LuaMethods
  • Fixed fuel-powered engine working without lubricant if had ECU
  • Fixed Fuel Enhancer trying to convert fuel if full
  • Added option to dramatically increase Rotational Dynamo cost
  • Added two new upgrade items - Converter Efficiency boost and Rotational Dynamo Flux upgrade
  • Added config to increase Borer power requirement
  • Added ruby as an emerald ore byproduct in the Extractor
  • Pulse jet can no longer be placed upside-down
  • Reduced wood and stone gearbox "ticking" noise
  • Industrial Coil now makes sound
  • Added some missing handbook info
  • Fixed gear unit uncrafting exploit
  • Heater now has a higher max temperature but requires tungsten in the recipe
  • Enlarged Spawner Controller "mob count" range
  • AutoCrafter no longer accepts non-recipe type patterns
  • Fluid crystallizer temperature behavior more consistent with other machines
  • Fluid oxygen can now be piped into engines in lieu of an atmosphere or ReC oxygen
  • Input speed now accelerates the Liquefaction Machine speed
  • Pneumatic Item Pump now supports DSUs
  • Fixed Shaft Cross behavior
  • Fixed Liquid Spiller spawning liquid
  • Added mesa to Terraformer tables
  • Added Surrogate Bedrock API hook
  • Improved grinder ore yield
  • Fortune now affects canola yield
  • Fixed step assist persisting when removing spring boots from an armor slot
  • Fixed Music Box saving and loading
  • Fixed Mob Harvester not working if the player was not logged in and noone else was nearby
  • Changed fluid names to avoid conflicts
  • Fixed solar towers only working if they did not have water inside
  • Fixed pipes never drawing more than 16 buckets of fluid at a time from a non-RC block
  • Fixed remote asset loader always downloading assets due to host server hash capitalization change
  • Fixed AgriCraft handler
  • Forced loading after Carpenter's Blocks
  • Changed ley line rendering such that multiple ley lines blend rather than superimpose (and associated particles)
  • Fixed lexicon localization
  • Fixed Structure Interface being mineable
  • Mineral Extractor now stops when it spills items, must be manually restarted
  • Increased Item Fabricator render range
  • Dimension cores now allow mining even if player has another core of the same color
  • Fixed structure generator console debug log
  • Fixed handbook localization
  • Fixed preheater structure render in handbook
  • Fixed handbook localization
  • Fixed handbook localization
  • Added coil handbook notes
  • Fixed TorqueUsage recursive crash
  • Added AgriCraft crop handling
  • Split CloudRenderEvent into two separate hooks
  • Fixed player custom render pass
  • Added remote asset downloading functionality
  • Added handling for FiniteFluid blocks
  • Greatly expanded TiC tool handling
  • Added new Lua methods
  • Added factory lua methods for Forge interface
  • Fixed MESystemReader with OreDict.WILDCARD
  • Fixed Update Checker
  • Added unminability and unharvestability NBT tags to TileEntityBase
  • Forced loading after ThermalFoundation
  • Added ability for configs to specify appropriate bounds
  • Fixed MTInteractionManager running in singleplayer
  • Modified mod handler loading to dynamically load the appropriate MagicCropHandler
  • Fixed more WAILA issues
  • Finished Lumen Fence
  • Added two new dimension structures
  • Tweaked some dimension structures
  • Fixed some monument generation or behavior issues
  • Fixed Vacuum Gun and Lumen Turret serverside issues
  • Fixed crash on PageUp/Down keys
  • Fixed Infinite-End ASM
  • Fixed pylon kills not causing death message(?)
  • Changed world rift recipe
  • Added Crystal Console (incomplete)
  • Lock key now gives off particles
  • Fixed Lamp Controller GUI issue
  • Dimension now supports multiple music tracks
  • Added image for Lumen Dash
  • Added a new overworld structure type
  • Added owner key (sharing) tool
  • Fixed night vision blackout in dimension
  • Added crystal geodes to dimension
  • Reduced lumen dash cooldown
  • Dimension music now uses a config instead of the vanilla music volume
  • Refactored API
  • Added crystal glass
  • Exiting dimension now takes you to world spawn
  • Fixed dimension core dropping wrong items
  • Fixed lighted leaves dropping glowstone dust with metadata
  • Fixed some worldgen and miners going through some structure shielding stone
  • Fixed lumen tree structure rendering in lexicon
  • Added microblock compatibility for crystalline and shielding stone
  • Fixed Casting Delegate GUI crash
  • Fixed some crystal network issues, especially with TC nodes
  • Fixed endgame progression dependency loop, added code to ensure cannot happen again
  • Fixed Item Stands not always making sound
  • Fixed Aura Locus rendering issues
  • Several constructs can no longer be used or mined by non-owners
  • Redstone now disables the RF Radiator
  • Fixed Casting Delegate triggering prematurely on some recipes
  • Fixed dimension not always resetting (hopefully)
  • Fixed some lexicon entries not appearing
  • Fixed some Optifine-related Zfighting
  • Ore harvest levels are now compatible with ITT
  • Redstone pump now can output to adjacent tanks
  • Fixed redstone pump pulling up non-source blocks
  • Added new Arithmetic Operator settings
  • Fixed item ghosting in Item Effector
  • Fixed engraved recipe yield
  • Fixed solenoid sync issues(?)
  • Fixed some fusion reactor behavioral issues that caused plasma leakage
  • Fixed isolated fission cores not cooling down
  • Changed waste decay mechanics
  • Ore Discretization config now throws exceptions on invalid values
  • Added new Decorative Tank settings
  • Decorative tank settings are now changeable via recipes
  • Fixed bedrock scythe dropping wrong plant metadatas
  • Fixed pump not rendering internal fluid
  • Bedrock sword now drops 10x XP
  • Woodcutter causes block updates again
  • Made belts cheaper
  • Bedrock pickaxe is now faster on ChromatiCraft crystals
  • Added HSLA TiC tools
  • Bedrock TiC tool crafting is now done in the blast furnace
  • Added spanish handbook XMLs
  • Chunk loader now gives off particles
  • Added coal coke block
  • Coal coke is now usable as fuel and for torch crafting
  • Added fluid recipe debug code
  • Fixed Autocrafter GUI having too many slots in Sustain mode
  • Fixed Project Red API version for screwdriver
  • Fixed newly crafted junctions not stacking with mined ones
  • Changed solar tower water consumption
  • Fixed dynamometer comparator output
  • Fixed light bridge sync issues
  • Fixed Terraformer BC dependency
  • Protections are now zone-specific
  • Protections are now independent of one another
  • Added PvP and Item Pickup protections
  • Added new "Add to Slot" ASM hook
  • Fixed progression dependency loop with Elemental Sonar
  • Fixed heat lamp being destroyed if not harvested with a pickaxe
  • Increased heat lamp max temp to 615C
  • Repeaters now check all possible orientations on place
  • Added new "Energy Internalization" info fragment
  • Changed crystal plant behaviors with automated farming
  • RF Radiator no longer tries to send energy to IE wires
  • Fixed monument worldgen
  • Fixed registry names being accidentally localized
  • Fixed NoSuchFieldError
  • Changed biome temperature code slightly, added "cool" category (10C)
  • Made activated redstone ore recognized as redstone ore
  • Forced loading after ComputerCraft
  • Gated "Attentive Listening" ability behind the dimension
  • Fixed lumen relay WAILA tooltips
  • Fixed lumen relay hitbox
  • Fixed node pathfinding sometimes erroring
  • Fixed missing particles on reservoir recipe handling
  • Made item collector use less energy and have a bigger storage
  • Fixed Crystal Orchestra server error
  • Fixed structure gen CMEs
  • Fixed casting recipes without a center item not working
  • Fixed ore XP spawn mechanics
  • Fixed ore XP spawn mechanics
  • Fixed flywheel recursiveCount NPEs
  • Fixed NPE when breaking GPR
  • Fixed PlayerSprintEvent ASM handler not taking an obfuscated name into account
  • Fixed missing texture blocks appearing over crystal tiles
  • Casting table enhancement now gated behind the dimension
  • Fixed missing texture error appearing to be a DragonAPI issue
  • Fixed PlayerModelRenderer GLFace issue
  • Fixed FluidHashMap NPE on unused fluids
  • Added PlayerSprintEvent
  • Added Lumen Dash ability
  • Fixed "screen rock" effect during pylon turbocharging
  • Casting table is now enhanceable through use
  • Added the framework for a double-jump ability
  • Fixed Altar GL blend mode bug
  • Added handbook page for Geiger Counter and Radiation Cleanup Tool
  • Fixed Aluminum Alloy Ingot name causing a crash
  • Removed TileUpdateEvent
  • Reverted EMP change
  • Fixed TileUpdateEvent
  • Ethereal doors and keys are now craftable
  • Fixed a Aura Locus rendering issue
  • Fixed chisel dependency
  • EMP Now stops machines rather than dropping them
  • Refactored most interfaces
  • Added SoundVolumeEvent
  • Added SoundPitchEvent
  • Added CloudRenderEvent
  • Added ProfileEvent
  • Added PlayMusicEvent
  • Greatly expanded the power of BlockReplaceCommand
  • Sound handling now supports attenuation control
  • Fixed Forestry recipe helper
  • Fixed Bee handling via Forestry API
  • Added JVM argument to specify recursion depth (only use if you know what you are doing)
  • Fixed MIDI Handling
  • Mesa biome now counts as hot
  • Fixed ProjectE handling
  • MTInteractionManager no longer runs in SSP
  • Fixed WAILA tooltip duplication
  • Fixed WAILA identifying some vanilla blocks as DragonAPI
  • Fixed the above blocks from appearing in NEI
  • Greatly expanded music handling
  • Redesigned Configuration Handling, is now modular
  • Added TiC material interfacing code
  • Added option to reroute ModLoggers to a separate file; multithreaded its I/O for maximum performance
  • Added Structure Renderer
  • Added PianoWheel and PianoKeyboard objects
  • Added some basic encryption functionality
  • Added FluidHashMap
  • Added some basic AI functions
  • SensitiveRegistry now handles MatterOverdrive
  • Added FluxedCrystals crop handling
  • Fixed Mekanism/MekTools handling
  • Fixed MystCraft handling
  • Added Draconium to ModOreList
  • Added two new structures to the dimension
  • Added the monument to the dimension
  • Changed structure generation code to "reuse" structure types until all 16 variants have been fully implemented (this makes endgame CC available now rather than later, at the cost of having to complete each structure type more than once)
  • Pylon and repeater turbocharging is now accessible
  • Filled in missing lexicon/tooltip entries
  • Added Lumen Turret
  • Added Crystal Orchestra
  • Excavation wand no longer drops items in creative mode
  • Added "Elemental Sonar" ability
  • Added "Enhanced Transferrence" ability
  • Magnetism now ensures others cannot pick up "magnetized" drops
  • Added new dimension worldgen
  • Fixed some lexicon rendering issues
  • Fixed regen pendants not working
  • Fixed Lumen Tree ley line pathfinding
  • Fixed the "beam across the map" render bug with energy transfer
  • Added custom music to the dimension
  • Slimes are now more common in Rainbow Forests
  • Aura Locus is now obtainable
  • Repeaters can now be "sneak popped" like Tile Accelerators
  • Added an option to make crystal network pathfinding attempt shorter paths
  • Lighted Leaves now give off glowing seeds
  • Lighted Trees now have saplings
  • Fixed Lumen Lamp control issues
  • Added Energy Focus
  • Reach boost no longer disables Construction, Excavation, and Replication wand overlays
  • Fixed NPEs when trying to pathfind in a world where a null player exists in the player list
  • Added Crystal Altar
  • Added Ethereal Door
  • Players without sufficient progress can no longer enter the dimension, no matter the means
  • Players joining the dimension underground generate in a bubble of shielding cloak
  • Added "get Tank Fraction" Lua Method for Crystal Tank
  • Made "Bees" fragment nongating
  • Entering a dimension structure now displays a text overlay
  • Made tinted lenses cheaper
  • Crystal dings now have a larger pitch range
  • ME Distributor now renders properly in the inventory
  • TC Node integration now available
  • Improved Guardian Stone TESR performance
  • Improved Biome Painter TESR performance
  • Greatly improved Crystal Tank TESR performance
  • Improved Warp Glass
  • Added World Rift Chunkloading option
  • Added API hooks to allow mods to get research states
  • Fixed recipe rune rendering
  • Fixed RF Distributor StackOverflowError if distributing to another distributor
  • Added an option for pylons to chunkload themselves once used
  • Fixed Guardian Stone breaking with FakePlayers
  • Fixed crystal tank spamming SyncPackets if continuously toggling fluid types
  • Structures no longer display with PneumatiCraft's helmet
  • Ruskea crystals now account for HungerOverhaul
  • "All runes" lexicon page now only shows runes of used recipes
  • Fixed Biome Painter serverside crash
  • Fixed dimension not rendering blocks without Optifine
  • Fixed I/O render issues
  • Fixed ores all having the same harvest level
  • Fixed some wire pathing oddities (such as Int.MAX voltage with zero current)
  • Analog Wireless channels are now player-specific
  • Item Effector can now use flint-and-steel
  • Fixed Camouflage Block WAILA display
  • Added chisel support (?)
