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General

RoomEnvironmentals overhauls room environmental effects, by changing how environmental effectors work, adding new environmental effects from additional block types, and applying those environmental values to more block types.

New Effects

The primary change is that Blast furnaces and the FrozenFactory Climate Control Center, if active, now also heat rooms more powerfully than base heaters; the C5 is equivalent to 24 heater blocks, and each operational blast furnace three (2.5 for the furnace itself and 0.5 for the basin). Ore smelters also add some heating power, equivalent to up to one heater at their maxiumum operating temperature. In practice, this means that a T4 ore smelting room or the C5 room rarely need any additional heating.

Additionally, heated rooms prevent belts from freezing, even in the Cold Caverns, and keep your grappling hook from freezing and locking up.

Numerical Changes

Heaters and coolers are also significantly more powerful, and so required in fewer numbers; the above equivalencies are relative to that rebalanced value.

The mod also significantly changes how heat flux in and out of rooms behaves; now the power cost to heat or cool a room only scales with volume while the temperature is still changing; once the temperature is stable, the "maintenance" power cost is proportional to the surface area, at a value far less than the initial setup cost. This makes ongoing temperature maintenance far less costly, while also heavily incentivizing a stable power supply, somewhat akin to the huge warmup but low upkeep cost of smelters.

Room Coolers and Vaporizers are also increased in power, though less strongly.

Configuration Settings

This mod contains several config options to modify values and behaviors - such as for balance or server safety concerns, or simply personal taste - to your preferences. Note that several settings may have bounds imposed on their values, either logically or explicitly; these can usually be seen in the actual settings files or ingame. These are listed in order found in the source code, which is generally the order in which they were added; They may be present in a different order ingame or in the configuration files.
The settings for the mod, when installed, can be found in the ModSettings/ReikaKalseki subfolder of your FCE userdata folder (typically AppData/Local/ProjectorGames).

Heat Yield Multiplier From Other Machines

Type: float
Current Default Value:
1.0F

Vanilla Value


Value:
0.0F

Minimum Value


Value:
0.0F

Maximum Value


Value:
5.0F

C5 Grapple Thawing Distance

Type: int
Current Default Value:
24

Vanilla Value


Value:
0

Minimum Value


Value:
0

Maximum Value


Value:
512

Heater Strength Multiplier

Type: float
Current Default Value:
1.0F

Vanilla Value


Value:
1.0F

Minimum Value


Value:
0.0F

Maximum Value


Value:
5.0F

Cooler Strength Multiplier

Type: float
Current Default Value:
1.0F

Vanilla Value


Value:
1.0F

Minimum Value


Value:
0.0F

Maximum Value


Value:
5.0F

Vaporator Strength Multiplier

Type: float
Current Default Value:
1.0F

Vanilla Value


Value:
1.0F

Minimum Value


Value:
0.0F

Maximum Value


Value:
5.0F

Heater Power Cost Multiplier

Type: float
Current Default Value:
0.12F

Vanilla Value


Value:
1.0F

Minimum Value


Value:
0.01F

Maximum Value


Value:
5.0F

Cooler Power Cost Multiplier

Type: float
Current Default Value:
0.4F

Vanilla Value


Value:
1.0F

Minimum Value


Value:
0.01F

Maximum Value


Value:
5.0F

Vaporator Power Cost Multiplier

Type: float
Current Default Value:
1.0F

Vanilla Value


Value:
1.0F

Minimum Value


Value:
0.01F

Maximum Value


Value:
5.0F

Source Code

The source code for Room Environmentals can be found here:GitHub

Downloads

Via Steam Workshop