Configuration Settings
This mod contains several config options to modify values and behaviors - such as for balance or server safety concerns, or simply personal taste - to your preferences. Note that several settings may have bounds imposed on their values, either logically or explicitly; these can usually be seen in the actual settings files or ingame. These are listed in order found in the source code, which is generally the order in which they were added; They may be present in a different order ingame or in the configuration files.
The settings for the mod, when installed, can be found ingame, in the mod settings menu.
Make biters glow in the dark
Type: bool
Current Default Value:
true
Generate glowing plants
Type: bool
Current Default Value:
true
Plant spawn density
Type: double
Current Default Value:
1
Use LuaRendering control script lights
Type: bool
Current Default Value:
true
Whether the lights on the plants use the LuaRendering mod scripting system for adding lights. This is cleaner and more reliable, but is markedly worse for client framerate performance on large maps. If this option is false, the lights will be accomplished with hidden entities instead, which does not have the FPS impact, but is messier and may cause weird issues like lights persisting after their plant is removed via unexpected means.
Rescan Rate
Type: int
Current Default Value:
1
When the mod profile of a save file is changed, the world will be scanned for biolum entities to replace any missing lights and remove straggling entities. This is the number of chunks scanned per tick. Higher numbers complete the scan more quickly, but reduce UPS more severely while it is ongoing, while lower ones reduce its impact but lengthen its duration. Set it to zero to disable this resynchronization, but be warned that doing so will likely result in missing or leftover lights accumulating in older saves.
Source Code
The source code for Bioluminescence can be found here:
GitHub