  • Meteor sounds no longer attenuate with distance
  • Meteors no longer penetrate unbreakable blocks
  • Fixed thorium ore generating in the wrong meteor type
  • Fixed Gendustry handling
  • Added multiblock display
  • Made Neutron Irradiation Chamber and Neutron Reflector carry heat
  • Fixed I/O issues
  • Chunkloading option now affects fusion reactors
  • Active tokamaks now glow
  • Fixed some HTGR inventory feeding oddities
  • Waste containers and drums now feed waste downwards
  • Fixed Tile Accelerator not working on waste drum properly
  • Steam lines now know the relative fractions of the "source" reactor types and act accordingly
  • Fixed HP turbine sync issues
  • Implemented the foundation for some radiation shielding mechanic (not yet implemented)
  • Fixed ore harvest levels
  • Radiation cleaner is now available in survival
  • Added "disable if already present" options for Cadmium and Indium
  • Fixed Reactor CPU sync issues
  • Fixed Fusion Highlighter item render issues
  • Carbide recipe now uses oreDict coal dust
  • Improved steam diffuser yield 1000x (mB issue)
  • Added "no_drops" NBT tag for mapmakers to allow for individual machines to be unharvestable
  • Fixed PulseJet consuming accelerant uselessly and not displaying the amount in Lua
  • Fixed Extractor not accepting custom ore flakes via automation
  • Added fluix crystal/dust grinder recipe
  • Updated lexicon
  • Loosened recipe code, partially implemented
  • Made AutoCrafter profiling configurable
  • Made Microturbine require inductive metal
  • Made Performance Engine require Aluminum Alloy
  • Butterflies no longer damage jet engines
  • Jet engines can no longer apply suction through walls
  • BC gates should no longer be able to see the Extractor's drill
  • Grinder now uses oreDict for netherrack dust/tar sand
  • Fixed industrial coils acting like they had 20x their energy for torque requirement calculations
  • Fixed I/O issues
  • Bedrock shears no longer harvest some plants directly
  • AA gun now targets BC robots
  • Added (unbreakable) bedrock TiC tools
  • Item Sorter can now interface with inventories
  • Fixed ammonium recipe using the wrong redstone OreDict tag
  • BaitBox rewritten, hopefully more performant and functional
  • Jetpack is now repairable
  • Containment field now captures Clay Soldiers
  • Fixed API-flywheel issues, fixes exploits with some handlers (like AE power interface)
  • Some handbook entries now have multiple subpages for additional info
  • Fixed MaterialRegistry gearUnit function returning wrong items
  • Improved solar mirror performance
  • Added manasteel and thaumium to Blast Furnace Gating Materials
  • Fixed shaft junction "semi connection" causing false-positive spam detection and failure
  • Now picks a random player to track
  • Made block array support sorting
  • Fixed recipe handlers NPEing from other mods
  • Woodcutter now cuts leaves before logs, and from outside in and top-down
  • Woodcutter no longer causes leaf decay
  • Fixed gearboxes being able to be "repaired" and consume items when not damaged
  • Made ASM crashes more clear
  • Fixed Forestry centrifuge recipe handling (properly)
  • Fixed leaving the end counting as a death for element buffer
  • Fixed voltage going to 0 or Int.MAX when shutting down a source
  • Transformer now renders an arrow to indicate current flow
  • Fixed source-to-motor calculations
  • Made fusion plasma more tolerant
  • Redesigned machine recipe backend
  • Reservoirs can now be crafted together to combine their fluid
  • Reservoirs can now be crafted into an empty version
  • Fixed crash from Pack Modifications pack of handbook
  • Added option to toggle fan's 3x3 area of effect
  • Fixed steel scythe being unbreakable
  • Fixed hydrokinetic curves
  • Fixed hydrokinetic chaining
  • Fixed shaft junction chaining
  • Fixed false-positive shaft junction failure
  • Autobreeder can now use Canola Husks as feedstock for livestock
  • Autobreeder now works on Ocelots/Cats
  • Fixed even more PnC classloading issues
  • Fixed BlockArray remove(), fixing various cache resets
  • Fixed Autocrafter dependence on AE
  • Compost now works in a dispenser as bonemeal
  • Fixed more PnC classloading issues
  • Fixed BlockArray recursiveAdd()
  • Added bitflag support
  • Fixed ME Distributor spawning items
  • Added link tool recipe
  • Fixed some dimension decoration blocks being mineable
  • Fixed some dimension resource item names
  • Dimension resource item names are now obfuscated to players without the appropriate progression
  • Fixed Botania version sensitivity
  • Fixed Gendustry version sensitivity
  • Adjusted HP turbine fluid recovery rate (again)
  • Fixed composter NEI "recipes" box
  • Fixed liquefaction machine recipes box showing in wrong GUIs
  • Fixed solar plant NPEs
  • Improved pipe performance
  • Fluid viscosity now affects hydrokinetic power output
  • Compost can now be used as bonemeal
  • Modded bonemeals should now work on Canola
  • Fixed rock melter giving 90% too little ethanol for melting crystals
  • Fixed accidental Gendustry API packaging
  • Fixed PneumaticCraft API classloading errors
  • Added Semantic Version and ModVersion conversion
  • Added Node placer to ThaumItemHelper
  • Added "Node Networking" fragment and lexicon entry
  • Chunk loaders no longer work in the dimension
  • Fixed "network could not be cleaned" errors
  • Fixed CPU GUI button offsets
  • Fixed remote control crash
  • Further reduced HP turbine loss
  • Multi-operation machines now show in green in Operation Time handbook page
  • Improved clutch rendering
  • Fixed console printout when using bedrock axe
  • Fixed triggering Forge-caused breaking of special recipe objects like unstable ingots(?)
  • Fixed WAILA tooltip duplication
  • Added ordering support to PlayerSpecificRenderer
  • Improved "Clear Items" command
  • Added last-resort option to slow sync packets
  • Made MultiMap support ordering and collection factories
  • Completed and fixed Chunk Loading utilities
  • Added support for Entity registries
  • Added handler for ItemStack repositories
  • Fixed forestry centrifuge recipe handling
  • Expanded ModList class capabilities
  • Added Furnace update event
  • Added creative tab render event
  • Added Tinker Smeltery recipe handling
  • Redesigned and improved BlockArray
  • Added new debug tools to help with classloading errors
  • Added JVM argument support
  • Added semantic version parsing
  • Fixed ModList not recognizing ChromatiCraft as one of my mods
  • Made many mod handlers more failure resistant
  • Added mod handler failure logging
  • Improved version checker notifications
  • Added BlockConsumedByFire event
  • Added GregTech ore compatibility
  • Minetweaker handler is now more tolerant of zs script errors
  • Greatly expanded ThaumCraft interaction
  • Updated OpenBlocks liquid XP handling
  • Added hooks for adding loot to Twilight Forest chests
  • Added ReversibleMultiMap
  • Added Entity ID command
  • Added support for serverwide sound
  • Added support for tracking modpack modifications
  • Fixed client code in getAllMetadataPermutations()
  • Added log filtering capability
  • Greatly abbreviated missing texture console spam
  • Added support for Chunk-by-Chunk pregeneration
  • Fixed biome setting not being saved
  • Expanded MESystemReader to add Fuzzy and Crafting support
  • Fixed AEItemStack.create() crash
  • Added FarClippingPlane event
  • Added internet support to FileReader
  • Made able to run serverside only
  • Dimension is now accessible in survival
  • Added a great deal of new dimension worldgen
  • Added 2/16 dimension structures
  • Added Hover Wand
  • Added config to disable Ball Lightning
  • Ball lightning now despawns if unloaded
  • Added new lexicon entries
  • Filled in most missing lexicon data
  • Ability GUI key will reclose the gui if using the keybind system
  • Fixed lumen tree WAILA tags
  • Added some lumen tree effects
  • Added option to make pylons chunkload selves after use
  • Added compatibility with the RotaryCraft reservoir for Chroma-related crafting
  • Added RF Distributor
  • Fixed packet spam if oscillating a crystal tank
  • Fixed rainbow forests attempting to generate flowers/ethereal blooms on sand or in water
  • Redesigned creative GUI
  • Added code to ensure no rune recipes conflict
  • Added transport window
  • Added splash gun
  • Added chain gun
  • Implemented vacuum gun
  • Made creative lexicon permanently creative
  • Redesigned entity registration
  • Fully implemented Biome Painter
  • Added PneumaticCraft support to stop its helmet from finding structures
  • Added major ThaumCraft interaction to connect nodes to the Crystal Network
  • Added ME Distributor
  • Finished adding TC aspects
  • Improved pathfinding performance
  • Added shards and fragments to Twilight Forest loot tables
  • Added API hook to blacklist entities from the spawner reprogrammer
  • Fixed an Aura Pouch GUI crash if switching held item while opening the GUI
  • Added config to halve the texture size of the pylon aura overlay, for low-end GPUs
  • Added RangedBoost ability
  • Made duplication wand available in survival
  • Added Aura Locus
  • Added ability to autofill loot chests for mapmakers
  • Fixed effect duplication with multiple players around crystals
  • Berries are now craftable into dyes
  • Multithreaded dimension generation code
  • Changed one structure shield block to a light
  • Fixed potion crystal range being only 4 blocks instead of 12 (This bug has been there since early 1.6.4!)
  • Stopped BC quarry from mining structures
  • Blacklisted fragments and shards from Aura Cascade loot tables
  • Improved HUD performance
  • Fixed Aspect Jar not working for ThaumCraft Infusion
  • Added Item Mover
  • Expanded recipe spam checking and rebalancing
  • Made rune renderer for recipes clearer
  • Fixed fabricator recipes
  • Fixed item collector not working
  • Filly implemented Location Warp ability
  • Reach boost now renders new HUD elements and changes the block highlight box
  • Added option to autogive some research elements on certain progress elements
  • Added API hooks to allow mods to handle Tile Acceleration in custom ways
  • Fixed DeathProof ability
  • Right-clicking on tanks with multiple stacked buckets no longer wastes fluid
  • Added new GUI sounds
  • Guardian stone now intercepts Ender TNT
  • Fireball ability now glasses dirt and sand
  • Fixed Ore Harvester not working on mod ores
  • Fixed relay StackOverflow errors
  • Added handbook
  • Fixed network chunk loading issues
  • Prevented network recalculation from happening more than once per tick
  • Motors are now more intelligent about how many power sources they have
  • Improved battery render
  • Fixed voltage going negative on high-resistance wires
  • Fixed some renders being backwards on inverted machines
  • Added ComputerCraft/OpenComputers integration
  • Fixed RF network sometimes voiding energy
  • Added WAILA tooltip
  • Water vents in the nether now generate as steam vents
  • Vents now take world sea level into account when choosing generation elevation limits
  • Vents no longer fire if blocked
  • added option to disable lava spreading hiss noises
  • Added API hooks
  • Added Thorium ore generation
  • Heavy water extractor renamed and given new fluid extraction capabilities
  • Hid "duct" and "line" blocks from NEI
  • Added ComputerCraft/OpenComputers support for getSteam()
  • Added ComputerCraft/OpenComputers support for SCRAM()
  • Implemented reactor core chunkloading option
  • Added option to allow fluorite recoloring
  • Fixed fusion preheater multiblock texture glitches
  • Redesigned entity registration
  • Fixed HP turbine voiding most of its steam
  • HP turbines no longer dump liquid in space
  • Waste containers can now be Tile Accelerated
  • Neutrons can now go through ChromatiCraft World Rifts
  • Broke most fusion plasma exploits
  • Added steam diffuser
  • Changed steam line texture
  • Fixed fluid extractor still animating when not getting sufficient power
  • Spent fuel container no longer accepts long-lived waste
  • Added API hooks for temperature and pressure
  • Fixed Rock melter GUI and NEI tooltip and clicking issues
  • Drying bed now accepts fluid from above
  • Added Terrasteel and Voidmetal to the BlastGate registry
  • Compactor can now make packed ice
  • Tungsten smelting is now much slower
  • Industrial coil mechanics changed to make power input determine max charge and charge determine max output
  • Added chunkloader
  • Added GUI for fuel-powered engine
  • Friction boiler now works incrementally and will not accumulate "Fake energy"
  • Added config to disable light bridge
  • Furnace GUI now shows the progress arrow when run by a friction heater
  • Registered compost to the Ore Dictionary
  • Greatly expanded autocrafter capabilities; added "craft X as long as less than Y of it" mode for ME systems
  • Autocrafter can now accept AE encoded patterns
  • Added option to invert clutch states
  • Added clutch connectivity indicator
  • Tile Selector now provides chat feedback
  • Added liquefaction machine
  • Canola can now grow on modded farmland
  • Fixed gravel gun draining energy even when it could not fire
  • Monazit now gives Thorium as a byproduct
  • Added plank and log grinding into sawdust
  • Added ability to make some basic parts (ingots, gears, panels, shafts, etc) in a Tinkers Smeltery
  • Added molten HSLA fluid
  • Mobs spawned by the spawner controller no longer despawn due to a lack of nearby players
  • Fixed belt hub rendering issues
  • Fixed console spam from the Spy Camera when in debug mode
  • Fixed handbook console spam from bedrock grafter without Forestry
  • Improved heat ray performance
  • Added BC gold gears to the BlastGate registry
  • Fermenter can now accept sawdust as a plant material
  • Added config to disable item cannon
  • Redesigned Entity registration
  • Increased Borer range limit to 30M blocks
  • Made borer-comparator interaction more complete
  • Jet engine can now ingest fluids; some fluids are very strongly negative
  • Added ability for several machines (including Grinder and Extractor) to run multiple operations per tick
  • Rock wool now works for insulation
  • Fixed spurious shaft junction overloading failures
  • Fixed flywheel running some other mod machines forever
  • Added ability to uncraft gear units
  • Added API hook for the defence turrets
  • Reservoirs can now be fallen into no matter the size or shape
  • Lubricant hose is now flammable, and can burn violently if full of lubricant
  • Rotational Dynamo now supports IEnergyReceiver as well as IEnergyHandler
  • Hydrokinetic can now be driven by other fluids; density affects torque generation
  • Borer shows power requirement on WAILA
  • Fixed a few shaft junction issues
  • Added ComputerCraft/OpenComputers support for the Item Pump
  • Added a config to increase borer chunk generation
  • Coal coke and anthracite are now valid furnace fuels
  • Added acacia and dark wood to sawdust-to-planks crafting
  • Made spring steel require a higher temperature
  • Increased Dew Point Aggregator tank capacity
  • Borer chunk gen can no longer cause a crash from MystCraft "already decorating!" crash
  • Added basic Minetweaker support
  • Added option to not intercept fake player actions
  • Added options to shrink or blink overlay
  • Added API hook to blacklist dimensions
  • Fixed MooFluids-related console spam
  • Added NightVisionBrightness event
  • Fixed TileAccelerator sneak-popoff
  • Fixed Elemental Awareness being possible to lock oneself out of
  • Fixed Chroma collector progress lock
  • Getting hit by a pylon no longer discovers the color
  • Fixed automator recipe
  • Fixed automator render
  • Fixed code mixup
  • Expanded FakePlayer handling
  • Fixed accidental Botania API inclusion
  • Fixed GC Worldgen ASM incompatibility (?)
  • Added casting automator
  • Made accelerators quieter
  • Fixed tritium lamp working even if empty
  • Fixed generator excessive EU values
  • Fixed screwdriver working in some automation
  • Fixed ASM self-conflict
  • Fixed some update checker rendering issues
  • Added "Bulk Mover"
  • Fixed "InterceptPopulation" crash
  • Fixed MystCraft linking event crash
  • Made particle setting control ley line particles
  • Fixed growth wand
  • Fixed arrow shield not working
  • Botania loonium no longer gives fragments
  • Fixed lubricant hose connectivity to gearboxes
  • Texture pack image loading generates fewer messages
  • Dimension entry/exit crashes fixed
  • Fixed TiC and Waila dependencies
  • Dimension now exitable
  • Dimension renderers improved
  • MystCraft books no longer work in the dimension
  • Added some more Dimension worldgen
  • Void monster no longer spawns in the dimension
  • Added config to auto-reset the End
  • Increased crystal charger throughput
  • Pylon compass recipe no longer requires runes
  • Added a page for structure costs to the lexicon
  • Buffed crystal wand core
  • Added a more powerful wand cap
  • Fixed enchanter not working properly
  • Pylons now generate on any ground material
  • Fixed Waste Drum lag
  • Fixed bedrock pipes not connecting to heat exchanger
  • Sprinklers now help clean radiation
  • Fixed cryo/pyro-theum recipes
  • Angular Transducer now shows fluid compression chamber capacity
  • Fixed composter handler item misplacement
  • Added dimension hooks
  • Added recipe for Crystalline stone groove alternate
  • Fixed freezing when calculating item value due to AE/TiC/BC integration
  • Added fragment for heat lamp
  • Added WAILA note for high-ratio gear
  • Bedrock coils now take more torque and power to charge than steel ones
  • Grinder can now grind blizz rods for 6 dust
  • Fixed Extractor API (again)
  • Added option to disable HUD overlay
  • Tile Sync command now supports all TileEntities
  • Fixed ColoredLights compatibility
  • Fixed Redstone Arsenal Handler
  • Version checker command now ignores capitalization
  • Strengthened fluid registration
  • Fixed Time Torch helper
  • Added heat lamp
  • Dimension is now accessible
  • Item Collector is now craftable
  • Fixed farmer
  • Pylons now interact with EMPs
  • Fixed lexicon recipes being too dark
  • Added an on-screen notification for getting progress
  • Added a new ore to the end
  • Added new progress elements
  • Changed a bit of progression ordering
  • Made crystal blocks less hard
  • Color discovery can now be done by draining or getting attacked by a pylon
  • Reduced ball lightning spawns
  • Increased ball lightning performance
  • Added more colored light support
  • Fixed mineral extractor null item crash
  • Crystalline stone now has some connected textures
  • Liquid chroma now applies effects
  • Ability selection GUI now also responds to the keyboard
  • Liquid ender and chroma now glow in tanks
  • Added a config to make the guardian stone full-chunk-height protection
  • Fixed crystal glow hitbox
  • Added more item value calculation for TiC, AE, BC, and TE3
  • RF battery now "pushes" energy if given redstone
  • Fixed smooth lighting on connected rock
  • Fixed Optifine Z-Fighting with connected rock
  • Improved vent performance
  • Water vents generate in the nether as steam
  • Fixed wisps, fireflies, and ball lightning damaging turbines
  • HTGRs can no longer run HP turbines
  • Added more colored light support
  • Fixed fluorite lamp light persisting after breaking
  • Fixed Hazmat suit creative tab
  • Generator now interfaces with tesseracts(?)
