Sample Ruleset
A sample rule set may look like this:
{
type = "32#MegaTaiga"
density = 0.7
dungeons = 4.0
gen_strongholds = true
large_cave_chance = 15.0
large_cave_size = 1.5
large_cave_variance = 9.0
max_y = 32
ravines = 1.15
}
This rule set overrides the specified property values - for example applying a 70% modifier to overall cave spawning, and reducing the chance of large cave nodes by almost half - while inheriting everything else from the global set.
Configuration Settings
This mod contains several config options to modify values and behaviors - such as for balance or server safety concerns, or simply personal taste - to your preferences. Note that several settings may have bounds imposed on their values, either logically or explicitly; these can usually be seen in the actual settings files or ingame. These are listed in order found in the source code, which is generally the order in which they were added; They may be present in a different order ingame or in the configuration files.
The settings for the mod, when installed, can be found in the 'config/Reika' subfolder of the MC instance.
Generate Caves in Superflat
Type: boolean
Current Default Value:
false
Generate Ravines in Superflat
Type: boolean
Current Default Value:
false
Stronghold Minimum Radius
Type: int
Current Default Value:
768
Stronghold Maximum Radius
Type: int
Current Default Value:
1280
Stronghold Count
Type: int
Current Default Value:
3
Stronghold Ring Count
Type: int
Current Default Value:
1
Stronghold Ring Scale
Type: float
Current Default Value:
1F
Block Strongholds in Oceans
Type: boolean
Current Default Value:
true
Source Code
The source code for CaveControl can be found here:
GitHub