Configuration Settings
This mod contains several config options to modify values and behaviors - such as for balance or server safety concerns, or simply personal taste - to your preferences. Note that several settings may have bounds imposed on their values, either logically or explicitly; these can usually be seen in the actual settings files or ingame. These are listed in order found in the source code, which is generally the order in which they were added; They may be present in a different order ingame or in the configuration files.
The settings for the mod, when installed, can be found ingame, in the mod settings menu.
Plasma turrets require space science
Type: bool
Current Default Value:
false
This gates the high-end plasma turrets behind the space science and by extension the rocket silo.
Nuclear shells require space science
Type: bool
Current Default Value:
false
This gates the high-end nuclear shells behind the space science and by extension the rocket silo.
Mark alien drops for deconstruction
Type: bool
Current Default Value:
true
Automatically marks drops from alien death for robot deconstruction after a configurable delay.
Biter/Spitter units drop tissue
Type: bool
Current Default Value:
true
If false, Alien Tissue will only be dropped from spawners and worms. Be warned that this makes it effectively alien artifacts, which were removed from the base game due to the fact that they cannot be automated and must be manually acquired.
Alien drop deconstruction delay
Type: int
Current Default Value:
10
The length of time (in seconds) between an alien dropping an item and the item being marked for deconstruction. Shorter times clear items faster but increase the risk of robots flying into regions still packed with enemies.
Radiation lifetime
Type: int
Current Default Value:
15
The length of time (in seconds) that radiation from a neutron bomb lasts.
Crated ammo damage boost
Type: int
Current Default Value:
10
The per-bullet damage boost (in %) of crated ammo over its consituent. Clamped to within [5,100]%.
Allow alien tissue to rot if not stored
Type: bool
Current Default Value:
true
If enabled, alien tissue kept in player or vehicle inventories gradually degrades, encouraging logistics to carry it to storage (where it lasts forever).
Graphics/FX quality
Type: int
Current Default Value:
3
Ranges from 1 to 3 inclusive, where 3 is max (and default) quality. Lowering this will reduce the visuals on some structures.
Strengthen green biters
Type: bool
Current Default Value:
true
If enabled, makes the green behemoth biters have 5x more health, and adds some laser resistance. Designed to make the lightning turret more desirable against them.
Strengthen green worms
Type: bool
Current Default Value:
true
If enabled, makes the green behemoth worms have much more health (comparable to vanilla behemoth biters). Designed to make the superpowerful nest-clearing weaponry (eg neutron bomb) more desirable against them.
Turret ammo warning threshold
Type: int
Current Default Value:
150
When a turret with ammo has less than this many rounds left (each magazine item is worth 10 rounds), it will raise a "low ammo" alarm. One third that amount will raise a "critical ammo" alarm. Note that it takes 3-4 basic rounds to kill one small biter. Note: For ammo worth a lot more than 10 rounds, the warnings will likely trigger based on stack size instead: Three or fewer will trigger a low-ammo alarm, and one will trigger a critical alarm.
Repeat turret monitoring alarms
Type: bool
Current Default Value:
true
Whether the alarms should be repeated as long as the triggering condition remains true, as opposed to playing once when it becomes true then falling silent.
Dynamic turret alarms
Type: bool
Current Default Value:
true
Whether to base "low ammo" alarms on the total dealable damage by a turret, compared against the evolution factor, instead of just ammo amount - marginally more expensive to calculate, but this only matters in bases with thousands and thousands of turrets. This overrides the threshold option.
Napalm Shells ignite trees
Type: bool
Current Default Value:
true
With this enabled, trees in the range of a napalm shell will catch fire. Disable this if you want to be able to use them without causing forest fires.
Shockwave turrets require advanced circuits
Type: bool
Current Default Value:
false
Whether shockwave turrets should require advanced circuits (and thus plastic, and thus oil processing) to make. Not as meaningful with BobMods installed due to the recipe changes to electronics.
Artillery AoE range
Type: double
Current Default Value:
15.0
The radius of the AoE damage added to artillery shells.
Require a unique destroyer satellite for each destroyer uplink
Type: bool
Current Default Value:
true
Whether each destroyer satellite uplink needs its own satellite launched, or whether one satellite is enough for all uplinks everywhere.