  • Bedrock ingot blocks now stop neutrons 97.5% of the time
  • Multidirectional clutch GUI now shows labels for the colors and which power level is being received
  • AutoCrafter now connects to ME systems whether or not it has power (still requires it to craft)
  • Increased magnetostatic energy buffer
  • Fixed coil comparator scaling
  • Fixed bedrock and wood gear comparator crashes
  • Fixed insanity achievement false positives
  • Fixed Extractor automation
  • Rewrote Extractor NEI handler
  • Fixed "GHASTTEAR was not a chance, but was called for it!" spam
  • Fixed non-zero plant metadatas not being usable as fermenter material
  • Obsidian factory now interacts with buckets
  • Industrial coil now has a minimum torque and power to charge it
  • Fixed centrifuge giving the wrong sulfur dust
  • Bedrock pickaxe now stops hellfish spawns
  • Increased scaleable chest max size to 972 slots
  • Fixed worktable
  • Screwdriver should now work on IC2 blocks
  • First release
  • Fixed berry bush handling
  • Fixed version command being admin-only
  • Made mods load after WAILA
  • Fixed Crystal Lens crafting
  • Reduced excessive ball lightning spawns
  • Fixed GUI scale affecting lexicon
  • Added TFC support
  • Fixed TC dependency
  • Added new ComputerCraft interfacing
  • Fixed crystal laser server crash
  • Fixed dyes not being fabricable
  • Fixed Inventory Linker crashes when closing GUI
  • Fixed Farmer trying to farm below the bedrock if it was in negative Z coordinates
  • Improved Farmer render
  • Fixed Breadcrumb localization
  • Fixed Breadcrumb kicking players
  • Fixed tiny pebble beds generating extreme amounts of heat
  • Added TFC support
  • Fixed Compactor API
  • Made recipe pattern support Blast Furnace and Worktable
  • Recipe patterns can now override normal automation rules on Blast Furnace and Worktable
  • Added ability to centrifuge MagicCrops XP drops into liquid XP
  • Added TFC support
  • Config-hard difficulty now has a 5% chance of consuming the ghast tear in the fractionator
  • Added a new achievement
  • Fuel lines are now the pipes to carry other mods' fuels
  • Fixed ChromatiCraft and RotaryCraft dependencies
  • Creative pylons only work in creative
  • Fixed ender TC wand cap crashing
  • Fixed ball lightning spawns
  • Fixed crystal glows not saving NBT state
  • Fixed Ritual Table not working
  • Fixed "Attentive Listening" ability not working
  • Fixed AE dependency
  • Fixed borer not mining ChromatiCraft ores properly
  • Fixed drying bed renderer crash with honey
  • Fixed Forestry fluid integration
  • Added support for Time Torches/Torcherino
  • Added advanced ME System support
  • Fixed lag with TileEntityBase sendPacketToAllAround when lots of entities on the server
  • Updated Redstone Arsenal Handler
  • Updated Oreberry Bush Handler
  • Fixed Forestry Handler
  • Fixed MystCraft handler
  • Added a command to clear items
  • Added furnace fuel support
  • Made version checker more pack-friendly (end-users only see update notifications after two weeks or after falling more than one major version behind)
  • Expanded Twilight Forest handler
  • Fixed FontRenderer mod interaction issues (?)
  • Updated TiC handler
  • Fixed XML ThaumCraft researches kicking player
  • Expanded ThaumCraft handlers
  • Fixed TC warp removal NPE
  • Added foundations of MT support to add custom recipes
  • Fixed aura cleaner crashes
  • Added Aspect Jar
  • Added Elemental Farmer
  • Added Growth Wand
  • Added ball lightning to Rainbow Forests
  • Added "Attentive Listening" ability
  • Added Water Strider ability
  • Added Shockwave ability
  • Added Breadcrumb ability
  • Added Health Leech ability
  • Completed some textures and renders
  • Improved pylon networking performance
  • Pylon throughput now drops as pylons discharge; this reduces "are you recharged yet?" lag
  • Fixed a few progression errors and blockages
  • Made shielding stone fabricable
  • Casting stands now make a sounds and particles
  • Added recursive item elemental component calculation; supports crafting, smelting, CC casting, RC worktable, and ThaumCraft
  • Tile Accelerators now make sound
  • Power Crystals now make sound
  • Added crystal glow (decorative lighting)
  • Fixed lumen relays dropping wrong items
  • Added page for lumen relays
  • Added recipe for relay source
  • Added chroma alloying process
  • Fixed liquid chroma being cheaper with liquid XP than player XP
  • Changed several recipes
  • Transition wand now has "Exposed" and "Volumetric" modes
  • Added ability to use speed bonus on Crystal Charger
  • Added NEI handling for Item Fabricator
  • Added a lot of new documentation
  • Transition wand now has a HUD
  • Fixed pylon compass behaving oddly
  • Added recipe for Item Collector
  • Changed GUI sounds
  • Made relay range configurable from 8-24
  • Added ore-finding pickaxe
  • Added ore harvesting pickaxe
  • Added multitool
  • Added Aura Pouch
  • Items pulled by Magnetism ability now noclip
  • Nerfed cave crystal regen
  • Crafting lumen trees now needs the player to have crafted Power Crystals
  • Fixed some white-screen/white-block-text lexicon issues
  • Pendant recipes now use the same runes as crystal seeds
  • Fixed some rune conflicts
  • Outer ring of crystal stone in Casting Complex can now be Crystal Stone Bricks
  • Added fragment about mod-added recipes
  • Pylons can no longer be accelerated
  • Fixed some blocks not being breakable
  • Made lumen lamp controller much cheaper
  • Made path blocks much cheaper
  • Added some ComputerCraft/OpenComputers integration
  • Auto enchanter can now reach Fortune, Looting, and Respiration 5
  • Fixed lag when opening loot chests
  • Increased fragment spawn rate
  • Added some ThaumCraft wand parts, including crystal wand core (several thousand vis cap)
  • Tweaked fragment algorithm a bit to give a few fragments with priority
  • Stronger no-mob enforcement in Rainbow Forests
  • Lumen trees no longer work without sky view
  • Fixed Casting API
  • Tahara crystals now only clear negative potions
  • Fixed structure particles being visible from the surface
  • Fixed RF cables not working
  • Added ore tweaking configs
  • Fixed Camo block not inheriting textures properly
  • Fixed slab and stair crafting and rendering
  • Fixed stairs causing lighting issues
  • Added ThaumCraft aspects to vents
  • Fixed potion overrides (.postfix issue)
  • Added option to allow ice to create water in the nether
  • Made turbines and reactors harder to make (later RC endgame)
  • Fixed neutron "n must be positive" error
  • Added command to clear steam
  • Added steam absorber block
  • Moving multiblocks now violently fail if broken while active
  • Changed Corium fluid ID (Added "rc ")
  • Changed heavy water fluid ID (Added "rc ")
  • Changed fusion plasma fluid ID (Added "rc ")
  • Changed UF6 fluid ID (Added "rc ")
  • Changed HF fluid ID (Added "rc ")
  • Changed hot fluid IDs (Added "rc ")
  • Added NEI handler for Electrolyzer
  • Added ore tweaking configs
  • Expanded CPU range
  • Made HTGR size have a strong effect on power
  • Added another ferromagnetic ingot recipe with nickel
  • Fixed generator having 270400x too large output for RF
  • Autocrafter now interfaces with ME systems properly
  • Fixed AutoCrafter, but it no longer has OreDict support
  • Added recipe to centrifuge TiC XP berries into liquid XP
  • Bedrock pick is now faster on Mimichite
  • Bedrock pick is now faster on EiO facades
  • Pulse jet can now make fluxed ingots without pyrotheum (much like it does enderium)
  • Changed jet engine recipe to use a compound compressor
  • Fixed spawner harvesting XP exploit
  • Fixed shaft junction weirdness if looped
  • Flipping gearboxes and engines now flips fluid input
  • Fixed fireworks machine
  • Bedrock shovel now drops bonus items when mining
  • Bedrock shovel and axe now have a harvest level of Integer.MAX_VALUE
  • Fixed some machines not showing power I/O
  • Made HSLA tools repairable with HSLA ingots
  • Added range finder charged tool
  • Fixed fan effect bounding box issues
  • Fixed fractionator showing "Missing items" erroneously
  • Added API for adding Extractor ores (like the configs allow)
  • Added ability for Minetweaker to add custom grinder recipes
  • Fixed NEI drying bed crash
  • Fixed NEI and handbook display of alloying recipes
  • Wind turbine now needs less elevation
  • Cooling fins no longer work on some machines (eg Performance engine and Magneostatic)
  • Fixed Pile Driver gravel crash
  • HSLA scythe now takes damage properly
  • Scythes now clear BoP coral
  • Took away ECU ability to take lava
  • Custom extracts can now produce vanilla ore flakes
  • Added NEI "show all recipes" handling
  • Fixed bedrock sword breaking bedrock armor
  • Fixed industrial coil GUI showing incorrect energy storage
  • Fixed centrifuge not connecting to lubricant hose
  • Gearbox items now render lubricant
  • Lubricant can be cleared from a gearbox by shift-right-clicking with an empty bucket
  • Buffed fuel powered engine
  • Made fuel powered engine cost tungsten
  • Paddle panels and shaft cores can now be recycled
  • Added configurable power converter loss
  • Magnetizer max charge is now a function of input speed
  • Fake players can no longer use the screwdriver
  • Fixed colored light support
  • Added Nether Saltpeter to ModOreList
  • Version checker no longer triggers if you are using a newer version than the most recent
  • Fixed progress past rune crafting being impossible due to iridescent shard fragment being registered as too low-level, blocking access to making a Chroma collector, despite requiring chroma to obtain itself
  • Blacklisted Torcherino torches from Tile Accelerator
  • Made biome weights configurable (minimum 2)
  • Taint biomes can no longer generate dye trees
  • Fixed geode ore rendering lag (probably)
  • Fixed casting room blocks not being replaceable with runes
  • Fixed Pylon aura appearing suddenly
  • Made fragments more common in native structures
  • EE blacklisting is now much faster
  • Fixed NEI wire crash
  • Fixed end meteor crashes
  • Fixed magnetic pipes spawning charge and plasma
  • Fixed tritium lamps not lighting
  • Fuel cores now emit Cherenkov radiation
  • EE blacklisting is now much faster
  • Fixed custom flakes not being smeltable
  • Custom flakes can now produce a native ingot/dust/etc
  • Afterburning jet engines now gradually heat up, eventually exploding if left on too long
  • Readded enderpearl PCB and Power Unit recipes
  • Fixed shaft junction erroneously breaking
  • Fixed MT parser
  • Fixed some lexicon GUI issues
  • Fixed ContainerBookPages crash
  • Made Casting Table GUI show structure status
  • Fixed tower of pylons on debug mode
  • Fixed network unregister() crashes
  • Fixed pipe spam
  • Fixed fan spam
  • Added FontRenderer hooks
  • Fixed dyeColors.txt FileNotFoundException spam
  • Added automatic biome color support
  • Added and overhauled Patreon and Donator code
  • Added MS-Paint style GUI support
  • Changed power evaluations
  • Added Minetweaker support
  • Changed minimum Forge version to 1231
  • Added Color Distributor
  • Added some new ASM event hooks
  • Added security features
  • Made version checker not lock up if the server cannot be found
  • Made version checker more annoying to those using old versions
  • Added frame blacklisting support
  • Added interface injection support
  • Removed need to all APIs except RF and Minechem
  • Added basic retrogen support (in progress)
  • Major refactoring
  • Expanded the @Dependent method/field removal ASM capabilities, including @SmartStrip to remove all methods which are invalid
  • Fixed bee breeding chances
  • Fixed Item monetization detection false positives
  • Added support for PneumatiCraft plants
  • Fixed MagicCrops support
  • Fixed AE support
  • Fixed ThaumCraft support
  • Fixed BC support and compatibility
  • Fixed WAILA support
  • Added support for Techne ModelBox objects in ISBRHs
  • Added .jar.zip detection
  • Added creative tab sorting
  • Fixed Nether Quartz handling
  • Fixed Mystcraft support
  • Added load profiling
  • Fixed Witchery support
  • Added EE support
  • Greatly expanded Forestry handler
  • Partially implemented BC Statement system
  • Updated to ASM5 (?)
