Ecocean adds new "life" to several features and regions of the map, both in terms of new properties and behaviors of existing fauna and flora, as well as new species to help populate the emptier regions.
This includes, but is not limited to:
Added the original SN concept feature of Anchor pods acting like undersea mines, exploding when sufficiently disturbed and dealing some amount of damage, but also releasing breathable air
Added the original SN concept feature of predatory Blood Kelp, where it will attempt to grab and eat things which swim near its "mouth", dealing small amounts of damage (except to psyche, to which the damage is large)
Added glowing "lumashrooms" to the dunes, which periodically eject seed pods that react to light
Added "lanternshrooms" to the ILZ, which periodically eject dangerous lava bombs that heat the vicinity, deal serious damage on impact, and which will eventually splash onto the ground below
Added motion-sensing plankton clouds to several biomes, which both act as a renewable biological resource (collected with an appropriate seamoth upgrade) and a sort of leviathan early warning system
The Cyclops horn now actually does something, namely massively increasing the acoustic signature of the sub, additionally attracting reefbacks
Active sonar does a much weaker version of the above
Sonar modules now come equipped with a passive sonar function, which will highlight particularly loud sound sources
Reefback jet propulsion now includes suction, which is mildly hazardous
Biters now exhibit the previously-only-in-PDA behavior of swarming injured players
Some caves now have water currents that will help or hinder movement
Added electrically active "piezo crystals" which will periodically generate dangerous electrical discharges
Geysers now are much hotter when erupting, and will apply upwards force to entities
Fertile creepvine cores now have some collision and will react to impacts from the seamoth at speed, detaching the seeds and doing small amounts of damage
The mountains now contain water currents along the valleys
The compass is now less reliable, being affected by local electromagnetic disturbances as well as periodic global geomagnetic events
Lumashrooms and their seed pods in the Dunes.
Lanternshrooms and Lava bombs in the ILZ.
Several plankton clusters. The first is reacting to nearby movement, while in the second image the foreground one is reacting to being touched, with the background ones in a "standby" state.
A piezo crystal.
The result of a very poor decision.
A reaper showing up on passive sonar.
Some currents.
Configuration Settings
This mod contains several config options to modify values and behaviors - such as for balance or server safety concerns, or simply personal taste - to your preferences. Note that several settings may have bounds imposed on their values, either logically or explicitly; these can usually be seen in the actual settings files or ingame. These are listed in order found in the source code, which is generally the order in which they were added; They may be present in a different order ingame or in the configuration files.
The settings for the mod, when installed, can be found in the mod's install folder.
Luma Oil Lifespan Factor
Type: float
Current Default Value:
1.0F
Vanilla Value
Value:
1.0F
Minimum Value
Value:
0.2F
Maximum Value
Value:
5.0F
Luma Oil Item Value
Type: int
Current Default Value:
4
Vanilla Value
Value:
0
Minimum Value
Value:
1
Maximum Value
Value:
6
How many lumenshroom oil are collected per "grab".
Lumashroom Fertility Factor
Type: float
Current Default Value:
1.0F
Vanilla Value
Value:
1.0F
Minimum Value
Value:
0.2F
Maximum Value
Value:
2.0F
A multiplier for how often lumenshrooms fire.
Bloodvine Attack Damage Factor
Type: float
Current Default Value:
1.0F
Vanilla Value
Value:
1.0F
Minimum Value
Value:
0.1F
Maximum Value
Value:
10.0F
Anchor Pod Detonation Damage Factor
Type: float
Current Default Value:
1.0F
Vanilla Value
Value:
1.0F
Minimum Value
Value:
0.1F
Maximum Value
Value:
10.0F
Lava Bomb Damage Factor
Type: float
Current Default Value:
1.0F
Vanilla Value
Value:
1.0F
Minimum Value
Value:
0.1F
Maximum Value
Value:
10.0F
How much damage a direct hit from a lava bomb does.
Plankton Collection Multiplier
Type: float
Current Default Value:
1.0F
Vanilla Value
Value:
1.0F
Minimum Value
Value:
0.1F
Maximum Value
Value:
10.0F
Magnetic Anomaly Frequency
Type: float
Current Default Value:
0.2F
Vanilla Value
Value:
0.0F
Minimum Value
Value:
0.0F
Maximum Value
Value:
1.0F
Leviathan Damage Immunity
Type: float
Current Default Value:
0.5F
Vanilla Value
Value:
0.0F
Minimum Value
Value:
0.0F
Maximum Value
Value:
1.0F
To what degree to make leviathans immune to damage, fractionally (so 1 = 100% immune).
Source Code
The source code for Ecocean can be found here:GitHub