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Introduction

These are the changelogs for all the mods going back as far as they have been kept, sorted by game and mod version. Click a button to load the changes made in that version; the presence of any mod and its changes in the displayed data can be toggled with the options below.

Note that I have not always kept changelogs, nor equally good ones; as you go back, changelogs may be missing data such as their release date or game version, or even be absent entirely. This also means the "Game Version" ranges below may not be fully accurate for the earliest releases, which may predate any changelog efforts, and where manual reconstruction was attempted. Furthermore, where I have record of changes but incomplete record of releases, the changes will be attributed to the soonest release after the change I can confirm, which may not be the actual release date of that change.

Finally, the display data you see here is autogenerated by parsing existing written changelogs in other forms, and as such I cannot guarantee that it not have the occasional error such as a missing change or incorrect date ranges in the table below.


Mods

Mod Name Game Version Range Changelog Data Range Latest Available Version Show Changes
[ALL]
Dragon Species and Aleran Commonwealth 2.1 18/10/2018 [2.1] - 6/6/2021 [2.1] 6/6/2021 [2.1]
Elite:Dangerous Star Names 2.1 1/8/2019 [2.1] - 1/8/2019 [2.1] 6/6/2021 [2.1]


6/6/2021
2/4/2021
2/3/2021
19/2/2021
25/1/2021
18/1/2021
5/1/2021
3/1/2021
25/12/2020
13/12/2020
4/12/2020
3/12/2020
16/11/2020
22/6/2020
1/8/2019
23/7/2019
17/7/2019
18/6/2019
14/6/2019
28/11/2018
22/11/2018
20/11/2018
12/11/2018
8/11/2018
5/11/2018
4/11/2018
3/11/2018
1/11/2018
29/10/2018
26/10/2018
24/10/2018
18/10/2018
  • Fixed some duplications or broken keys in some modifiers
  • Fixed more things being dependent on dragon trait instead of civic
  • Tweaked EbF applicability
  • Removed console logging
  • Expanded EbF applicability
  • Fixed some logical flaws in duty calls firing or not firing, especially regarding indirect allies or empires that no longer exist
  • Expanded "coexistence" faction demand to penalize taking the genocidal route in forked event chains (eg migrating forests)
  • Tweaked War in Heaven scripting
  • Increased terraforming cost 20% on pampered trait
  • Added +30 fleet command limit to civic and more to moralistic fervor modifier
  • Buffed AI alerans
  • Added increased collateral damage army modifier to civic
  • Added more opinion modifiers
  • Tweaked War in Heaven scripting
  • Central library now adds +5 starbase cap
  • Massively increased integration speed
  • Added more opinion modifiers
  • Added custom war in heaven events and scripting and associated duties
  • Expanded EbF applicability
  • Added ship build speed bonuses to moralistic fervor modifier
  • Rebuilt and expanded Duty Calls system
  • Alerans now start off entirely unable to build military ships
  • Split moralistic fervor into two tiers based on target threat level
  • Halved base naval cap bonus from civic, added to MF modifier instead
  • Tweaked some faction demands
  • Added "coexistence" faction demand to penalize taking the genocidal route against spaceborne life (eg space amoebas)
  • Massively increased library build cost and upkeep
  • Changed colossus weapon VFX
  • Added strong negative army modifiers to drug colossus effects
  • Insensitive trait can now be added via species modification
  • Fixed EbF completion with FE targets
  • Added "Duty Calls" system
  • Tied moralistic fervor into duty calls system
  • Removed megastructure events entirely
  • Elevated Meiza "waving rings" render bug into feature, with special project and unique physics deposits
  • Libraries now add to leader cap
  • Commonwealth libraries now grant free core sector system for that world
  • Central library adds +4 core sector systems
  • Reworked EbF applicability
  • Removed inherent bonuses against pirates and marauders
  • Modified or removed many civic bonuses, often moving them to other triggers or events
  • Added new FE opinion modifier for xenophiles
  • Commonwealth centralization tech now comes much faster with larger empires
  • Edited EbF outcomes
  • Influence bonus from killing leviathans is now tiered based on leviathan danger level
  • Expanded the outcomes of one story event chain to increase variability in outcomes and raise limit of both potential reward and damages
  • Massively redesigned "threat exists" combat bonus and reformed into Moralistic Fervor
  • Split several effects (including all negative habitability) from dragon trait
  • Added "Insensitive" trait and applied to alerans
  • Added "Pampered" trait with the moved habitability effects and applied to alerans
  • Removed all existing portrait art in response to DMCA against one
  • Added placeholder art
  • Creation
  • Added story event chains with significant potential rewards and penalties depending on player adherence to aleran ideology
  • Fixed several things being tied to the dragon trait rather than the civic
  • Added Art Display building
  • Added inherent bonus against awakened marauders and pirates
  • Restricted existing opinion modifiers to FEs, and added some new FE-specific ones
  • Intensified faction demand value
  • Added serious penalties for unhappy population
  • Switched AI policy from "servitude" to "full rights"
  • Removed influence bonus from megastructures
  • Added repeating but decreasing energy bonus from building the first few gateways at the cost of fleet damage
  • Added influence bonus for killing leviathans
  • Alerans now remain federation leaders
  • Added new faction demands
  • Added "severe threat exists" combat bonus
  • Adjusted supervisory faction demands
  • Tweaked civic modifiers to further direct gameplay in the appropriate directions
  • Buffed AI alerans
  • Alerans no longer start with military ships
  • Added new AI scripting and diplomacy, and player interaction with AI alerans based on player behavior and ideology
  • Expanded EbF applicability
  • Reduced piracy risk
  • Added nova colossus weapon
  • Tweaked expansion bonuses
  • Added custom Alera tile blockers
  • Added custom city sprites
  • Expanded EbF applicability
  • Made unique diplomacy messages the only ones that can appear, and added new ones
  • Added ship names to namelist
  • Tweaked expansion bonuses
  • Added supervisory faction
  • Added meat farm
  • Enlightenment by force now makes the target an Aleran satellite
  • Expansion tech is now another triggered event
  • Expansion events are now later game
  • Buffed AI alerans
  • Tweaked some civic modifiers
  • Added influence boost for building megastructures
  • Added many unique opinion modifiers in both directions
  • Tweaked some civic modifiers
  • Added starbase build speed bonus to expansion tech
  • Added Library of the Commonwealth
  • Added Atmospheric Drug Lacing colossus weapon
  • Added mid and late game "expansion" events and techs to boost ship speeds in large empires
  • Dragon trait can no longer be obtained randomly or by modification
  • Release
  • Added unique diplomacy messages
  • Added unique civics
  • Added Enlightentment By Force mechanic
  • Added new unique Aleris home system and neighbors
  • Added new unique authority to better reflect ideology
  • Switched Egalitarian ethic to Authoritarian
  • Added unique "Dragon" trait
  • Added custom name list
  • Creation
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Change Logs

Game Version Mod Versions Changes

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