  • Added ASM to allow for Potion IDs up to 255, from 127
  • Moved to UUID support
  • Added option for cave node size
  • Added option for cave Y-scaling
  • Added options for Y-clamping for cave gen
  • Added options for "large node" frequency
  • Improved CrystalNetworker performance and stability
  • Fixed CrystalNetworker CMEs on some chunk unloading
  • Repeater pathfinding is now more consistent
  • Implemented lumen relay system, replaces fiber optic system
  • Added new worldgen structures
  • Made progression tighter and more expansive
  • Added custom font rendering
  • Replaced all scramble text with foreign-alphabet cipher script
  • Added new tiered ores
  • Redid several tiered ore renders
  • Crystal network tiles can no longer be moved, and somehow pulling it off will force a crash to avoid world corruption
  • Crystals are now more musical (tunings available upon request)
  • Added Biome Painter (unfinished but functional)
  • Crystals now stabilize ThaumCraft infusion altars
  • Redesigned Aura cleaner, is now much more powerful (gradually and permanently cleans all warp), but much more expensive and dangerous, and gated behind significant ThaumCraft progress
  • Added new render for donators
  • Fixed some lexicon typos
  • Added page to lexicon to reclaim lost fragments
  • Implemented more laser colors
  • Further nerfed Ruskea cave crystal effect
  • Fixed lamp controller GUI crashes
  • Fixed accelerator render occluding other objects
  • Fixed fragment issues
  • Lexicon now obeys keybindings
  • Position of element "fill pie" now configurable
  • Element "fill pie" now draws runes to aid in colorblind support
  • Fixed tooltip flickering on Ruskea and Nila crystals
  • Recipes no longer work if a player has not discovered the fragment for it
  • Added custom configs compatibility
  • Fixed fabricator recipe derpiness
  • Added foundation for Pylon enhancement
  • Added foundation for the new dimension (NOT YET ACCESSIBLE)
  • Added visual indicator of table tier
  • Fixed GUI button cooldowns being painfully long on low framerates
  • Fixed fabricator storage insufficiency
  • Tables now keep their XP and level when broken
  • Lumen-powered blocks keep their energy when used
  • Fixed some GUI alignment issues
  • Fixed crystals needing tools to get shards
  • Changed default biome IDs, changed their config entry
  • Made biomes more common
  • Made killing ThaumCraft wisps give small amounts of crystal energy
  • Made getting hit by a pylon partially drain the Blood Magic Soul Network
  • Added pylon aura render
  • Added death proofing ability
  • Added luminescent sacrifice (Blood Magic compatibility) ability
  • Added API hooks to allow other mods to add custom abilities
  • Fixed pylons of same color being individually scannable with a Thaumometer
  • Fixed Mineral Extractor mining oddly
  • Fixed Teleportation Pump fluid duplication
  • Added tab to lexicon GUI to see progress
  • Fixed runes not being able to replace crystalline stone in recipe arrangements
  • Fixed Crystal Tank rendering issues
  • Added path blocks
  • Fixed crystal tank GUI fill bar issue
  • Getting hit by a pylon now transfers effects
  • Bucket now works on the Chroma Collector
  • Rune recipes now give more table XP
  • Pylon gen in non-overworld is now disabled by default, and permanently off in the Twilight Forest
  • Fixed guardian stone clientside crashes
  • Added void cell (DSU in a ME cell)
  • Added lightning ability
  • Added capture wand
  • Added duplication wand
  • Added mobility wand
  • Fixed ability select GUI scrolling
  • Fixed RF network derpiness
  • ElectriCraft can no longer bypass shaft junction limits
  • Timer 2.5s option removed, 0.1s option added
  • Added arithmetic operator
  • Added analog relay
  • Increased ore density maximum limit to 400% from 250%
  • Water vents now accelerate crop growth slightly
  • Fixed several ore crashes
  • Added new API hooks
  • Fixed portal override
  • Added option for held mob enchants
  • Added meteor fragment magnet
  • Added donator render
  • Added ore density config
  • Fixed angular transducer crash on generator
  • Added thorium fuel
  • Redesigned fuel cores
  • Split creative tab
  • Rebuffed HTGRs, but with increased melting chance
  • Made fusion plasma only deal 2 hearts to players with Fire Resistance
  • Fixed pipe issues
  • Fixed tritium lamp not generating light
  • Redesigned API
  • Added new scrap recipes
  • Added donator render
  • Fixed steam engine GUI thermometer incorrect display
  • Added BluePower support
  • Fixed EiO/ProjectRed screwdriver compat
  • Fixed bucket filler giving buckets for non-bucket containers
  • Changed RF conversion ratio to 520W = 1RF/t (from 5628W = 1RF/t)
  • Rotational Dynamo now only accepts 12.5% as much shaft power as before
  • Fixed Compactor API
  • Made frames not work on RC machines (unless the config is on)
  • Moved BC converters to PneumaticCraft
  • Expanded Blast Furnace gating material selection
  • Made blast furnace gating allow for multiple items
  • Added custom Extract support
  • Fixed pulsejet accelerant not saving or rendering
  • Added silicon, replaces ender pearls in most recipes
  • Fixed pile driver crash
  • Fixed autocrafter consuming buckets
  • Fixed liquid spiller wasting liquid
  • Made fertilizer more powerful at very high speed
  • Fixed terraformer crashes
  • Added sulfur to netherrack dust centrifuging
  • Made energy converters not overheat as easily in the Nether
  • Jet engine failure is now somewhat more likely on ingestion
  • Vacuum can now pump out liquid XP
  • Hot GeoStrata vents now heat machines
  • Made monster quieter
  • Fixed fragments providing all research items
  • Made guardian stones cheaper
  • Made repeaters harder to grief
  • Added more dungeon loot
  • Added recipe for crystal powder
  • Fixed some book crashes
  • Removed tooltip for crystal lamps
  • Fixed items moving wildly with magnetism ability
  • Added more items producible by the fabricator
  • Increased fabricator storage space
  • Fixed teleportation pump drain order
  • Fixed pylon damage not causing fragment drops
  • Fixed crash when breaking wires and batteries
  • Fixed magnetite ore recipe exploit
  • Nerfed HTGR heat generation by 50%
  • Duct blocks can now be harvested by hand
  • Fixed HP turbines producing more collectible LP fluid than fed in
  • Fixed angular transducer crash on generator
  • Re-added liquid spiller, with config to disable
  • Fixed GPR color for hardened clay being blood red
  • Fixed item sorter duplicating items 64x
  • Fixed CVT connecting to pipes
  • Fixed API packing issues
  • Fixed accidental inclusion of BuildCraft
  • Fixed Electric Motor oddities
  • Fixed fuel-powered engine crashes on IGalacticCraftWorldProvider
  • Fixed converter engines not connecting to pipes
  • Fixed some more API dependency and crash issues, but had to resume shipping Waila, Minechem, and ComputerCraft APIs due to FML Classloading errors
  • Cleaned up some exception messages
  • Fixed another TileEntityBase crash
  • Updated RF API
  • Changed info fragment system - delete all existing non-blank fragments!
  • Added a new "Getting started" entry to the lexicon
  • Added a lexicon entry for Construction Wand
  • Fixed Inventory simulator GUI crash
  • Aura cleaner is now a drink and lasts 24h
  • Improved rendering in "Crystals" and "Pylons" lexicon pages
  • Fixed IWrench crash
  • Fixed some more ore crashes
  • Added more configurability to ore behavior
  • Added canisters for hot CO2 and hot sodium
  • Fixed "Machine was deleted before it could receive its packet "PIPEEXPLODE"" error
  • Fixed some alpha blending issues with the jetpack fuel overlay
  • Fixed IC2 Electric Motor not working
  • Fixed power converters stuttering when empty
  • Fixed ItemFetcher crash
  • Fixed TileEntityBase NPE crashes on chunk (un)loading
  • Fixed nearly all API dependencies and shipping issues
  • Fixed OpenComputers crashes
  • Fixed ComputerCraft compatibility
  • Added NEI hooks
  • Fixed version file checking causing mod conflicts
  • Fixed BlockArray sync and bounds issues
  • GUI tooltips now push NEI out of the way
  • Significant refactoring
  • Added code to prevent sound overlap and resultant volume and FPS issues
  • Added ID dump command
  • Expanded capability of SpriteSheetRenderer
  • Added keybind handler
  • Added config to undo IC2 obsidian nerf
  • Fixed StructuredBlockArray oddities
  • Added some matrix math capability
  • Added multimap capability
  • Debug NBT printout no longer happens if a GUI is open
  • Changed sound loading code, improving performance
  • Added liteloader compatibility
  • Greatly expanded ThaumCraft compatibility
  • ASM no longer silently errors
  • Fixed all ASM handlers
  • Fixed WAILA compatibility (mostly)
  • Added IMob detection to hostility detection
  • Added RiggedRandom
  • Fixed Forestry handler
  • Changed tungsten product in ModOreList to dust to avoid causing GT balance issues
  • Fixed MFR rubber tree detection
  • Changed iron density to 7800 kg/m^3 from 8200 kg/m^3
  • Fixed some InventoryHelper issues
  • TileEntityCache is now dimension-sensitive
  • Fixed NEI render issues
  • Added EU compatibility
  • Added new recursive breaker hooks
  • Added block replacement command
  • Added config to turn off NBT overlay
  • Possibly fixed some cold biomes being detected as hot
  • Fixed TE3 compatibility
  • Added more advanced version checking
  • Added teslatite to ModOreList
  • Added documentation, including books, info, and crafting
  • Greatly improved network logic and performance
  • Added info fragments
  • Added pylon compass
  • Added duplication wand
  • Added mobility wand
  • Added construction wand
  • Added excavation wand
  • Added transition wand
  • Added teleportation pump
  • Added mineral extractor
  • Redesigned crystal tank render
  • Added Ender TNT
  • Added crystal battery (lumen tree)
  • Redesigned crystal bee genetics
  • Properly implemented progression
  • Added mutli-aura repeater
  • Added protection beacon
  • Added item fabricator
  • Added heat lily
  • Added item collector
  • Added inventory simulator
  • Added infuser
  • Added aspect former
  • Pylons now work as ThaumCraft nodes for wands
  • Added mob repellent lamp
  • Added range lamps
  • Added aura cleaner
  • Redesigned crafting processes
  • Added Pylon protection ability
  • Crystal charger now deals damage if stood on
  • Removed NEI hander for Casting Table
  • NEI keybinds now trigger the opening of the ChromatiCraft casting info GUIs
  • Molten potion crystal now has a name and a bucket
  • Increased capacity of storage crystals
  • Added three upgrade items for some machines
  • Made World Rifts cheaper
  • Fixed various client crashes with Crystal Tank blocks
  • Changed GUI style
  • Ability GUI trigger key is now configurable
  • Made crystal colors richer
  • Added a creative-mode energy source
  • Crystal-powered tiles now keep their energy when broken
  • Casting GUI now hides parts of NEI to avoid overlap
  • Fixed some clientside false starts with Ritual and Casting tables
  • Fixed localizations
  • ChromatiCraft item names are obfuscated until appropriately discovered
  • Tile accelerator no longer works on casting or ritual tables
  • Added self-charging mechanic
  • Berries can now be eaten to yield small amounts of energy
  • Added a special crosshair for when holding the manipulator
  • HUD now displays active abilities
  • Added WAILA compatibility
  • Empty NBT no longer throws off the casting recipes
  • Changed some ritual costs
  • Added a GUI to crystal tanks
  • Increased repeater range
  • Reduced repeater perdition
  • Added API hook to allow other mods to add casting recipes
  • Added info HUD
  • Added config to generate in superflats
  • Added recipe for inventory link
  • Power crystals are now craftable
  • Made repeaters 16x cheaper
  • Added config to generate some pylons broken and in need of repair
  • Added EU splitter for distributing massive amounts of IC2 power to several wires
  • RF cable GUI increments 1000x larger if shift is held
  • Fixed transformer requiring network update to take effect
  • RF Cable GUI no longer opens if holding more cable
  • Fixed RF battery not providing power to EIO conduits
  • Fixed wire shorting not resetting after a tick
  • Wire networks can no longer be used to chain together several generators and bypass junction limits
  • Made superconductor wire cheaper
  • Fixed sound crashes
  • Added new "Owner" proximity detector mode
  • Added rock ores, including configs to make them actively generate, actively retrogen, and despawn
  • Fixed "tried to set air on fire" crash
  • Fixed nether lava disabler
  • Added option to bring back sheep punching as wool mechanic
  • Added option to bring back pre-beta-1.8 animal spawn system
  • Fixed machine crashes
  • Fixed other crashes
  • Turbine generator now has an EU variant
  • Geiger counter and CPU control are now charged tools
  • Fixed Radiation Poisoning crashes
  • Added power data to turbine book pages
  • Only breeder reactor neutrons can breed fuel
  • Fixed checkPebbles() CC function
  • Added option to disable HP turbine with redstone
  • Fixed electrolyzer crashes
  • Electrolyzer now uses the Ore Dictionary
  • Added options to disable magnetite and calcite if they already exist in another mod
  • Fixed waste not decaying
  • Autocrafter can now use ME systems as item input
  • Added IC2 power conversion (in place of UE power conversion)
  • All power converters now generate heat and are cooled with liquid nitrogen
  • Boosted refrigeration unit output
  • Borer now makes sounds
  • Added drying bed
  • Salt is now made from water in the drying bed
  • Made tier upgrades more expensive
  • Gave tier upgrades better names and textures
  • All power converters now have a loss from 10% at Tier 0 to 50% at Tier 5
  • Changed rock melter GUI
  • Fixed power tabs on some GUIs
  • Upgraded API to allow more advanced compatibility
  • Fixed multidirectional clutch GUI being too dark at times
  • Added "Find machines" command
  • Jet fuel is now poisonous (like in real life)
  • Crystallizer now only accepts valid fluids
  • Fixed junctions breaking erroneously in some cases
  • Flywheels can no longer be used to bypass junction limits
  • Blacklisted Extractor from Routers Reborn routers
  • Fixed friction boiler deleting surplus steam
  • Changed hydrokinetic recipe to use spring steel and a diamond shaft core
  • Added spring steel ingots
  • Magnetostatics now require a diamond shaft core
  • Fixed steam engines flashboil exploding erroneously
  • Pneumatic Item pump no longer opens GUI if holding same item
  • Added API hook for Spawner Controller
  • Added handbook notification for the jetpack requiring jet fuel
  • Friction heater XP is now configurable
  • Friction heater no longer generates XP for a "jammed" furnace
  • All pipe types now have pressure mechanics
  • Increased distiller power requirements
  • Cleaned up Terraformer
  • Added afterburner upgrade ability to jet engine; doubles torque output and multiplies fuel cost 2.5x
  • Fixed ECU-controlled engines fuel timers in GUIs reading 00
  • Fixed spawner controller resetting on server reboot
  • Fixed GPR StackOverflow crash
  • Increased mob radar range
  • Added option to make Item Vacuum range much smaller on the Y axis
  • Fixed pulse jet GUI bars not working
  • Increased canola fertility
  • Changed blast furnace ambient heat mechanics; can no longer reach >900C in the Nether without friction heating
  • Reservoirs now keep their cover when broken
  • Maybe fixed BaitBox
  • Fixed shaft junction power exploits
  • Borer now jams at 3M blocks out
  • Wood gearboxes now do not use lubricant, but use cooling fins instead
  • Fixed forestry sapling compatibility for the fermenter
  • Updated bedrock breaker handbook entry
  • Added tungsten entry to handbook
  • Added centrifuge recipe to turn galena into lead and silver
  • Added config option to add a material to Blast Furnace recipe, effectively gating RC behind another mod
  • Compressed canola seeds now plant a 3x3 area
  • Fixed some hydrokinetics crashes
  • Added pipe hardness config
  • Added config to disable EMP
  • Reduced clientside load
  • Added bedrock drill bit to make Extractor no longer require maintenance, and boost first stage duplication to 100%
  • Nether iron now gives tungsten flakes, at 5% rate
  • Fixed requiring two microturbines to reach 1350C on a Blast Furnace
  • Solar plants no longer melt obsidian
  • Hydrokinetics now require a diamond shaft core
  • Jet fuel now produced at a 4
  • Fixed permanent step boost from spring boots persisting when the item is removed
  • Fixed bedrock pick not mining TiC ores
  • Fixed jetpack fuel overlay bugging out
  • Fixed smoke detector hitbox and redstone behavior
  • Night vision helmet is now bedrock
  • Fixed some console printouts
  • Added edit-near-inventories command
  • Added amethyst to ModOreList
  • Fixed Pam's HarvestCraft compatibility
  • Fixed AE compatibility
  • Added progression system
  • Added tiered plants and ores
  • Added instant heal ability
  • Added fireball ability
  • Added peace broker ability
  • Added health boost ability
  • Added arrow shield ability
  • Added new visual effects to pylons
  • Increased repeater range
  • Added ThaumCraft compatibility
  • Added crystal tank
  • Rainbow forests are now cold at high altitudes
  • Removed config to make crystal lamps give effects
  • Made basic pendants easier to craft
  • Made batteries more expensive
  • Added transformer
  • Added option to bring back bright green alpha grass and leaves
  • Added option to bring back pre-beta-1.8 gray lighting engine
  • Meteors can now spawn with skystone and drop certus quartz
  • Meteor drops now depend on meteor type
  • Tokamak now requires liquid nitrogen
  • Fixed Uranium processor crashes
  • Added fluorite lamps
  • Finished autocrafter
  • Friction heater now gives XP
  • Added template pattern ability to Worktable
  • Added config option to make Extractor require maintenance
  • Friction heater now ignores ambient temperature when active
  • Jetpack can now have wings added to glide
  • Jetpack can now have cooling fins added to prevent in-lava explosion (config option removed)
  • Jetpack can have a jet engine added for massive thrust boost
  • Added HSLA chestplate with jetpack
  • Maybe fixed some sound CMEs
  • Fixed MystCraft integration
  • Fixed AE integration
  • Removed several API dependencies
  • Added support for animated spritesheets
  • Fixed chat crashes
  • Fixed ItemMaterialController
  • Fixed Ore Dictionary interfacing
  • Fixed Waila "AA" issue
  • Fixed Waila crashes
  • Fixed config typo
  • Added berry-and-liquid infusion mechanics
  • Added energized crystal shards
  • Added pylon charging
  • Added power crystal
  • Added recipe for casting table
  • Fixed pylon generation maps carrying over between saves
  • Added RF Battery
  • Changed some battery recipes
  • Fixed some network logic
  • Added skystone meteors
  • Added option to make some meteors have no ore
  • Made scattered item types depend on meteor type
  • Made centrifuge require bedrock
  • Heavy water extractor now works in deep oceans
  • CPUs can now control multilevel reactors
  • Fixed NEI crash with Uranium processor
  • Fixed nonfunctional CO2 collector
  • Fixed fuel engine exploding clientside
  • Fixed flywheel NPEs
  • Borer now mines air at much greater speed
  • Borer now skips over mining pipe
  • Improved BlockArray performance
  • Fixed ModOreList not recognizing any items
  • Fixed custom resource manager screwing up other resource loaders
  • Updated ComputerCraft handler
  • Fixed GregTech detection
  • Fixed mod list version checking
  • Fixed biome spawns(?)
