Quick Nav


Back To Top

General

Like with any puzzle, there is generally one intended solution (or family of nearly identical solutions that share the same "checkpoints") to a Portal chamber. While it may be possible to reach the exit using alternative solutions, this is not intentional, and generally something a well-designed chamber attempts to prevent if at all possible. Therefore, a "legitimate" solution is one that maps to (one of) the intended one(s). Merely having reached the exit does not make the solution valid; by reaching the chamberlock via an unintended series of actions, you have not actually solved the chamber, only bypassed it.

With that in mind, it is useful to categorize specific "tricks" (often called "moves" in the Portal community), as themselves valid or not. Many of these are ones I (and often many others) actively avoid ever using, and so any solution that employs them can be readily identified as illegitimate. Knowing this can remove ambiguity during the solving process, where you have an idea on a possible solution step but wonder if my solutions would ever include such a thing. I often find myself in the same situation, and never feel good about having solved a chamber but not being sure it was a legitimate solution due to it using questionable moves (or alternatively being stuck because I discounted any ideas using such moves).

Borderline Moves

These are moves which are not certain to be unintended, but are rarely employed by my chambers, and as such it is unlikely they are part of the solution. Often, this is moves that I know I have used but try to avoid using, or only know of it being intended in some of my older maps. This includes:

Illegitimate Moves

These are moves that I never use in my chambers, and any use of them to solve the level is guaranteed to be an exploit. This includes:

Preventing Unintended Solutions

I try to remove unintended solutions from my chambers, provided doing so does not massively compromise their quality in other ways, for example by making the intended solution obvious. However, there is a specific exception: I do not bother with game-level exploits. That is, any issue above with the '' tag above is something I will make no attempt to address. Not only are such issues rarely fixable without extremely onerous and heavy-handed enforcement (if even then), they are so far removed from the obvious intent of a puzzle that their usage is blatant cheating. They are not worth addressing, and even if I did have a fix, those who seriously consider them "valid" solution steps would probably just start using the console instead and consider that the new solution.