Maps - 2020
These are my 2020 maps, listed in reverse chronological order (ie newest first).
This was my first year making major use of Hammer to create custom BEEMod items, starting simple with a small pure-geometry item intended for Organized Chaos (which never even ended up getting used for it), but rapidly grew to large sections of levels, and including many functional programmatic elements that were relevant to the solutions.
Redshift
Some of the "spillover" content from Blue And Orange, adapted into an independent, complete, moderate-difficulty puzzle. This is also my first ever use of the inquisition field. Also features major Hammer work, probably more by both quantity and complexity than I had ever attempted by that point. The core concept of this map actually dates back to 2018, where it started small, grew overly complex, was abandoned, revisited a year later, redesigned, abandoned again, and finally revisited and completed in 2020.
Style: Incomplete/Damaged Clean
Release Date: August 28, 2020
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Open Solution Video
Natural Light
A large map that would have been much easier if not for the fact it is so severely destroyed; maybe you will have to make use of other things you find lying around. Features my first large-scale hammer work, and is one of my harder maps in recent memory.
Style: Overgrown
Release Date: June 6, 2020
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Open Solution Video
Blue And Orange
A large map consisting of three easy or moderate difficulty puzzles centered around a central theme: Two cubes, two rooms behind (death) fizzlers, a reversible funnel whose light fills the chamber, and a light bridge.
Style: Clean
Release Date: May 20, 2020
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Open Solution Video
Organized Chaos
My first map of 2020, and my second Sendificator map. Quite compact, but it packs a lot of solution into a small space.
Style: Clean
Release Date: April 1, 2020
View/Download in Steam Workshop
Open Solution Video