  • Added liquid chroma and berry mixing
  • Made pylon generator less random (to make it feel more random)
  • Colored trees no longer generate in superflat worlds
  • Crystal Tank now accepts bucket input
  • Fixed accelerator lighting issues
  • Fixed pick block on tile accelerator
  • Fixed vent worldgen issue
  • Fire-type vents now light blocks on fire
  • Fixed defence gun and radar crashes
  • Fixed Uranium processor handler NEI crash
  • Pipe hitbox now matches model
  • Fixed massive lag when throwing nuclear waste in the void
  • Added config option to control toroid charge distribution rate
  • Neutron reflectors no longer always absorb neutrons that fail to be reflected
  • Fixed Extractor ignoring mod ores
  • Fixed freeze gun not rotating
  • Fixed freeze gun inventory issues
  • Fixed freeze potion on slimes
  • Fixed shaft junction not breaking with overly chained hydrokinetics
  • Added ability to upgrade shaft junction with bedrock, to avoid breakage
  • Pipe hitbox now matches model
  • Freeze gun no longer freezes creative-mode players
  • ECU no longer responds to rapidfire redstone
  • Fixed magnetizer
  • Fixed composter temperature never exceeding 70C
  • Fixed bedrock breaker being jammed by blocks with a hardness of zero
  • Maybe fixed some WAILA issues
  • Made Potion and Biome ID conflict messages clearer and more like old item conflict messages
  • Fixed update checker
  • Fixed Forge 1205 dependency not being enforced
  • Added power type registry
  • Fixed sync packet player disconnects
  • Fixed BC API issues
  • Added config to increase sound channel count to 256
  • Fixed MagicCrop handler again
  • Maybe fixed some WAILA issues
  • Added crystal fence
  • Fixed leaf decay
  • Added crystal element berries
  • Reduced molten crystal output 16x
  • Added item warp
  • Fixed ColorTreeGenerator StackOverflow again
  • Fixed accidental ReactorCraft dependency
  • Added crystal beacon
  • Maybe fixed some WAILA issues
  • Fixed geiger counter
  • Made radiation poisoning more lethal
  • Made radiation poisoning reduce jump ability
  • Fixed machine item offsets as held items
  • Added all canister types to creative inventory
  • Made nuclear waste not able to be dumped into the void
  • Maybe fixed some WAILA issues
  • Fixed crystallizer ethanol exploit
  • Fixed render lag with bedrock breaker if mining head was thousands of blocks long
  • Bedrock breaker no longer can destroy blocks that are unbreakable and not bedrock
  • Fixed deco tank having blast resistance of obsidian
  • Fixed hydrokinetic game lockup
  • Added texture for bedrock hydrokinetics
  • Fixed some machines not connecting to bedrock pipes
  • Fixed dedicated server crashes
  • Fixed MagicCrops Handler
  • Fixed IC2 API
  • Fixed Forestry API
  • Fixed ThaumCraft API
  • Fixed ATG API
  • Fixed OpenComputers API issue
  • Fixed @SideOnly and Event Handler issues
  • Made update checker MC-version sensitive
  • Added config to turn off NBT debug
  • Hardcoded dependency on Forge 1205+
  • Fixed edge-case CustomResourceManager crash with Flan's Mods
  • Added ItemBlocks for most technical blocks to avoid inventory render crashes
  • Made logger use FML logger
  • Fixed dedicated server crashes
  • Added laser effect for light blue
  • Added config for rainbow tree "Notch apple" drop rate, clamped to 0.1% to 100%
  • Fixed ColorTreeGenerator StackOverflow
  • Fixed rifts crashing when placed in clumps
  • Fixed dedicated server crashes
  • Fixed battery lag
  • Fixed ingots being combinable
  • High-tier batteries require tungsten and/or other RC techtree materials
  • Fixed dedicated server crashes
  • Gravel gun now uses more charge at higher power levels
  • Cut ECU efficiency boost on turbine engines
  • Added bedrock pipe
  • Added ability to upgrade hydrokinetic engines with bedrock
  • Fixed hydrokinetic handbook page crash
  • Fixed magnetostatic GUI redstone control crash
  • Fixed Fermenter NEI handler
  • Fixed pipe renderer
  • Reduced pipe render load
  • Fixed ChromatiCraft dependency
  • Fixed MystObjects bedrock pick crash
  • Fixed machines causing block updates on power input change
  • Fixed some BC API issues
  • Fixed COFH API Issue
  • Fixed accidental CodeChickenLib dependency
  • Fixed invulnerability bug
  • Fixed crystal render issues
  • Added current and volt meter block
  • Hydrokinetics can no longer be chained more than 4 deep without a bedrock upgrade
  • Doubled bedrock breaker torque and power
  • Shaft junction now detects engine spam and breaks
  • Prepared for public release
  • Batteries now use redstone in their recipe
  • Prepared for public release
  • Added vents
  • Prepared for public release
  • Fixed smelting recipes
  • Fixed multiblock checkers
  • Fixed ingots being combinable
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  • Expanded WorldLocation class
  • Fixed Entity ID Mappings
  • Fixed rendering alpha
  • Added new muffling capabilities (wool above and below)
  • Improved network performance 425%
  • Implemented LODs
  • Guardian stone now saves to NBT
  • Added ability to "look past" modelled blocks
  • Fixed HP turbine particle glitch
  • Fixed waste containers melting clientside
  • Added new muffling capabilities (wool above and below)
  • Added ability to "look past" modelled blocks
  • Item pump can now spill items if pumping to an air block
  • Fixed clay duplication exploit in the grinder
  • GUIs now push NEI out of the way
  • Fixed scythe drop metadatas
  • Pipes no longer connect to multipart blocks
  • Changed jetpack sound
  • Implemented LODs for Mod Interface machine models
  • Improved floodlight performance
  • Monster no longer eats RC light blocks
  • Fixed add-item-to-inventory handling
  • Fixed dye flower aspects
  • Fixed pendant crash on hitting mobs
  • Fixed electrolyzer not working if the VDG is receiving 131072W
  • Fixed turbine server/client sync
  • Fixed angular transducer not working properly
  • Fixed centrifuge operation if partially full
  • Borers and bedrock shears no longer drop higher-metadata states of logs and leaves
  • Lua Methods now display return type
  • Added ChromatiCraft entry
  • Hid wire blocks (not placer items) from NEI
  • Fixed infinite-shard seed-uncrafting exploit
  • Nerfed crystal plant shard drops
  • Made decorative bricks cheaper
  • Greatly buffed coolant cells
  • Fixed belt redirection infinite-power exploit
  • Fuel Enhancer now needs 16x as much speed
  • Fixed railgun ammunition recipes
  • Fixed centrifuge item automation
  • Changed water aggregator mechanics, now runs faster with more speed and produces more water per cycle with more torque
  • Increased water aggregator tank capacity to 64000 mB to facilitate late-game extreme-output
  • Bright lamp no longer unwinds spring when shut off with redstone
  • Fixed camouflage block inventory render
  • Block cannon now outputs liquid containers to adjacent inventories
  • Fixed liquid pipes melting with molten sodium
  • Fixed machines not syncing unless right-clicked
  • Further reduced network load
  • Fixed IC2 Rubber tree registration
  • Fixed Wither spawner rendering boss health bar (maybe)
  • Fixed reservoirs not updating their last bucket of liquid on the client when being emptied by hand
  • Magnetostatic GUI now renders lubricant content
  • Angular Transducer now outputs Magnetostatic power level
  • Halved bonus spawn chest steel
  • Fixed grinder progress bar not resetting on power loss
  • Fixed portal shaft issues
  • Portal shafts now obey Nether 8
  • Fixed sync packet CMEs
  • Further reduced sync network load
  • Added reset button to RF Cable GUI
  • CPU now updates adjacent redstone as it updates
  • Fixed accidental MagicCrops dependency
  • Jetpack makes noise again
  • Fixed jetpack consuming fuel in creative
  • Fixed machines not syncing to client on server load
  • Added version checker
  • Added key watcher
  • Added new method of using sync packets, vastly reduces network load
  • Added a "kill % of mob X" command
  • Fixed "Empty String not Allowed!" HybridTank issue
  • Spawner items now render their mob inside
  • Added OpenGL blend preset modes
  • Expanded Dye registry to include mod dyes
  • Recipe-rendering now uses all variants of a recipe
  • Added ThaumCraft recipe helpers
  • Absorbed "Debug Mode" and "Console Loading Info" config options
  • Added ChancedOutputList
  • Biome change errors are now logged
  • Added Forestry recipe helper
  • Fixed "Seed drop chance" in Magic Crop Handler
  • Fixed Redstone Arsenal Handler
  • Fixed degree/radian rendering issues
  • Fixed bedrock melting from high heat
  • Fixed Berry Bush Handler
  • Fixed Oreberry Bush Handler
  • Vanilla emerald now counts as a rare ore
  • Added file I/O wrappers
  • Fixed block break particle effects
  • Biome and Potion ID collisions are now more clear
  • Added progressive recursive breaker
  • Fixed LOD boxes disappearing at random angles
  • Fixed NEI dependence
  • Added mod suggestion module
  • Fixed Twilight Forest tree recognition
  • Added Tame Mist Wolves
  • Fixed TameWisp render errors
  • Added microblock support for Dye Blocks
  • Added config for Rainbow Trees to spread Rainbow Forests
  • Added ThaumCraft aspects to dye flowers
  • Added infinite-capacity RF cable
  • Chainmail protects against uninsulated wires
  • Fixed random wire NPE
  • Added countdown timer
  • Added several new stone patterns
  • Crystal plants now occasionally drop shards
  • Blacklisted Tile Accelerator on all solar and hydro power and anything in Applied Energistics
  • Smooth and cobble rocks now melt when in the beam of a heat ray
  • Added an item which can move Ender Crystals
  • Added microblock support
  • Crystal plants grow faster if grouped by color
  • Silk Touch is now required to harvest Guardian Stones and Tile Entity Accelerators
  • Fixed crystal bee genetics again
  • Blue nether crystals give night vision to players too
  • Added config option to turn off individual mob overrides
  • Fixed bonemeal control
  • Fixed Old Meteor Generator locking up in Void Ages
  • Added custom ore loader so players can specify additional ores
  • CPU now interfaces with comparators
  • Alloy and Ferromagnetic ingots are now made in the Blast Furnace
  • Holding shift on the machine items displays minimum power data
  • Reactors now apply temperature effects to their environment
  • Fixed nuclear waste feedthrough
  • Made nuclear waste decay 4x faster
  • Fixed High-Pressure turbine consuming more steam than it could use
  • Turbines now require lubricant
  • Helped with Electrolyzer GUI syncing with client
  • Neutrons now know what type of event created them and act accordingly
  • Added microblock support for material and fluorite blocks
  • Added ThaumCraft aspects to ReactorCraft materials
  • Fixed control rods being too loud in large numbers
  • Preheater no longer works if there are holes in the multiblock sides
  • Fixed heat ray penetrating preheater structure
  • Fixed neutron absorbers melting clientside
  • High-pressure turbine can now run on ammonia
  • Hazmat suit now protects against Waste Storage Containers
  • Radiation now adversely affects ThaumCraft nodes
  • Added handbook entries for Tokamak Blueprint and Turbine Dynamometer
  • Deep dark now generates ores
  • Fixed fusion blueprint lighting
  • Waste containers now feed waste through
  • Fixed ammonia synthesizer GUI tank display issue
  • Made fluid collection behind HP Turbines easier
  • Electrolyzer now accepts Ore Dictionary salt
  • Fixed steam line connectivity console spam
  • Fireflies no longer damage turbines
  • Angular transducer now works anywhere on multiblocks
  • Removed sync packet config option, as it is now unnecessary
  • Added microblock support for Blast Glass and decorative blocks
  • Fixed jetpack behavior on servers
  • Changed jetpack physics
  • All bucket types are now equivalent to 1000mB
  • Backup tank can now be used to add and remove fuel from engines and reservoirs
  • Hydrokinetics now can have lubricant bucketed out, and will eject to adjacent reservoirs
  • Bedrock armor no longer protects fully against armor-penetrating damage types
  • All mod power converters that generate shaft power are now tiered
  • All mod power converters that generate shaft power now require lubricant
  • All mod power converters have acceleration profiles
  • Removed inventory slot from steam engines; use buckets to add water
  • Removed inventory slot from gearboxes; use buckets to add lubricant
  • Gearboxes, CVTs, and High-Ratio Gears keep their lubricant when broken
  • Fixed filling station filling multiple items at once
  • Added bedrock helmet of revealing
  • New crashproof bedrock axe algorithm
  • Bedrock axe kills Witchery Ents in one hit
  • Screwdriver now reorients jackolanterns, repeaters and comparators
  • Screwdriver can reorient End Portal frame blocks and remove ender eyes from filled ones
  • Redesigned bedrock breaker behavior; now mines infinitely long
  • Bedrock breaker now requires tungsten
  • Borer can no longer cut bedrock
  • Added centrifuge
  • Clutches can now be placed vertically
  • Nerfed canola bee lubricant output
  • Added ThaumCraft aspects to all machines
  • Bedrock armor now makes players wearing it take at most 2.5 hearts per hit unless more than 1000 damage is dealt
  • Solar mirrors now require blast glass
  • 16x gear units can now be made from two 4x units
  • Friction heater now works on Compactor
  • Fixed flake/dust equivalency exploit
  • Pulse jet now shows accelerant levels in WAILA
  • Fixed some machines at zero power and nonzero torque
  • Reduced block cannon torque requirements
  • Fixed heat ray beam
  • VDG no longer targets players when running toroid magnets
  • All bedrock-related crafting is now done in the blast furnace
  • GPR FOV can now be moved like the Cave Scanner in the GUI by using [ and ] keys
  • Void monster now jams Mob Radar
  • Belts can now split power
  • Belts now slip more if wet
  • Added chain drive
  • Scythes now clear Dye Flowers
  • Bedrock helmet now comes with respiration 3
  • Cleaned up engine code
  • Fixed obsidian factory liquid displays being 1000x too large
  • Swapped tungsten and redstone Extractor bonuses
  • Fixed magnetized shaft cores not appearing inside the magnetizer
  • Fireflies and birds no longer damage jet engines
  • Fixed land mine spider eye and glass effects
  • Rock melter now has a temperature and a requirement for each recipe; fixes lava TE3 interaction exploit
  • Some rock melter recipes now take more energy than others
  • Rock melter can melt MagicCrops XP magic essence into MFR mob essence
  • Pulse jet can now make enderium ingots
  • Heat ray now requires blast glass
  • Added WAILA canola tooltip
  • Fixed multiclutch GUI buttons not being sensitive enough
  • Fixed TNT cannon GUI crashing in target mode
  • Bedrock pickaxe now breaks MystCraft crystal much faster
  • Night Vision goggles no longer cause potion particles
  • Spring boots now have step assist
  • Made railgun ammo much cheaper
  • Gasoline engines no longer run on MFR/Forestry biofuel
  • Liquid Distillery can now process MFR/Forestry biofuel into RC ethanol
  • Liquid Distillery no longer requires BC installed
  • Added sonic weapon sound
  • Fixed performance engine handbook entry
  • Fixed sonic weapon handbook entry
  • Fixed singularity in fan range equation at 2kW
  • Sprinklers now obey the particle config for ground splash
  • Increased nether ore duplication chance to 80% (10.5x average multiplication)
  • Increased Blast Furnace max temperature to 2000C
  • Rainbow saplings and leaves can now make ethanol
  • Slowed Shaft Power Bus lubricant consumption
  • Shaft Power Bus lubricant consumption now a function of size
  • Scaleable chest now keeps its inventory when broken
  • Fuel engine now requires water and lubricant, and its power drops if it overheats
  • Halved fuel engine power output
  • Grinder now produces 3x meat production when grinding animals
  • Increased hydrokinetic lubricant consumption 4x
  • Fixed flywheel minimum torques
  • Redstone now deactivates the bright lamp
  • Performance engine now displays additives in WAILA
  • Bedrock axe cannot have silk touch applied
  • Added achievement for killing two mobs at once with the gravel gun
  • Induction smelter can no longer make bedrock ingots
  • Redesigned Blast Furnace item automation to make recipes easier to automate
  • Fixed charged grafter NPE when right-clicked
  • Bedrock sword no longer damages bedrock armor
  • Fixed shaft power being transmissible through portals
  • Added rock melter NEI handler
  • Monster can no longer take damage from anything but direct player damage
  • Monster can take at most 10 hearts of damage per 2.5 seconds
  • Ambient sounds only play in the dark
  • Added lots of ThaumCraft aspects to Void Monster
  • Monster can no longer be captured in MFR safari nets or autospawners
  • Fixed major registration error
  • Jet engine exhaust now heats machines
  • Algae and potatoes can now be used to make ethanol
