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Overview

Pheromones adds the ability to coarsely manipulate the behavior of biters in an area, by producing chemicals that imitate ones they use to communicate.

Details

Pheromone-imitating chemicals are made through the normal chemical processing channels (including heavy BobMods integration if present), and are sprayed into the air with a special aerosolizer machine. This will change the behavior of every biter in range at the time, making them do one of several things, based on which pheromone is being emitted:
Intimidation and frenzy pheromones in action.

Configuration Settings

This mod contains several config options to modify values and behaviors - such as for balance or server safety concerns, or simply personal taste - to your preferences. Note that several settings may have bounds imposed on their values, either logically or explicitly; these can usually be seen in the actual settings files or ingame. These are listed in order found in the source code, which is generally the order in which they were added; They may be present in a different order ingame or in the configuration files.
The settings for the mod, when installed, can be found ingame, in the mod settings menu.

Enable biter relaxation pheromone

Type: bool
Current Default Value:
true
Whether to allow the production of the pheromone that makes biters simply go idle.

Source Code

The source code for Pheromones can be found here:GitHub

Downloads

Via Factorio Mod Portal