  • Made SlicedBlockBlueprint allow for "anything but" mapping
  • Fixed taming of most creatures not working
  • Changed wire recipe to vertical ingots
  • Added LODs
  • Tile Accelerator no longer works on cables, conduits, or wires, to prevent network issues
  • Tile Accelerator no longer works on any machine from RC or its addons
  • Fixed client crash with Tile Accelerator
  • Fixed some pendants not functioning
  • Ores can now have weighted probabilities
  • Boilers can no longer be used directly in HTGRs, even if empty
  • High-Pressure Turbine multiblock now more tolerant of nearby blocks
  • Added LODs
  • Plasma can no longer be piped in anything but magnetic pipes, and will never interface with other mod's tanks and pipes
  • Fixed water particles behind high-pressure turbine spawning in too wide a radius
  • Nerfed HTGRs slightly
  • Turbine dynamometer now supports the high-pressure turbine
  • Added pipe pump
  • Added LODs
  • Blast Furnace now can make coal coke from coal at 400C
  • HSLA steel bonus now only happens when using coke instead of coal
  • Pipes now have a pressure limit of 2.4 MPa
  • RC ethanol can now be used in TE3 compression dynamos
  • Fixed flake registration to the Ore Dictionary
  • Fixed heater forgetting temperature state on reload
  • Fixed engine fuel timer in GUI reading 00
  • Fixed worktable being able to uncraft damaged gearboxes
  • Fixed pile driver not dropping items
  • Fixed pile driver server/client desync
  • Fixed pile driver sound only playing from machine
  • Fixed blacklist
  • Updated MagicCrops support again
  • Fix batteries refusing to charge after being filled to capacity then drained again
  • Fixed Tile Accelerator crashes
  • Removed Tile Accelerator recipe randomization
  • Fixed Tile Accelerator Missing Name
  • Fixed bee unavailability
  • Insulation is less effective on HTGRs
  • Generator will no longer accept incorrectly placed machine blocks
  • Angular Transducer can now be used on steam lines
  • High-pressure turbine much harder to start; actual operation is unaffected, but these can no longer be run off of small reactors
  • Gravel gun damage increases faster for large charges
  • A full suit of chainmail armor makes VDG discharges deal no damage
  • Fixed high-pressure turbine multiblock
  • Fixed bee registration and breeding
  • Fixed IDConflictException formatting
  • Fixed GalacticCraft class references
  • Improved color parsing performance
  • Expanded ThermalExpansion recipe handler
  • Improved log2() performance
  • Registered all wood types as wood, not just oak
  • Added SlicedBlockBlueprint
  • Updated MagicCrops support
  • Added player permissions handling
  • Fixed some NPEs with the item effector
  • Item effector can now build Withers
  • Shock Panel is now stopped by blocks
  • Hid "TileEntity" block from NEI
  • Finished and released Tile Accelerator
  • Finished and released crystal bees
  • Added high-pressure turbine
  • Angular transducer now works on multiblock housings
  • Updated handbook
  • Cut nuclear waste production 75%
  • Gas collector now works with all coal and wood
  • Pipes no longer interact with BC pipes
  • Fixed OC compatibility
  • Added bedrock handsaw for microblocks
  • Added permissions handling for the Borer, Sonic Borer, Pile Driver, Terraformer, Self-Destruct, Defoliator, and Block Ram
  • Removed terraformer disable config option due to redundancy
  • Defoliator can now use MFR liquid poison
  • Grafters now depend on Forestry to be obtainable
  • Borers no longer drop cauldrons as blocks
  • Fixed spawner controller I/O box rendering
  • Fan is now stopped by blocks
  • Added salt to ore dictionary
  • Screwdriver is now usable as an MFR Precision Hammer
  • EnderDragon can no longer destroy machines
  • Material types now matter in the shaft power bus
  • Added anti-air gun
  • Added missing ExpandedRedstone TEs to EMP blacklist
  • Added custom bee framework
  • Fixed Certus Quartz ore listing
  • Fixed sound packets playing dimensionwide
  • Fixed TreeReader Rainbow Tree identification
  • Removed biome array expansion
  • Added tracker for biome ID 255 (reserved for technical)
  • Fixed WAILA handling with temporary fix
  • Fixed rendering crash for servers
  • Maze slimes no longer drown
  • Fixed flower block sounds
  • Fixed flowers generating in water
  • Fixed batteries draining even when disconnected
  • Fixed config entries being localized
  • Added battery tooltip
  • Analog Receiver can now only emit from front side
  • Pendants no longer spam potion particles
  • Added crystal bees (code only)
  • Added TileEntity accelerator (code only)
  • Fixed asset packaging
  • Impacts now injure entities in a larger radius, and damage scales with distance
  • Changed concrete recipe; doubled output and added gravel input
  • Fixed plutonium being consumed too quickly
  • Disallowed placing invalid waste in nuclear waste containers
  • Boilers now explode in HTGRs
  • Added control rod sounds
  • Fixed fusion reactor blueprint wireframe positions
  • Fixed steam lines and grates deleting 50% of their steam
  • More blocks count as air when evaluating heat loss
  • Added capability to make heavy water from water in the neutron irradiation chamber
  • Pipes now only melt server side
  • Fixed animation rendering when angle gets very large
  • Fixed fusion preheater accepting and intaking ingredients even when plasma tank is full
  • Added config to reduce electric transfer rate between Toroid Magnets
  • Fixed plasma despawning
  • Plasma injectors can now be shut down with redstone
  • Added silicon intercrafting
  • Added Slippery bee, which speeds canola growth and produces some extra seeds and lubricant
  • Fixed coils not charging from a splitting junction
  • Added worktable recipe for steel blocks
  • Fixed fan range equation in handbook
  • Fixed chat-clearing config option not working for some tools
  • Fixed bedrock armor protecting from some damage sources that bypass armor
  • Cut bucket filler power requirement to 2kW
  • Massive Cave Scanner performance improvements; range can now be set to 64+ with no FPS loss
  • Registered all mod ore flakes as dusts
  • Fixed magnetostatic texture UV bug on central shaft
  • VDGs only detonate serverside
  • Terraformer can now accept BC markers to delineate its effect area
  • Fixed enchanted machines creating some OpenGL blending issues
  • Rock Melter can now run several Magma Crucible recipes
  • Added bedrock grafter
  • Added chargeable grafter
  • Gas compressor can now take liquids, but needs far more torque
  • Screwdriver now usable as Forestry hammer
  • Fixed bedrock axe grouping drops for all trees instead of only Rainbow Trees
  • Player tracker no longer saves a file to the world folder, and uses NBT tags instead
  • Added more logging control commands
  • Added witchery woods to ModWoodList
  • Added AM2 witchwood to ModWoodList
  • Added code to increase max biome ID to 1023
  • Added MFR Handler
  • Renamed from SpiderPet
  • Added tame Slime Beetle
  • Added tame Fire Beetle
  • Added tame Maze Slime
  • Added tame Wisp
  • Fixed getBlockDropped leaf code
  • Added dye flowers
  • Added Column Decrementer
  • Added Signal Scaler
  • Added Analog Wireless Transmitter and Receiver
  • Molten crystal is now 227C
  • Added turbine dynamometer
  • Made magnetite more common
  • Fixed control rod model
  • Fixed breeder reactor explosions
  • Bedrock axe and scythe now pre-stack all drops from rainbow trees to avoid lag
  • Pipe fluid temperature now affects their environment
  • Added config option to clear chat from charged tools
  • Fixed some GUI progress bars overflowing
  • Doubled extractor tungsten chance to 10%
  • Compound turbine now requires tungsten to craft
  • Added Worktable Craft Event
  • Buckets can now be used on Shaft Power Buses to add lubricant
  • Fixed item cannon
  • Screwdriving machines should now update their textures immediately
  • Fixed steam turbine
  • Fixed woodcutter breaking blocks above it that are not wood
  • Fixed pneumatic item pump item fetching
  • Added hover ability to jetpack (hold left shift)
  • Added NEI handler for composter
  • Added world dimension blacklist - will not accept 0, -1, or the ID of the Deep Dark
  • Added Composter NEI handler
  • Fixed some localization issues
  • Fixed PneumaticCraft crash
  • Flywheels now decelerate when driving non-RC shaft machines
  • TF animals can now spawn in the Rainbow Forest
  • Fixed resistor negative resistance bug (max current now 990MA)
  • Liquid ender now resets fall damage
  • Fixed slate not generating
  • Fixed connected stone not rendering in otherwise empty render subchunks
  • Made stone gen more efficient
  • Fixed radar crash on server
  • Fixed radiation poisoning disconnect/crash
  • Sodium boilers no longer viable inside HTGRs
  • Added fusion layout blueprint device
  • Fire is no longer viable for heating Heat Exchanger
  • Fixed electric motor crash
  • Added option to turn off the terraformer
  • Forcibly disabled TE hardened glass/blast glass recipe overlap
  • Tungsten no longer required to craft turbines
  • Fixed API packaging
  • Fixed nether wart registration
  • Plant Helper now contains vines
  • Added recipe ingredient replacement function
  • Rain now mutes some of the day/night temperature cycling
  • Expanded and updated ModOreList
  • Fixed various crashes
  • Made copper more common and tin rarer
  • Added connected-texture edged stone
  • Fixed stones being easy to break by hand
  • Added rock density config option (0.5 to 2.5x)
  • Fixed defence gun
  • Fixed radar
  • Added turbine generator
  • Heat exchangers now explode if over lava
  • Made TRISO cheaper
  • Fixed condenser ammonia issue
  • Added Gas Compression Chamber
  • Added Composter
  • Added AutoCrafter (not finished)
  • Blast glass now has connected textures
  • Fixed I/O crashes
  • Fixed shaft cross power transfer issues
  • Placing machines below bedrock no longer crashes
  • Added sickles
  • Leaf-clearing ability of bedrock axe moved to sickle
  • Bedrock axes no longer clear the whole tree if the player is sneaking
  • Added option to increase iron generation
  • Dry ice can now be used in the crystallizer
  • Fertilizer can now use compost
  • Fixed pneumatic engine crashes on RF conduits
  • Added option to allow Blast Glass to be used as TE hardened glass in its recipes
  • Fixed some bevel and junction models
  • EMP now accumulates power
  • Fixed TNT cannon GUI glitch
  • Borer shield now stops the Pile Driver
  • Fixed compactor exception spam
  • Worktable can no longer uncraft damaged gears or tools
  • Tungsten now requires only 1350C to make
  • Fluid can now be drawn from the filling station
  • Oxygen can now be fed into the pulse jet to make it burn hotter and faster
  • Fixed magnetizers being too fast on upgrades
  • Made upgrades stackable to 16
  • Fixed scaleable chest shift-clicking
  • Fixed missing APIs
  • Fixed cocoa bean crop handling
  • Lessened steam line bandwidth usage
  • Added Borer shield block
  • Blast furnace now gives Steelmaker achievement even if shift-clicking
  • Magnetostatics no longer jam when running out of power
  • Fixed Bedrock Breaker dropping extra dust
  • Fixed inductive blend recipe
  • Fixed flake and solution textures
  • AddToIInv now cares about isItemValidForSlot()
  • Fixed swapped wire recipes
  • Guardian stone is now explosion-proof and harder to break
  • Sodium heaters no longer work with ambient nether heat
  • Fixed bevel gear magenta-yellow I/O setting
  • Fixed pneumatic item pump eating items
  • Fixed block ram eating items if jammed
  • Block ram can now be accelerated
  • Fixed coil winder crashes
  • Fixed scaleable chest I/O
  • Canola is now faster to farm
  • Bedrock tools now quieter when affecting many blocks at once
  • Fertilizer can now accept water from above
  • Fixed fan range being locked at 32
  • Inductive metal blend now uses gold flakes
  • Fixed 31
  • Fixed handbook entries for Magnetostatic
  • Fixed upgrade tooltips
  • Fixed AE certus quartz dust fetch
  • Fixed fir/cherry ModWoodList mismatch
  • Fixed biome change packet loop
  • Protected recursiveBreak, TreeReader, and BlockArray from StackOverflowErrors
  • Added ExtraUtils handler
  • Fixed ModOreList initialization timing being too early
  • Made Dark Forest clearing cleaner
  • Added "Pendlandite" to Nickel entry
  • Made getAmbientTemperature more dynamic and realistic
  • Fixed hostile entity test
  • Added "OverrideBlock" function
  • Added "setFinalField" function
  • Started TE caching
  • Fixed Ender Lily seed extra drop
  • MystCraft Rainbow Forests no longer spawn large slimes, Endermen, or Pech
  • Horses now spawn in Rainbow Forests (rarely)
  • Block Particle Config also disables tree particles
  • Rainbow Tree leaves are no longer affected by RandomThings fast leaf decay
  • Rainbow Trees now convert Magic Forests back into Rainbow Forests if converted by Pure Nodes
  • Slimes are now rainbow colored in MystCraft Rainbow Forests
  • Rainbow Forests no longer generate empty fields at night
  • Rainbow Trees can now generate with other wood types (anything that can be placed sideways)
  • Tree Dye is now usable as normal dye
  • Fixed network crashes
  • Fixed screwdriver behavior
  • Added gray and white resistor bands
  • Made superconductor tooltip clearer
  • Batteries now save their charge if broken
  • Quartz can now be smelted into Burnt Quartz from Extra Utilities
  • Fixed crystal pendant potion levels
  • Made tier III pendants more expensive
  • Added option to make portals not spawn Pigmen
  • Added option to make items and mobs unable to use portals
  • Added option to make Villagers silent again
  • Added option to bring back Pre-b1.6 fire spread
  • Changed tab icon to toroid magnet
  • Fixed turbine steam exploit
  • Steam only spins a turbine along the bottom
  • Redstone will now close a steam grate
  • Boilers no longer viable in the nether
  • Fixed control rods resetting on world unload
  • Fixed glowing fluorite localization
  • Fixed control rods and CPUs running thermal code every tick instead of every second
  • Made charge attenuation more aggressive in magnetic pipes and toroids
  • Magnetic pipes now sparkle if charged
  • Electrolyzer runs faster with bigger discharges
  • Fixed some machines not adopting ambient temperature on placement
  • Fixed machines not cooling to ambient
  • Made radiation poisoning much more deadly
  • Silk touch no longer glitches on completed multiblocks
  • Added check to prevent corium from spawning machines when flowing
  • Fixed some item rendering
  • Added neutron reflector
  • Changed absorber recipe
  • Fuel cores now accept plutonium from pipes and hoppers
  • Fixed centrifuges accepting non-UF6 fluids
  • Made Neutron Irradiation Chamber more effective
  • Fixed crash if inside ore block
  • Fixed magnetic pipes inventory texture
  • Fixed condenser fluid balancing
  • Massive performance increases
  • Major code cleanup
  • Updated UE machines to latest UE API
  • Magnetostatics and Pneumatics are now Tiered
  • Pneumatic Engine now only accepts from BC pipes
  • Added Engine Upgrade item, one of which can upgrade a gasoline to a performance engine
  • Added tungsten as an Extractor Bonus
  • Turbines now require some tungsten to craft
  • Added config to disable TNT cannon firing
  • Added Project Red gem intercrafting
  • Filling station no longer places non-armor items in armor slots
  • Pipes no longer interact with TE conduits or ducts
  • Updated handbook to mention gearbox material failure
  • Made Power Bus recipe give 4 items
  • Fixed Pulse Jet behavior
  • Pulse jet runs faster if hotter
  • Freezing can no longer be cured with milk
  • Fixed Grinder and Woodcutter contact damage
  • Added handbook entry for music disc
  • Made bedrock breaker require 2MW
  • Added config to make jetpack use jet fuel
  • Borer now ignores GasCraft gases
  • Added API hook to allow mods to make their blocks gaslike to the Borer
  • Borer can now break the nether ceiling with enough torque and power
  • Turrets now aim properly
  • Turrets now target wisps
  • Fixed AC engine demagnetization being too fast
  • Fixed engines and ECU bug
  • Shaft Junction now defaults to 1
  • Fixed shaft junction Waila error
  • Fixed bedrock shovel mining obsidian
  • Fixed weather controller
  • Added 256x gearbox
  • Grinder in NEI now displays the proper item count
  • Fixed performance engine additive consumption
  • VDG can now fire upwards to machines
  • Made pump water duplication more powerful
  • Fixed borer "skipping" regions
  • Fixed pipes with liquids making faces disappear from other blocks
  • Added ExtraUtils Ender Lily to ModCropList
  • Added ID sanity checking
  • Added Highlands trees to ModWoodList
  • Added existence check for Tank sync packets
  • Fixed power exploit
  • Fixed crafting item names
  • Added battery WAILA info
  • Fixed machine item drops
  • Fixed wire break speed
  • Added ore controls to config
  • Fixed liquid icon issue (?)
  • Fixed some plant bugs
  • Added option to bring back early-beta fire spread
  • Added configurable "buried" meteor generation
  • Fixed power exploit
  • Fixed WAILA on some tanks
  • Fixed centrifuge not connecting to Gas Ducts
  • Split block damage config into two categories, one for failures and one for weaponry
  • Added (disabled by default) config option to allow bedrock breaker to open holes into the void
  • Fixed scaleable chest sizing
  • Added NEI for filling station
  • Fixed some handbook typos
  • Fixed coil winder WAILA
  • Bedrock axe now breaks a 5x5x5 of Twilight Forest roots
  • Monster should no longer eat unbreakable blocks
  • TreeReader can now process rainbow trees
  • Updated AE Handler
  • Added Engineer's ToolBox algae to ModCropList
  • Fixed texture loading system
  • Fixed "isItemStackPresent" errors
  • Added TE Recipe Module
  • Fixed item texture binding issue
  • Updated TreeGetter API to include rainbow trees
  • Added lots of aspects to rainbow leaves
  • First Release
  • Added Crystal Blooms
  • Added Crystal Pendants
  • Fixed server crash when placing Meteor Gun
  • Fixed Angular Transducer crash on Ammonia Synthesizer
  • Finished Geiger counter
  • Finished Hazmat suit
  • Fixed Solenoid Multiblock false positive
  • Fixed handbook bugs
  • Added option to slow pipe fluid flow and reservoir balancing to lessen performance load
  • Grinder can now grind AE certus quartz into dust
  • Fixed steel spring boots not discharging
  • Added Jet Engine startup sound and inertia
  • Made engine fuel consumption smoother
  • Added Waila display of Junction setting
  • Added some new CC functions
  • Bedrock axe now cuts entire trees
  • Handbook no longer has ThaumCraft aspects
  • Fixed possible pipe render glitch
  • Fixed handbook inaccuracies
  • Woodcutter can now cut rainbow trees
  • Fixed Item Pump duplication error
  • Made vacuums more powerful when attracting items
  • Fixed gearbox lubricant and fluiduct issues
  • Fixed bedrock shears sometimes dropping weird metadatas
  • Fan can now harvest algae
  • Brought back inverted renders for ceiling-mounted machines
  • Coil GUI now indicates emission limit
  • Fixed Fuel Enhancer
  • Fixed BC fuel engine
  • ECU can now intake BC fuel
  • Added lots of new Extractor bonuses
  • Distiller now shows in handbook
  • Added handbook entry for backup tank
  • Added refrigeration unit
  • Made magnetostatics more expensive
  • Made CVT more expensive
  • Added dry ice
  • Added liquid nitrogen
  • Microturbine is now much more fuel efficient
  • Item intercrafting is now not affected by "Force Mod Ore Compatibility"
  • Added config to disable silver iodide cannon from starting (but not stopping) rain
  • Made wind spring recipe only give one item
  • Fixed "once per game load" spawn bug
  • Item Overwrite Tracker now allows all conflicts to be logged before crashing the game
  • Mod handlers should now never crash the game, just fail to load
  • XML loading error message made clearer
  • Added Rainbow Forest animal density control; if reduced, it increases animal item drop rates
  • Steam boilers now explode if they get too hot, such as when placed directly in a breeder or pebble bed reactor
  • Boiler tanks now display properly with the Angular Transducer
  • Fixed handbook errors
  • Fixed handbook errors
  • Added music disk for transporting music box music
  • Fixed Lava Smeltery not working
  • Added NEI handler for Fluid Crystallizer
  • Fixed language handling for handbook XMLs
  • Fixed Heater GUI issues
  • Pump no longer duplicates any liquid but water
  • Putting a null render into the grindstone no longer crashes the game
  • Fixed API packaging
  • Fixed factorization crash on load
  • Improved power transport FPS
  • "Invalid Slot" message is now more clear
  • Added basic packet handler
  • Greatly improved TileEntity sync bandwidth
  • TreeReader now no longer StackOverflows in Magic Forest biomes
  • Added LuaMethod base class
  • Fixed ModWoodList fetching
  • TreeReader no longer StackOverflows on Natura Redwoods
  • MagicCrop handler no longer tries to spawn null
  • Fixed taint-fighting biome color updates
  • Changed rainbow forest water color
  • Ender bucket no longer consumed on tanks
  • Proximity detector range now controllable with shift-right-clicks
  • Fixed Guardian stone save filepath
  • Opal now renders colored in inventory
  • Child mobs now despawn if disabled
  • Added Extreme Hills silverfish stone control
  • Fixed machine block hardness and blast resistance
  • Large bandwidth improvements
  • Fixed breeder core heat exploit
  • Added fluorite block uncrafting
  • Added ComputerCraft support
  • Added OpenComputers support
  • Grinder now accepts mod pitchblende and uranium
  • Handbooks no longer stack
  • Fixed gas duct console spam
  • Fixed pressurizer issues
  • Fixed radiation poisoning crash
  • Heavy water bucket no longer consumed on tanks
  • Water boilers no longer work in pebble bed reactors
  • Large bandwidth improvements
  • Added ComputerCraft support
  • Added OpenComputers support
  • Fixed some WAILA bugs
  • Added ability to put shafts through portals, transferring power interdimensionally
  • Fixed power bus vertical-power exception
  • Prevented potential infinite loop with Pneumatic Item Pumps
  • Fixed handbook bugs
  • Added handbook localization
  • Prevented changing engine, shaft, and gearbox types - break all engines, shafts, and gearboxes
  • Fixed defoliator packet NPE
  • Grindstone now requires water
  • Gearbox lubricant capacities vary with type
  • Redesigned gearbox damage mechanics
  • Fixed canola plants consuming bonemeal if already grown
  • Magnetostatic engine now draws minimum 1RF/t if on
  • Fluid flammability in reservoirs applies to reservoir itself
  • Fluid buckets no longer consumed on tanks
  • Fixed handbook typo
  • Players now start with a handbook, like with RotaryCraft
  • Fixed coal dust name bug (and Mimicry crash with it)
  • Fixed server crash when launching due to jetpack overlay
  • Nerfed rotational dynamo; still more powerful than air compressor, but can take a maximum of 8192 Nm at 8192 rad/s; all extra is wasted
  • Steelmaking now requires sand (1.8% per steel ingot)
  • Cut gunpowder consumption to 0.1% per steel ingot
  • Fixed ThaumCraft handler
  • Added two new texture binds
  • Added redstone arsenal handler
  • Made a lot of InventoryHelper NBT sensitive
  • Improved in-world rendering performance
  • Updated ItemMaterial lists
  • Fixed spawn-colored-particle method
  • Massive RAM improvements
  • Increased some ore yields
  • Added ExtraUtilities Handler
  • Fixed "already decorating!" crash
  • Registered saplings to Ore Dictionary
  • Added guardian stone recipe
  • Crystals are now hostile in the Deep Dark
  • Added Meteor Defence Gun
  • Added Meteor Radar
  • Added handbook
  • Added pebble bed reactors
  • Added CO2 Collector
  • Fixed turbine collision mechanics
  • Fixed some multiblock textures
  • Added hazmat suit (in code only)
  • Added achievements
  • Added Geiger counter (in code only)
  • Machine sound volume now controlled by RotaryCraft
  • Toroid magnets now check solenoid on placement
  • Toroid magnets can now not be placed on flat ground
  • Turbines cannot be placed where they would collide with blocks
  • Fixed condenser console spam
  • Pressurizer now connects to pipes properly
  • Fixed magnet recipes requiring too much magnetite
  • Explosions now spread radiation
  • Gravel gun now spawns particles when firing
  • Jetpack now overlays fuel level to HUD if worn
  • Added grindstone
  • Added defoliator
  • Fixed pick block
  • Changed Borer torque/power behavior
  • Music Box GUI now shows active instrument
  • Added flamethrower (code only)
  • Bedrock armor now provides better protection against the gravel gun
  • Halved compactor power requirement
  • Fixed minimum power display for EMP
  • Conversion and transmission machines no longer display in the "Machine Tiers" handbook page
  • Major code cleanup
  • Massive RAM improvements
  • Floodlight FPS improvements
  • Light blocks no longer stop the hydrokinetic engine
  • Changed Item Refresher range code
  • Fixed some ClassCastExceptions when placing the industrial coil on a ReactorCraft turbine
  • Added Pneumatic Item Pump
  • Redstone arsenal pick can now harvest machines
  • Improved Force Field FPS
  • Added coal dust
  • Fixed overcharged industrial coils not exploding if currently emitting power
  • Fixed the sprinklers not growing mod crops properly
  • Fixed Bedrock Breaker behavior when full of dust
  • Borer will no longer try to add items to Industrial Coils
  • Fixed Distillery Liquid I/O
  • Fixed reservoir accumulating water during rain in non-rain biomes
  • Creation
  • Fixed SSP crash caused by V16c fix
  • DragonAPICore.isSinglePlayer() no longer crashes servers
  • Fixed fermenter GUI crash if extremely high speeds fed into machine
  • Fixed Compactor WAILA error if empty inventory
  • Removed unnecessary APIs
  • Fixed shaft breaking and repairing steel exploit
  • Fixed Fractionator
  • Music Box GUI now indicates note names of keyboard ends
  • Fixed Magic Wand NPE on empty reservoir
  • Fixed fireball launcher overriding firecharge name
  • orce field now stops ICBM mod missiles
  • Added packet timing control
  • Protected BlockArray from StackOverflow
  • Fixed piston placement with ItemBlocks
  • Updated particle registry
  • Fixed ThaumBlockHandler
  • Split Nether Sapphires into their own ModOreList entries
  • Added MPS loading
  • Added StructuredBlockArray
  • Made inert entities not catch fire
  • Added logging control command
  • Refactored and reduced the size of ReikaWorldHelper.java
  • Added Forestry sapling interfacing
  • Added new GUI instantiables, including slots and button types
  • Geometric in-world rendering now supports alpha
  • Fixed setPlayerWalkSpeed, no longer crashes servers
  • Made the TiC tool handler more robust
  • MystCraft handler no longer tries to load without MystCraft
  • Fixed ThaumCraft taint- and eerie-related rainbow tree functionality
  • Fixed intermittent sapling refusal to grow in deserts and oceans
  • More options for the Proximity Sensor - Animals and All
  • Added new decorative variants of the rock, including new brick, tile, and chiseled types
  • Added the Guardian Stone
  • Added option to change brick recipes
  • Made fortune more effective on crystal shards
  • Mods registering items as ores no longer crashes airbursts
  • Added fusion reactors
  • Added toroidal magnets
  • Added solenoid magnets
  • Added hydrogen preheater
  • Added plasma injector
  • Added 3 multiblock types
  • Added magnetic containment pipe
  • Fixed turbine exploits
  • Fixed turbines not dropping items
  • Added control rods
  • Added control CPU
  • Added SCRAM
  • Made meltdowns release more radiation
  • Fixed radiation poisoning server crash
  • Made pitchblende spawn in oceans and rivers
  • Added turbine sound
  • Increased wind spring max charge to 32kJ
  • Made compactor recipes temperature and pressure sensitive
  • Fixed pulse jet heating behavior
  • Fixed fuel exploit
  • Added achievements
  • Heavily nerfed magnetostatic and pneumatic engines; they now have a fixed torque and a 4MW max power
  • Fixed flywheel exploits
  • Fixed pipe rendering issues
  • Changed some config defaults
  • Increased filling station speed
  • Changed pump speed
  • Added bedrock variant of Industrial Coil
  • Added maximum capacity to Industrial Coil; violent failure if exceeded
  • Capped Industrial coil output to 1MW and 16MW for steel and bedrock varieties
  • Industrial coil now outputs to a comparator based on its charge/max charge fraction
  • Increased Blast Furnace max temperature (and thus speed)
  • Fixed pipe liquid duplication
  • Added particle display
  • Fixed gearbox and engine drops
  • Fixed scaleable chest page change glitch
  • Item Vacuum now forces item stacking if possible, to save space
  • Angular Transducer now handles gigawatts properly
  • Fixed NEI Yeast crash
  • Redesigned Music Box
  • Made music box cheaper
  • Fixed Borer CMEs (hopefully)
  • Gave TNT cannon fuse time control
  • Fixed light bridge not needing power
  • Added several events (not cancellable; notification only)
  • Fixed item vacuum destroying NBT tags when transferring items between inventories
  • Fixed bedrock spring boots and jetpack not giving bedrock-level protection
  • Added creative mode version of Industrial Coil (never depletes)
  • Made reservoir have creative-mode option (remains full)
  • Fixed bedrock sword breaking powered armor
  • Fixed gearbox-splitter power exploit
  • Forestry saplings are now worth 2 ethanol
  • Added ground sprinkler
  • Made fan make cooling fins more effective
  • Bedrock tools now break if made to be unenchanted
  • Fixed Force field crash
  • Made smoke detector update redstone properly
  • Fixed freeze gun not consuming snow
  • Cut fractionator output 5x
  • Scrap no longer requires a pulse jet to melt
  • Fixed TileEntity client/server desync and render issues; Note that you must break and replace any visually-erroring machines.
  • Fixed trapped-steam turbine exploit
  • Fixed turbine break crash
  • Improved performance of Mod Registry fetching
  • Fixed UE ModList entry
  • Improved leaf decay algorithm
  • Made MCPC crashes more clear
  • Added vanilla integrity tracker to check for deletion of vanilla content that would cause NPEs
  • Added simple config class
  • Added ExtraUtilities Handler
  • Added HarvestCraft support
  • Added MystCraft instability control code
  • Redesigned integer parsing
  • Fixed modelled break particle bug
  • Removed retrogen controller
  • Improved TileEntity syncing performance
  • Added Rainbow Trees
  • Added dye drop ratio (vanilla-to-tree) control as replacement for "vanilla dye" option
  • Added out-of-biome tree density control
  • Fixed ITE bug when loading without TE or TiC
  • Improved Waila interaction with Camouflage block
  • Added rock tooltips
  • Added opal
  • Fixed the crash from v14
  • Added glistering melon recipe rollback
  • Fixed baby zombie spawning
  • Fixed Mimichite generation
  • Fixed crash with non-block ore drops
  • Fixed ore gen in other dimensions
  • Finished Neutron Irradiation Chamber
  • Finished electrolyzer
  • Added most missing recipes
  • Fixed Heavy Water Pump
  • Added hot liquid events
  • Fixed Angular Transducer interaction
  • Fixed fluid conflicts
  • Fixed breeder reactor behavior
  • Fixed fluorite ore drops
  • Added decorative tank
  • Massive performance increases
  • Fixed fractionator console spam
  • Fixed Mekanism dependency on UE machines
  • Increased bedrock axe speed
  • Fixed bedrock tool enchanting
  • Fixed heat ray math
  • Added WorldGuard/AntiBuilder overrides for core machines
  • Fixed Handbook GUI issue
  • Reservoirs can now be covered in glass; stops falling in and rain accumulation
  • Uncovered reservoirs now lose fluids if they are lighter than air
  • Temperature of contained fluid now affects surroundings
  • Pipes and reservoirs now melt if carrying liquid hotter than 2500C (eg pyrotheum)
  • Added HarvestCraft farming to fans
  • Increased speed of bedrock pickaxe on many blocks (eg pistons)
  • Made Van De Graaff quieter
  • Fixed floodlight Luxor mode
  • Rolled liquid spiller back to old code; works again
  • Made pipes much more GPU-friendly
  • Fixed vacuum item transfer losing NBT data
  • Made filling station inventory only allow one item per slot
  • Removed handbook from stronghold chest gen
  • Fixed condenser tanks emptying selves (debug code)
  • Fixed "Entity already tracked!" spawner controller bug
  • Fixed machines not getting power from bus
  • Fixed Scientific Notation parsing of NaN and infinity
  • Updated ThaumCraft aspect integration
  • Fixed held item fast graphics rendering for spritesheet items
  • Added OpenBlocks handler
  • Fixed Magic Crop handling
  • Expanded Mekanism Handler
  • Added Factorization Handler
  • Many new instantiables
  • Fixed Dark Iron compatibility
  • Fixed Pech Spawning in Rainbow Forests
  • Increased Ethereal Bloom Density
  • Added per-type config control for usable log types
  • Removed reflection in Effector
  • Fixed breaker jamming
  • Added crystal tooltips for potion info
  • Crystal brewer can now brew potions directly from water bottles
  • Added Crystal Brewer NEI Support
  • Made nether crystals more dangerous
  • Added ThaumCraft aspects to crystals
  • Allowed generation for Twilight Forest by option only
  • Enabled generation for MystCraft by config option
  • Purple Crystal no longer uses orbs to dispense XP
  • Added liquid crystal, made by melting shards in the TE magma crucible
  • Added ore dictionary references
  • Made hornfel require iron pick
  • Made quartz require stone pick
  • Now overrides Endermen, for future controllability
  • Added old book recipe option
  • Fixed block drops from impacts
  • Fixed sodalite meteor type
  • Added per-dimension frequency controls
  • Expanded death zone around impacts
  • Fixed pressurizer name conflict
  • Fixed GUI liquid syncing
  • Fixed turbine physics
  • Unspent Fuel is no longer extracted by automation from fuel cores
  • Added missing recipes for breeder reactor pieces
  • Added turbine damageability
  • Centrifuge operation time now scales with speed
  • Fixed steam blocks overwriting other blocks
  • Reduced size of steam line hitbox
  • Added the ability to cut fluorite ore spawns 4x and increase ore drops to random colors at 6x amount
  • Cut fuel consumption 8x
  • Slowed fuel decay by 10x
  • Increased ore XP drops
  • Increased fuel crafting yield
  • Radiation now slowly dissipates
  • Rain now cleans radiation
  • Fixed worktable NPE
  • Fixed GUI numerical and tank sync issues
  • Fixed server kick with jetpack
  • Added tooltip info to shafts, gearboxes, engines, and flywheels
  • Borer no longer only finds stone when forced to generate new chunks
  • Added "Weapon" aspect to explosive shells
  • Added mandatory minimums for range config options
  • Added mandatory minimum to spawner controller max-mob count
  • Fixed CVT-splitter exploit
  • Made vacuums cheaper
  • Streamlined Cave Scanner
  • Fractionator now will not operate if the tank is too close to full
  • Increased friction heater max temperature to 2000C; smelts 40 items/sec at 2000C
  • Reduced friction heater minimum power
  • Halved cave scanner power
  • Fixed power input side on the Liquid Distillery
  • Bedrock pick can now silk-touch ThaumCraft crystal clusters
  • Expanded railgun impact damage
  • Fixed vertical power duplication bug with MultiClutch
  • Added Waila integration
  • Fixed Nether Uranium and Iridium smelting
  • Fixed CVT GUI turning items into belts
  • Bedrock Breaker can now break Factorization bedrock
  • Streamlined operation time code
  • Added handbook page about operation times
  • Fixed engine and gearbox drops not saving damage
  • Jet engine now makes a nasty sound when ingesting mobs
  • Jet engine ingestion now has a custom death message
  • Added Shaft Power Bus
  • Sped up bedrock shovel
  • Streamlined power transmission code; should perform better
  • Increased sprinkler growth rate acceleration
  • Fixed some GUI control lag issues, especially the bevel gear
  • Sped up the bedrock pick on ice
  • Gearboxes now switch mode on a positive redstone edge
  • Mob Harvester can now get an infinity enchantment - always drops rare drops
  • Fixed looting effect on mob harvester
  • Added visual connectivity to cooling fin model
  • Fixed conduit-pipe interaction
  • Sped up steel pick on glass-type materials
  • Fixed player first-time tracker
  • Fixed dye tree integration
  • Fixed held item rendering (again)
  • Fixed custom player model rendering issues(?)
  • Added Berry Bush compatibility
  • Fixed MagicCrops compatibility; full automation now possible
  • Added ability to use Fast Graphics on spritesheet items
  • Added support for Nether Iridium, Dark Iron, and Chromite
  • Fixed missing recipes
  • Added config to disable ticking noises
  • Fixed Lapis wire connectivity
  • Fixed mob-held items
  • Fixed magnetite needing an iron pickaxe
  • Added bedrock hoe
  • Added bedrock sword
  • Added bedrock shears
  • Added steel hoe
  • Added steel sword
  • Added steel shears
  • Fixed some GUI bars appearing negative on servers
  • Added redstone control ability to CVT
  • Added power requirement tooltips to machines
  • Fixed boiler thermal behavior
  • Added Forestry ethanol support
  • Fixed bucket names
  • Made bedrock dust require Blast Furnace or Induction Smelter
  • Bedrock boots now immunize a player against the jet engine's suction
  • Fixed damaged bedrock gear bug
  • Re-implemented EMP-Node interactions
  • Removed galena ingot
  • Added grinder bonemeal recipe
  • Made smoke detector emit redstone
  • Fixed bevel-gear color-side alpha issues
  • Fixed RC pipe interactions with other mods' machines and tanks
  • Fixed shaft NPE if breaking on an extremely laggy server
  • Added backup fuel tank
  • Fixed undamageable-night-vision-helmet bug
  • Made the fuel enhancer more efficient
  • Cut fertilizer bonemeal consumption
  • Added Dye Tree automation
  • Fan now drops nature and Christmas essence from Magic Crops
  • Added fan-powered berry bush farming
  • Fixed vacuum NPE
  • Fixed shaft material exploit
  • Fixed non-tool item rendering
  • Fixed ore dictionary recipe handling
  • TreeReader instances now compatible with DyeTrees
  • Spiders are now nameable again
  • Fixed missing recipes
  • Disallowed shift-clicking in worldedit GUI
  • Fixed item consumption on Fuel Enhancer
  • Woodcutter can now farm Dye Trees
  • AC engine can now output unmagnetized coils
  • Fixed server crashes with GPR and Spy Cam (again)
  • Added compatibility for QCraft and BigReactor ores
  • Added player-first-login tracking abilities
  • Fixed packet sounds playing in all dimensions
  • Fixed BUD signal output
  • Fixed block collision boxes
  • Fixed missing RC API
  • Fixed server crashes with GPR and Spy Cam
  • Players now spawn with a handbook if that option is enabled
  • Cut light bridge power requirement, and it is now range-based
  • Fixed seed loss when planting canola in the dark
  • Bedrock pickaxe can now silk-touch all ThaumCraft ores
  • Fixed animation error in 4
  • Fixed custom-image slide recipe
  • Made slides cheaper
  • Fixed woodcutter sapling replanting
  • Borer can now cut through twilight forest stronghold shield rock
  • Fixed flickering light bridge at night and resultant FPS drop
  • Pile Driver can now puncture Twilight Forest labyrinth bedrock
  • Fixed itemstack matching
  • Fixed canola seed crash if used in midair
  • Added spring boots
  • Fixed engine inventory automation
  • Fertilizer now consumes its water
  • Fixed sprinklers always being on
  • Further guarded woodcutter against jamming
  • Buffed borer on Maze Stone
  • Fixed recipe registration for OreDictionary names which have no loaded items
  • Fixed held item render angles for spritesheet-rendered items
  • Fixed Magic Crops support
  • Added ThaumCraft mana pod support
  • Fixed item NBT tag matching
  • Added ThaumCraft plant handling
  • Added ability to remove one seed from a mod crop drop when auto-replanting
  • Fixed potion ID limit increaser
  • Fixed ModOreList registration
  • Added option to allow the Rainbow Forest to generate with some Ethereal Blooms if ThaumCraft is installed
  • Added the ability to make farming blue, white, and black dye more difficult
  • Removed the disabler of using bonemeal on white trees
  • Added ATG Support
  • Added ATG Support
  • Removed rock generation disabler
  • Fixed potion crystals
  • Added mob behavior enforcement
  • Fixed meteor-plant interaction glitch
  • Cut fuel consumption rate 8x
  • Added GPR support for mod blocks, including API hook
  • Added Fluid Crystallizer
  • Energy-To_Power engines can now scale speed too, and max power was increased to 8MW
  • Added ability to use buckets to put water in the fertilizer
  • Made exploding jetpacks configurable
  • Added sprinkler particle density config option
  • Fan now drops one less seed when harvesting
  • Fixed woodcutter jamming bug
  • Silver Iodide Cannon can now accept mod sawdust
  • Made overloading the Industrial Coil (only possible with NBT editing) have greater consequences
  • Made shafts, bevel gears, and junctions cheaper
  • Fixed enchanted machine inventory lighting issues
  • Fixed extractor crashing if given an ore with a null item
  • Fixed block cannon firing animation running all the time
  • Cut GPR minimum power to 32kW
  • Cut Mob Radar minimum power to 8kW
  • Made fans quieter
  • Fixed some GUI sync issues
  • Fixed borer numerical overflow bug
  • Halved hydrokinetic lubricant consumption
  • GPR now metadata-sensitive
  • Mob Radar+Motion Tracker rendering fixed
  • Added potion ID collision tracker
  • Added code to increase the max potion ID to 255 from 31
  • Slightly streamlined TileEntity code
  • Fixed tooltips causing lighting issues
  • Fixed CodeChickenCore dependency
  • Made the mod ore list not accept items
  • Added a config to disable bonemeal on white trees
  • Added potion crystal lamps; 5 minutes of level 3 potions; much more expensive than a lamp, and have an obsidian base
  • Fixed creeper AI
  • Fixed Skeletons spawning in the Nether with bows
  • Added calcite, magnetite, and ammonium intercrafting with RotaryCraft
  • Made radiation poisoning potion ID configurable
  • Locked down compactor, grinder, and pulse jet recipes; they can no longer be removed by other mods
  • Streamlined rendering; should cause FPS increase
  • Fixed dark GUI progress bars
  • Made shafts slightly use slightly less code
  • Fixed containment field range equation
  • Fixed handbook page number being a smear on the screen
  • Non-model machines now render enchantments when in item form
  • Dropped machine items render enchantments if modelled and enchanted
  • Made jetpack explode if the player enters lava and is not on peaceful
  • Made jetpack explode if the player tries to use it while on fire, and the difficulty is normal or greater
  • Made the angular transducer work on other mods' tanks
  • Removed some invalid items from NEI
  • Updated handbook info
  • Fixed fluid names
  • Made fertilizer require water input
  • Made lava smeltery 50% faster if over 600 degrees
  • Added machine uncrafting to the worktable
  • Added ability for block cannon to fire mod liquids
  • Fixed EMP dropping 2 items
  • Fixed freeze gun working even without power
  • Fixed heat ray being unable to work properly
  • Added blindness and confusion effects back to land mines
  • Added MagicalCrops support
  • Added Essence ore to the registries
  • Added Mimichite ore to the registries
  • Added the ability for the trees to use other mods' log types
  • Added hopper ticker
  • Added purple crystal silk-touch config option
  • Added per-mod ore controls to prevent having 11 types of copper, 6 tin, 3 silver, and 4 lead
  • Disallowed TConstruct gravel ore
  • Added some recipes to allow use of mod materials (copper, electrum...)
  • Added RF support
  • Fixed pneumatic engine GUI crash
  • Fixed freeze gun aiming in -x or -z regions of the map
  • Fixed suction pipe
  • Buffed water aggregator at high speeds
  • Turrets now render inclination properly
  • Doubled lubricant production
  • Grinder can now grind sugarcane into 3 sugar
  • Grinder can now grind ore into 3 flakes
  • Changed config tag "BuildCraft Interface" to "Mod Interface"
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Change Logs

Game Version Mod Versions Changes


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